You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
This repository has been archived by the owner on Aug 18, 2023. It is now read-only.
then doublescan seems to kick in, making the patch not to work correctly.
Example: The game "Lemmings" needs vgaonly to represent the correct colors. But vgaonly causes the "native resolution" of Lemmings (320 x 200) to change into 640 x 400.
As a consequence, you do NOT get the expected 1280 x 1000 output with 4x5 pixels...
The text was updated successfully, but these errors were encountered:
Doublescan should work, this seems to be a more general issue with machine=vgaonly, where scaling is completely broken for some reason. I'll investigate.
Would be great, thanks! The pixel perfect patch is doing exactly what I was looking for, but as said, the vgaonly options seems to break all "pixel-perfect" functionality I came across until now :-(...
Sign up for freeto subscribe to this conversation on GitHub.
Already have an account?
Sign in.
When you specify in the dosbox config file:
[dosbox]
machine=vgaonly
then doublescan seems to kick in, making the patch not to work correctly.
Example: The game "Lemmings" needs vgaonly to represent the correct colors. But vgaonly causes the "native resolution" of Lemmings (320 x 200) to change into 640 x 400.
As a consequence, you do NOT get the expected 1280 x 1000 output with 4x5 pixels...
The text was updated successfully, but these errors were encountered: