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Initializing BGFX with only a context #2340

Answered by bkaradzic
slewicki asked this question in Q&A
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Passing GL context might not actually work.

As for window, bgfx will just use it, when initializing context, so you don't need to pass it when you passing context.

Last time I used this was on D3D11 (using it inside Maya to render with game renderer), and it worked. You might need to figure out where it works or it doesn't. And it's only for special purpose, like embedding rendering into DCC tools.

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