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camera_overscan.py
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camera_overscan.py
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# SPDX-FileCopyrightText: 2016-2023 Blender Authors
#
# SPDX-License-Identifier: GPL-2.0-or-later
bl_info = {
"name": "Camera Overscan",
"author": "John Roper, Barnstorm VFX, Luca Scheller, dskjal",
"version": (1, 4, 2),
"blender": (3, 1, 0),
"location": "Render Settings > Camera Overscan",
"description": "Render Overscan",
"warning": "",
"doc_url": "https://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Render/Camera_Overscan",
"tracker_url": "",
"category": "Render"}
import bpy
from bpy.types import (
Panel,
Operator,
PropertyGroup,
)
from bpy.props import (
BoolProperty,
IntProperty,
FloatProperty,
StringProperty,
PointerProperty,
)
class RENDER_OT_co_duplicate_camera(Operator):
bl_idname = "scene.co_duplicate_camera"
bl_label = "Bake to New Camera"
bl_description = ("Make a new overscan camera with all the settings builtin\n"
"Needs an active Camera type in the Scene")
@classmethod
def poll(cls, context):
active_cam = getattr(context.scene, "camera", None)
return active_cam is not None
def execute(self, context):
active_cam = getattr(context.scene, "camera", None)
try:
if active_cam and active_cam.type == 'CAMERA':
cam_obj = active_cam.copy()
cam_obj.data = active_cam.data.copy()
cam_obj.name = "Camera_Overscan"
context.collection.objects.link(cam_obj)
except:
self.report({'WARNING'}, "Setting up a new Overscan Camera has failed")
return {'CANCELLED'}
return {'FINISHED'}
# Foldable panel
class RenderOutputButtonsPanel:
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "output"
@classmethod
def poll(cls, context):
return (context.engine in cls.COMPAT_ENGINES)
# UI panel
class RENDER_PT_overscan(RenderOutputButtonsPanel, Panel):
bl_label = "Overscan"
bl_parent_id = "RENDER_PT_format"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'CYCLES', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
def draw_header(self, context):
overscan = context.scene.camera_overscan
self.layout.prop(overscan, "activate", text="")
def draw(self, context):
scene = context.scene
overscan = scene.camera_overscan
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False # No animation
active_cam = getattr(scene, "camera", None)
if active_cam and active_cam.type == 'CAMERA':
col = layout.column(align=True)
col.prop(overscan, 'original_res_x', text="Original X")
col.prop(overscan, 'original_res_y', text="Y")
col.enabled = False
col = layout.column(align=True)
col.prop(overscan, 'custom_res_x', text="New X")
col.prop(overscan, 'custom_res_y', text="Y")
col.prop(overscan, 'custom_res_scale', text="%")
col.enabled = overscan.activate
col = layout.column(align=True)
col.prop(overscan, 'custom_res_offset_x', text="dX")
col.prop(overscan, 'custom_res_offset_y', text="dY")
col.prop(overscan, 'custom_res_retain_aspect_ratio', text="Retain Aspect Ratio")
col.enabled = overscan.activate
col = layout.column()
col.separator()
col.operator("scene.co_duplicate_camera", icon="RENDER_STILL")
else:
layout.label(text="No active camera in the scene", icon='INFO')
def update(self, context):
scene = context.scene
overscan = scene.camera_overscan
render_settings = scene.render
active_camera = getattr(scene, "camera", None)
active_cam = getattr(active_camera, "data", None)
# Check if there is a camera type in the scene (Object as camera doesn't work)
if not active_cam or active_camera.type not in {'CAMERA'}:
return None
if overscan.activate:
if overscan.original_sensor_size == -1:
# Save property values
overscan.original_res_x = render_settings.resolution_x
overscan.original_res_y = render_settings.resolution_y
overscan.original_sensor_size = active_cam.sensor_width
overscan.original_sensor_fit = active_cam.sensor_fit
if overscan.custom_res_x == 0 or overscan.custom_res_y == 0:
