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boneWidget

2.7 explanation : https://vimeo.com/184159913


2.8 list of bugs/todos:

Symmetrize errors: -if the widget names end with .001 etc it will throw an error -if no objects are selected it will throw an error

General errors: -at the moment it will only match the bone matrix when the armature is at a scale of 1.0 This is because the old id_data used to point to the object, but now it points to the data object. I need to think about how to solve this.

Future stuff: -add property to be able to rotate the widgets -add function to clear widget from bone -add operator to show/hide the collections -add operator that will resync the names of the wdgts to the bones (sometimes you change them so it would be a nice feature) -add operator to delete unused wdgts

-improve the ui

-add some default widgets -line, cube, plane, half cube, circle, gear, triangle