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I'm using the latest version of OpenGl. There is an error that is logged which is:
Shaders: Disabled because the renderer is 'gl2'
I assume that it is just a naming issue. Some things display correctly by bypassing that check for the name of the renderer. I get some weird effects still, like text appearing everywhere. And the background of the image not showing properly. I don't know so much about OpenGl but it looks like the buffers are not getting cleared?
I think this is a really cool project despite the issues.
I am using windows 10
Renderer: 'NVIDIA GeForce GTX 1060 with Max-Q Design/PCIe/SSE2'
Version: '4.6.0 NVIDIA 496.13'
The text was updated successfully, but these errors were encountered:
I'm using the latest version of OpenGl. There is an error that is logged which is:
Shaders: Disabled because the renderer is 'gl2'
I assume that it is just a naming issue. Some things display correctly by bypassing that check for the name of the renderer. I get some weird effects still, like text appearing everywhere. And the background of the image not showing properly. I don't know so much about OpenGl but it looks like the buffers are not getting cleared?
I think this is a really cool project despite the issues.
I am using windows 10
Renderer: 'NVIDIA GeForce GTX 1060 with Max-Q Design/PCIe/SSE2'
Version: '4.6.0 NVIDIA 496.13'
The text was updated successfully, but these errors were encountered: