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vgaonly causes the patch not to work as needed #4

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TomVDJ opened this issue Jan 14, 2021 · 2 comments
Open

vgaonly causes the patch not to work as needed #4

TomVDJ opened this issue Jan 14, 2021 · 2 comments

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@TomVDJ
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TomVDJ commented Jan 14, 2021

When you specify in the dosbox config file:

[dosbox]
machine=vgaonly

then doublescan seems to kick in, making the patch not to work correctly.

Example: The game "Lemmings" needs vgaonly to represent the correct colors. But vgaonly causes the "native resolution" of Lemmings (320 x 200) to change into 640 x 400.

As a consequence, you do NOT get the expected 1280 x 1000 output with 4x5 pixels...

@bladeSk
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bladeSk commented Jan 15, 2021

Doublescan should work, this seems to be a more general issue with machine=vgaonly, where scaling is completely broken for some reason. I'll investigate.

@TomVDJ
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TomVDJ commented Jan 15, 2021

Would be great, thanks! The pixel perfect patch is doing exactly what I was looking for, but as said, the vgaonly options seems to break all "pixel-perfect" functionality I came across until now :-(...

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