Can I use bgfx to do offscreen rendering with my own d3d device / context? #2339
Unanswered
eladmaimoni
asked this question in
Q&A
Replies: 1 comment 1 reply
-
Yes, see bgfx::Init documentation: https://bkaradzic.github.io/bgfx/bgfx.html#_CPPv4N4bgfx4Init12platformDataE Also you have full source so you can modify library to achieve whatever you need. |
Beta Was this translation helpful? Give feedback.
1 reply
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
-
I have a custom built engine that is based on DirectX 11 & OpenCL.
The engine preforms real time rendering to an offscreen buffer.
So no window, no present, no swapchain & no mouse and keyboard.
I've been looking for a long time for a graphics middleware that will allow me to abstract away complicated rendering tasks but will still let me have the low-level control where I want it.
In particular:
Can I achieve this with bgfx?
Beta Was this translation helpful? Give feedback.
All reactions