diff --git a/css/blog.css b/css/blog.css new file mode 100644 index 0000000..6607e75 --- /dev/null +++ b/css/blog.css @@ -0,0 +1,12 @@ +@font-face { + font-family: "Roboto"; + src: url(font/Roboto-Regular.ttf); +} + +p:not(.custom-heading), +a:not(.custom-heading) { + font-family: "Roboto", serif; + font-optical-sizing: auto; + font-weight: 400; + font-style: normal; +} diff --git a/css/custom.css b/css/custom.css index 50ced0d..f813d21 100644 --- a/css/custom.css +++ b/css/custom.css @@ -6,9 +6,11 @@ .custom-card { display: flex; flex-direction: column; - gap: 0.3rem; + gap: 0.6rem; padding: 2rem; width: 100%; + + background-color: rgba(0, 0, 0, 0.284); } .custom-card a, @@ -25,7 +27,7 @@ .custom-site-content { margin: auto; width: fit-content; - max-width: 900px; + width: min(100%, 900px); } .custom-fixed-bg { diff --git a/css/font/Roboto-Regular.ttf b/css/font/Roboto-Regular.ttf new file mode 100644 index 0000000..ddf4bfa Binary files /dev/null and b/css/font/Roboto-Regular.ttf differ diff --git a/css/font/RobotoMono-VariableFont_wght.ttf b/css/font/RobotoMono-VariableFont_wght.ttf new file mode 100644 index 0000000..fc02de4 Binary files /dev/null and b/css/font/RobotoMono-VariableFont_wght.ttf differ diff --git a/css/style.css b/css/style.css index 34a07e9..bb76343 100644 --- a/css/style.css +++ b/css/style.css @@ -1,12 +1,21 @@ -@import url("https://fonts.googleapis.com/css2?family=IBM+Plex+Mono&family=Poppins:wght@400;600&display=swap"); -@import url("https://fonts.googleapis.com/css2?family=Quicksand&display=swap"); - @tailwind base; @tailwind components; @tailwind utilities; +@font-face { + font-family: "Roboto Mono"; + src: url(font/RobotoMono-VariableFont_wght.ttf); +} + body { margin: 0; + min-height: 100vh; + + /* nojs support */ + background-color: var(--bg-color); + display: flex; + justify-content: center; + align-items: center; scrollbar-color: #464646 #1c1c1c; --text-color: #ffffff; @@ -19,12 +28,11 @@ body { image-rendering: crisp-edges; } -.font-ibm-mono { - font-family: "IBM Plex Mono", monospace; -} - -.font-poppins { - font-family: "Poppins", sans-serif; +.font-custom { + font-family: "Roboto Mono", monospace; + font-optical-sizing: auto; + font-weight: 400; + font-style: normal; } * { @@ -52,6 +60,10 @@ a:hover { color: var(--bg-color) !important; } +img { + margin-top: 1rem; +} + hr { width: 100%; border-color: var(--text-color); diff --git a/index.html b/index.html index 907e183..398ca46 100644 --- a/index.html +++ b/index.html @@ -13,9 +13,9 @@ - blackshibe + welcome - blackshibe - +
diff --git a/page/blog.html b/page/blog.html new file mode 100644 index 0000000..83b69ff --- /dev/null +++ b/page/blog.html @@ -0,0 +1,69 @@ + + + + + + + + + + + + + + + + + + blog - blackshibe + + + +
+
+
+

my blog

+
+ +
+

2024

+
+ +
+ Implications of Deadline +

- Have you ever had a project succeed at the age of 13?

+

- 24/06/2024

+
+ +
+ Shooting Decent Photos With Polaroid +

+ - Got too much disposable income and a taste for the 80s? This guide will tell you the + basics of shooting modern Polaroid cameras. +

+

- 24/06/2024

+
+
+
+
+ +
+ + diff --git a/page/blog/__TEMPLATE.html b/page/blog/__TEMPLATE.html new file mode 100644 index 0000000..0402bbd --- /dev/null +++ b/page/blog/__TEMPLATE.html @@ -0,0 +1,47 @@ + + + + + + + + + + + + + + + + + __TEMPLATE - blackshibes + + + +
+
+
+
+

__TEMPLATE

+
+
+ +
+

Hello world

+
+ +

+ Lorem ipsum dolor sit amet consectetur adipisicing elit. Placeat, porro itaque labore, facilis, + assumenda sunt cum distinctio corporis excepturi iure corrupti aliquam? Quidem provident + pariatur repellat nemo culpa possimus quia. +

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+
+
+
+

Implications of Deadline

+
+

Have you ever had a game blow up at the age of 13?

+
+ +
+

Intro

+
+ + +
+ +

+ Deadline is a first person shooter released and in-development on the Roblox platform. In this + article I will talk about my side of the development effort, though i couldn't achieve this + without my friends - ScrubLord and GravityDefier being the biggest helpers. +

+ +
+ +

+ For a while I've been meaning to write something about Deadline - what it means to keep working + on for myself and others involved, especially since this game has been here ever since i hit + puberty. +

+ +
+ +

+ The reason for that is because i have personal regrets related to this game - things we all + could have done better in hindsight, despite the fact this is the first game i've led, start to + finish. +

+ +

Gamedev takes effort, actually

+
+ +

+ Deadline began development in April 2019. I was fairly new to programming at the time, having + done things only as a hobbyist and a 12 year old, and with only about a year of experience with + Roblox. A friend named zfexer got me and scrub together to start working on a shooter of some + kind. +

+ +
+ +

+ I'd like to stress just how little we knew about game development - What is a core loop? What's + the most important aspect of a game? How do you make it fun... we had ambitions but no answers. +

+ +
+ +

+ We quickly went through 3 iterations of the game. We always had the theme of something + methodical and in-depth in mind, but never an exact plan. We had fundamentally no idea how to + design a game, so we did what felt right. The first two versions weren't much of note - We + started, and we finished development rather quickly, never really having the time to even + implement a gamemode. +

+ +
+ +

+ It was "Deadline v3" that turned into the version that is enjoyed by millions today, but it + carries our sins from the past on its back - to start, we never went through and did a proper + design pass on anything we did, because we did it for fun. +

+ +

You need to plan your game, actually

+
+ +

+ Roblox is full of projects just like Deadline - the main incentive of Roblox for many young + developers is that you can easily get into developing your own game and have a shot at creating + something popular at little to no cost of your own. +

+ +
+ +

+ Now, ignoring issues with trapping kids on a platform that pays them less than 20% of what their + work is actually worth with no option to sell their game elsewhere, the problem is that + developing for the fun that you get out of writing core systems OF a game simply isn't the same + as developing to finish A game. +

+ +
+ +

+ You can see many projects on Roblox made just for fun - I think the entire 'gun testing' genre + of games, as well as most up and coming game projects for Roblox are really just made because + it's fun to write them. It doesn't take much looking around to see evidence of this - there is a + ton of people who really just develop the "boilerplate" for a game, over and over again, like + the gun viewmodel, and focus on detailing what they enjoy working with instead of what they + should do to get a functional game. Sure, good gunplay should be perfected early, but it + shouldn't be the first and only focus. Why doesn't anyone make a functional gamemode first? + Depending on the game, it can be arguably more important. +

+ +
+ +

+ This has wasted us years - we could have reached the same point we're at now far sooner, with + the hindsight to just sit down and think. I think the hardest part of development wasn't + learning the shitty Roblox language and API, but breaking through and actually doing what I have + to do to help the game grow without procrascinating it. +

+ +
+ +

+ As for the consequences - the biggest one that comes to mind is the progression system. when the + 0.22.0 update released, we decided to announce the progression system coming to the game sooner + or later. +

+ +
+ + + +
+ +

+ This video details the shitshow that happened as a result. The game has become free to play + since the incident. +

+ +
+ +

+ The whole announcement was poorly received because people grew to expect a gun sandbox from + Deadline - something this game wasn't. While we intended to make customization feel more free + than in any other game, we by no means meant to keep every gun part and every gun free. We also + failed to plan out the progression system properly, having found some parts of it unnecessary + when implementing it. +

+ +
+ +

+ Before 2024, we had no plan - progression was just a roadmap bullet point i kept shoving aside + because I found no fun in implementing it. I was busier with other things. But In 2024, we ran + out of time. +

+ +
+ +

+ We noticed how much we fucked up in planning this game, and 5 years in development led to a game + that barely broke ~700 USD a month in revenue after taxes for all of us. Starting January I + found a job that paid ME personally over twice that as a programmer, and we couldn't really + afford to keep development going for another year like this. It wasn't worth the time and my + passion for this game is already exhausted enough, which I will talk about later. +

+ +
+ +

+ Our team got together and sketched up a progression design that ended up rather inadequate for + the rest of the game. This is what we announced - It certainly didn't help that the wider + community reaction was to assume we'd make the game some form of "grindy" just because we were + making people work for their guns despite our emotional attachment to making something fun, as + we do actually care about this game. +

+ + +

+ I still find this reaction to having to pay for a game asinine and it's a part of why i fucking + hate roblox +

+ +
+ +

+ 2 months later we stepped back from our original design plans, and have since left the + progression model as It's implemented. You can buy any gun and any attachment provided you have + the money, and it's relatively accessible given the playerbase earnings average of 4200$ per + match. To add to this, microtransactions from selling currency are an extremely significant + revenue stream which means we'll be able to keep feeding our mouths for a while, though we still + can't earn a proper salary. + + The 80% Roblox revenue cut, taxes, and 3 people to pay a consistent salary means we + individually still don't get shit. + +

+ +
+ +

+ In the end the gameplay we did plan ended up not rewarding enough to play with the gun builder + locked away, which breaks the fun balance between the core loop: You play the game, you make + money, you upgrade your gun. This is important because a lot of people spend most of their time + in the gun editor - This causes a sort of domino effect where you often join the game only to be + faced with lobbies where a map designed for a 20v20 is actually holding a 5v5 despite the server + being full. As a result, people turn to the gun editor or leave because of the resulting issues + with spawncamping and game balance. The game part of the game isn't fun enough, and it makes it + less fun. +

+ +
+ +

+ Progression is the industry-standard way to make people pay and come back. Everybody does it - + Leaving the game as it was was just the equivalent of a playground, which can be great, but in + this case it wasn't - We could have implemented this years ago, and made tens of thousands of + dollars more, meaning we could've advanced development FAR faster than we did without creating + false expectations for our fanbase. As for the fanbase... +

+ +

Community management is draining, actually

+
+ +

+ If you follow Deadline you might have noticed the Discord server closed. A lot of people assume + this was a sudden decision but It wasn't. I'm not meant to be a community manager, and I'm not + personally willing to let someone else do the managing at the moment. +

+ +
+ +

+ The benefits of having an official community also seem extremely overrated - The Discord, at its + peak was 30K members with under a thousand active users in a game that reaches 300 thousand + people monthly. This meant we were reaching a pretty small but active part of our userbase, + which effectively made it an echo-chamber for getting any opinions and a mediocre announcement + tool at best. The negatives on my personal mental health and the implications of managing the + digital equivalent of a kindergarten aren't as negligible, though. +

+ +
+ +

+ The server initially closed opportunistically because I was simply pissed off at the community. + These people have been leeching off of my hard work, and now that I want to put a framework in + place to be compensated for my effort, they forsake me. I'm not sure what I expected, but I + didn't expect this. +

+ +
+ +

+ The primary two reasons for permanently closing the server were how fucking bad It was for me + personally to deal with, and how toxic it was. The moderation team I was responsible for + building was pretty bad at dealing with trolls, which ended up creating a loop of making things + even worse. It doesn't help that the average person there was about 15 years old. +

+ +
+ +

+ Reading hurtful things about the game was affecting me long term. It's hard to ignore people + calling the game shit over a single issue that I fixed in the development branch over and over + again. On top of that It was about the same complaints, over and over again. I could deal with + it sometimes, but sometimes I couldn't and ended up lashing out. Over time, I developed the + attitude of treating fans of this game like some sort of mass rather than individual people + because of how similiar everyone seemed to act. The same things that bothered me happened over + and over, and they cut deep when I was already down. What didn't help is the ego I built up for + the game - All I really had to keep going for was the belief that Deadline had some hidden + redeeming quality, that it was actually great, because we certainly hadn't reached any + substantial recognition and were making basically no money off of it. +

+ +
+ +

+ I also kept most responsibility for moderating bug forum channels which I mismanaged pretty + badly. Most of my social media use is based around Discord and Signal, so It became extremely + annoying to get regular DMs from random people asking for stupid shit on top of people blatantly + disregarding both server and forum rules when making posts. I also didn't put in any effort into + making sure people would see the rules. Even though they were there, people clearly weren't + bothering to read them, so I took the knee-jerk reaction of instabanning whoever seemed to act + like an idiot in my eyes. I'm not sure whether this Discord gave me this attitude towards + strangers or whether I was born an asshole, but in the end the result is the same. Is becoming a + worse person worth the community? +

+ +
+ +

+ I developed a disregarding attitude where I was no longer really listening to what people said + or their genuine interest for the game, just looking for a reason to get them the fuck out of my + sight - I had a long-standing reputation for "unjustified moderation actions", too. I started + the Discord when I was 15 so spamming slurs, muting people for fun, or making jokes at other + people's expense were all just sort of natural, at least in the early stages before we reached + any level of recognition. I regret it all deeply. +

+ +
+ +

+ Despite this, I do wish to reopen the server sometime. I'm just afraid of making the same + mistakes - The "community reactions" aren't going to go away, and I don't know If I'll ever be + able to just shrug them off. +

+ +
+ +

+ I'm an asshole and It bothers me to be put in a place of power like this. I don't want to hire + someone to manage the official Discord, I'd rather instead leave the whole process to people who + wanna create their own communities out of choice rather than necessity. +

+ +
+ +

+ Despite everything, I've met some life-changing people through this community. best friends, + industry connections, game buddies, mentors, love. +

+ +
+ +

sometimes the Discord wasn't as bad as I thought.

+ +

Losing passion happens, actually

+
+ + + +

+ I no longer believe in what made Deadline exist. Roblox is a constant limitation to what we can + and can't do, and we have clearly outgrown this engine in more ways than i can count with all + the fingers I have. I never wanted to create a free to play game, and I never really wanted to + make something as void of meaning as Deadline. +

+ +
+ +

+ The choices I made 5 years ago are still affecting me every day - We started on Roblox, we are + finishing on Roblox. We started without a plan and we've only now changed course. +

+ +
+ +

+ On the topic of meaning - It might surprise you that I'm barely even a gun nut. I grew up + playing singleplayer story horror games and some shooters like phantom forces or GTA, never + really caring how an AR15 operates in detail or whatever. GravityDefier gave me an interesting + perspective regarding the FPS genre in general, too - What are we really doing this for? What + are the implications of writing an FPS shooter? Are we just developing militarism propaganda? We + never gave this game lore, or some deeper meaning, or something to make it feel special in the + way my childhood games did. To me, It isn't art. It's just a game, and It isn't what I want to + spend the next 10 years of my life doing. +

+ +
+ +

+ My biggest concern is that It might just turn into another kind of office job. When I was young + I wanted to avoid that at all costs - though I didn't consider the deeper implications behind + that. Can you call working on Deadline a kind of office job? I don't answer to a boss - I don't + have to make up reports or fill in my working hours and we're all mostly responsible for what + happens to the game instead of some fucking moron with a college degree doing it for us, but the + past 6 months have shown me an office job isn't just sitting in a cubicle. +

+ +
+ +

+ I've worked on 4 separate games this year, and none of them mean what really got me into games + in the first place. SOMA, The Final Station, Lost in Vivo, Minecraft, Receiver 2 are all games I + hold close to my heart, yet I haven't come close to showing the world anything like them. I just + turned 18 - A choice awaits to finally jump ship and start a Godot repo that'll finally grow + into something new in my life, and something new to show the world. +

+ +
+ +

+ We stuck with a middle school fun project that most people would have abandoned, and It changed + us. What comes next isn't clear. I always learned as I went. +

+ +
+ +

That's what Deadline taught me.

+
+ + +
+
+
+ +
+ + diff --git a/page/blog/polaroid-guide.html b/page/blog/polaroid-guide.html new file mode 100644 index 0000000..c84b8fe --- /dev/null +++ b/page/blog/polaroid-guide.html @@ -0,0 +1,253 @@ + + + + + + + + + + + + + + + + + Shooting Decent Photos With Polaroid - blackshibe + + + +
+
+
+
+

Shooting Decent Photos With Polaroid

+
+

+ Got too much disposable income and a taste for the 80s? This guide will tell you the basics of + shooting modern Polaroid cameras. +

+
+ +
+

Intro

+
+ + +

First time I went for a photoshoot with my Polaroid Now

+ +
+ +

+ This guide is going to sound negative - Anyhow, It's a lot of fun to do Polaroid photography and + I like this hobby - but I do want to educate about the process and drawbacks of shooting photos + with a Polaroid. +

+ +
+ +

+ Film is complicated and quirky. CMOS sensors are a blessing of their own - Phone photography may + seem like a joke nowadays but It's light years technologically compared to instant film. +

+ +

What you need to know about film

+
+ +

Film is volatile. This means a few things:

+ +
    +
  • +

    - You need to learn when *not* to shoot

    +

    + Polaroid film is highly dependent on the light settings and temperature when taking the + photo. You are bound to run into mistakes when guessing what the camera will do with the + exposure settings. You will also have to fight with things like not including too much + of the bright sky, or weather that just isn't good for shooting photos. Sometimes you + just shouldn't take the photo, too. +

    +
  • +
  • +

    - Film needs proper handling

    +

    + You need to keep it in the fridge, you need to use it 12 months after its' production, + you need to make sure you're buying from someone who actually keeps it in a cool place. +

    +
  • +
  • +

    - Film sometimes just doesn't come out right

    +

    + This doesn't happen often with modern Polaroid film in my experience, but I've had a + case where the film just isn't spread properly and the photo comes out completely + destroyed. Mishandling like scratching the photo too much or letting it fall into snow + can also ruin it. +

    +
  • +
  • +

    - Film is *expensive*

    +

    + The most unfun part about Polaroid is telling people every photo costs 2$. +

    +
  • +
  • +

    - Film needs to be stored well

    +

    + Modern film takes a day or two to dry after taking a photo, and should be kept in the + dark when not viewed to avoid damaging them. +

    +
  • +
+ + +

Some photos I gave to my friend, displayed on his wall

+ +

Taking good photos - Exposure

+
+ +

+ The Now+ and Now instant cameras have a light sensor - It's the main thing that decides how long + the shutter stays open. Other than that, you can also hold the flash button and click it again + to adjust exposure by 1/3 stops manually. +

+ +
+ +

+ General lighting has the most to do with exposure. Polaroid needs a LOT of light. Here's a photo + on what I would call a relatively bright day: +

