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this proposal is kind of the corollary to #483, in so far that I've been using 'HeaderOnly' static libs to wrap library headers, and then link to a prebuilt lib.
The proposed change in #483might, in some unfortunate naming cases, result in libs not being linked correctly, or worse, overwritten.
The idea I'd like to propose here, is to have the API field prebuilt_files to add prebuilt static libs or dlls instead of build units into a project, and then just copy said file into the targetdir for later linkage.
Does this makes any sense to you?
Cheers.
Note that the API field name prebuilt_files is completely open to change.
Thinking about it, a couple of project files I created for an earlier game solution just exactly do this via postbuildcommands: generate dummy static lib in targetdir, copy the actual lib to overwrite file in targetdir.
The text was updated successfully, but these errors were encountered:
Hi,
this proposal is kind of the corollary to #483, in so far that I've been using 'HeaderOnly' static libs to wrap library headers, and then link to a prebuilt lib.
The proposed change in #483 might, in some unfortunate naming cases, result in libs not being linked correctly, or worse, overwritten.
The idea I'd like to propose here, is to have the API field
prebuilt_files
to add prebuilt static libs or dlls instead of build units into a project, and then just copy said file into the targetdir for later linkage.Does this makes any sense to you?
Cheers.
Note that the API field name
prebuilt_files
is completely open to change.Thinking about it, a couple of project files I created for an earlier game solution just exactly do this via postbuildcommands: generate dummy static lib in targetdir, copy the actual lib to overwrite file in targetdir.
The text was updated successfully, but these errors were encountered: