Fix D3D12 dynamic texture array update #3182
Merged
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D3D12 dynamic texture array update had an attempted fix in commit da9e2f0, but it was missing one line of code to make it work, leaving the
layer
variable unused. A subsequent commit cleaned up the unused variable. This pull request restores that fix, and uses thelayer
variable by doing the same the D3D11 renderer does.Additionally pull request #3026 fixed a loop variable over texture sides from
uint8_t
touint16_t
. In the same method there's an identical loop with the same issue, and I also fixed that one.