+ + +

+ The streaks are the bottom are just Polaroid being Polaroid. The left is a scan of the Polaroid + photo done with a mediocre quality printer and the right is the same scene but with a Fuji + digital camera. +

+ +
+ +

+ That same day, I went out to take a photo of my childhood home. The sun was beginning to set, so + the photo came out completely dark. This story repeats itself quite often in the photos i take. +

+ +
+ +

+ Generally, you're gonna wanna judge the "light range" in your scene - Your subject should be in + sunlight if most of the scene is in sunlight. If you're trying to take a picture of a shadowed + spot while half the photo will have the sky visible, you will get bad results. +

+ +
+ +

+ Overcast days also make shooting not really worth it sometimes. They make the sky bright - but + they also don't light the ground enough for most purposes. Some photo examples on an overcast + day: +

+ + +

+ Every photo but the ones on the right side were taken on the same day. You can see the + top-middle show ideal photo conditions: I'm not showing any of the sky so the camera can just + expose what it needs to. In the rest, the ground is poorly lit and the sky is very bright so the + camera deals with it poorly. +

+ +

+ Generally, warm sunny days are the best ones. Sometimes the colors just really end up popping. +

+ + +

These make Polaroid worth it.

+ +

Taking good photos - Indoors

+
+ +

+ Turn on the flash. I mean it. My first photo came out completely black because it was indoors. +

+ +
+ +

+ Another thing is to avoid shooting at mirrors or windows that may reflect the flash, and to keep + in mind the range of the flash - If you capture an object up close, anything behind it will + receive significantly less light, leaving the camera confused. +

+ + +

There's supposed to be a person behind that BB pistol.

+ +

Taking good photos - Temperature

+
+ +

Polaroid film changes color based on temperature. Here's some examples:

+ + +

+ Left is below freezing. Middle is in "operating temperature" - Something like 7 to 28 degrees + Celcius. Right is above 30 degrees Celcius. You can see the tint go from blue to red. +

+ +

+ This isn't terribly interesting, but do mind photos lose a lot of contrast if they're taken in + extremely cold conditions. Keep your camera warm and keep your photos warm after taking them - + Some people have suggested hugging it with your body and keeping the photos in your pocket. +

+ +

Taking good photos - Focus

+
+ +

+ Just don't try to take photos of letters or text or whatever. If you're taking a photo of a + screen, make sure it's a big one, and you're about a meter away from the screen itself. +

+ +
+ +

Anything up close will inevitably come out blurry.

+ +

Taking good photos - Film damage

+
+ +

+ Film may just come out bad from the factory. I've shot about 130 photos and had it happen twice + so far: +

+ + +

I don't know what happened here.

+ +

Taking good photos - B&W

+
+ +

+ You may want to invest into black and white Polaroid film if you like that kind of photography. + Some people say the photos are better quality but I personally don't believe it. +

+ +
+ +

+ When shooting B&W you lose a lot of detail. You also have to keep in mind the film chemistry is + very different. +

+ + +

This stuff is even more contrasting than the color film.

+ +

To wrap up

+
+ +

This is most of what I've learned over time. Good luck getting that perfect photo.

+
+
+
+
+ +
+ + diff --git a/page/music.html b/page/music.html index c1d3323..92a37b6 100644 --- a/page/music.html +++ b/page/music.html @@ -32,15 +32,15 @@ } - blackshibe + music - blackshibe - +
-

music archive

+

my music


i first installed fl studio in 2021 apparently. this page has (most of) the shit i've exported @@ -56,7 +56,6 @@ i doubt any of what i've released will become popular but i hope it will serve as inspiration and perspective for how much work you don't see in someone's hobby or career.

-
diff --git a/page/wallpapers.html b/page/wallpapers.html index 8950858..a18ccbc 100644 --- a/page/wallpapers.html +++ b/page/wallpapers.html @@ -32,10 +32,10 @@ } - blackshibe + wallpapers - blackshibe - +