# Avoid infinite recursion on props update
if overscan.custom_res_x != render_settings.resolution_x:
overscan.custom_res_x = render_settings.resolution_x
if overscan.custom_res_y != render_settings.resolution_y:
overscan.custom_res_y = render_settings.resolution_y
# Reset property values
active_cam.sensor_width = scene.camera_overscan.original_sensor_size
# Calc sensor size
active_cam.sensor_fit = 'HORIZONTAL'
dx = overscan.custom_res_offset_x
dy = overscan.custom_res_offset_y
scale = overscan.custom_res_scale * 0.01
x = int(overscan.custom_res_x * scale + dx)
y = int(overscan.custom_res_y * scale + dy)
sensor_size_factor = float(x / overscan.original_res_x)
# Set new property values
active_cam.sensor_width = active_cam.sensor_width * sensor_size_factor
render_settings.resolution_x = x
render_settings.resolution_y = y
else:
if overscan.original_sensor_size != -1:
# Restore property values
render_settings.resolution_x = int(overscan.original_res_x)
render_settings.resolution_y = int(overscan.original_res_y)
active_cam.sensor_width = overscan.original_sensor_size
active_cam.sensor_fit = overscan.original_sensor_fit
overscan.original_sensor_size = -1
def get_overscan_object(context):
scene = context.scene
overscan = scene.camera_overscan
active_camera = getattr(scene, "camera", None)
active_cam = getattr(active_camera, "data", None)
if not active_cam or active_camera.type not in {'CAMERA'} or not overscan.activate:
return None
return overscan
def update_x_offset(self, context):
overscan = get_overscan_object(context)
if overscan is None:
return
if overscan.custom_res_retain_aspect_ratio:
overscan.activate = False # Recursion guard
overscan.custom_res_offset_y = int(overscan.custom_res_offset_x * overscan.original_res_y / overscan.original_res_x)
overscan.activate = True
update(self, context)
def update_y_offset(self, context):
overscan = get_overscan_object(context)
if overscan is None:
return None
if overscan.custom_res_retain_aspect_ratio:
overscan.activate = False # Recursion guard
overscan.custom_res_offset_x = int(overscan.custom_res_offset_y * overscan.original_res_x / overscan.original_res_y)
overscan.activate = True
update(self, context)
class CameraOverscanProps(PropertyGroup):
activate: BoolProperty(
name="Enable Camera Overscan",
description="Affects the active Scene Camera only\n"
"(Objects as cameras are not supported)",
default=False,
update=update
)
custom_res_x: IntProperty(
name="Target Resolution X",
default=0,
min=0,
max=65536,
update=update,
)
custom_res_y: IntProperty(
name="Target Resolution Y",
default=0,
min=0,
max=65536,
update=update,
)
custom_res_scale: FloatProperty(
name="Resolution Percentage",
default=100,
min=0,
max=1000,
step=100,
update=update,
)
custom_res_offset_x: IntProperty(
name="Resolution Offset X",
default=0,
min=-65536,
max=65536,
update=update_x_offset,
)
custom_res_offset_y: IntProperty(
name="Resolution Offset Y",
default=0,
min=-65536,
max=65536,
update=update_y_offset,
)
custom_res_retain_aspect_ratio: BoolProperty(
name="Retain Aspect Ratio",
description="Keep the aspect ratio of the original resolution. Affects dX, dY",
default=False,
)
original_res_x: IntProperty(name="Original Resolution X")
original_res_y: IntProperty(name="Original Resolution Y")
# The hard limit is sys.max which is too much, used 65536 instead
original_sensor_size: FloatProperty(
default=-1,
min=-1,
max=65536
)
original_sensor_fit: StringProperty()
def register():
bpy.utils.register_class(RENDER_OT_co_duplicate_camera)
bpy.utils.register_class(CameraOverscanProps)
bpy.utils.register_class(RENDER_PT_overscan)
bpy.types.Scene.camera_overscan = PointerProperty(
type=CameraOverscanProps
)
def unregister():
bpy.utils.unregister_class(RENDER_PT_overscan)
bpy.utils.unregister_class(RENDER_OT_co_duplicate_camera)
bpy.utils.unregister_class(CameraOverscanProps)
del bpy.types.Scene.camera_overscan
if __name__ == "__main__":
register()