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render_renderslot.py
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render_renderslot.py
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# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
import bpy
from bpy.types import Operator
from bpy.props import IntProperty, BoolProperty
from sys import platform
from bpy.app.handlers import persistent
bl_info = {
"name": "KTX RenderSlot",
"description": "Display/select renderslot in the render tab",
"author": "Roel Koster, @koelooptiemanna, irc:kostex",
"version": (1, 3, 4),
"blender": (2, 80, 0),
"location": "Properties Editor > Render > Render",
"warning": "",
"doc_url": "https://github.com/kostex/blenderscripts/",
"tracker_url": "https://developer.blender.org/maniphest/task/edit/form/2/",
"category": "Render"}
nullpath = '/nul' if platform == 'win32' else '/dev/null'
class OccupiedSlots:
data = '00000000'
class KTXRENDERSLOT_Prefs(bpy.types.AddonPreferences):
bl_idname = __name__
advanced_mode : bpy.props.BoolProperty(
name="Advanced Mode",
description="Gives the addon some advanced options",
default=False)
def draw(self, context):
layout = self.layout
layout.prop(self, "advanced_mode")
class KTXRENDERSLOT_OT_Select(Operator):
bl_label = "Select Render Slot"
bl_idname = "ktxrenderslot.select"
bl_description = ("Select Render Slot\n"
"Note: Dot next to number means slot has image data\n"
"[x] is active slot")
number : IntProperty()
def execute(self, context):
bpy.data.images['Render Result'].render_slots.active_index = self.number
return {'FINISHED'}
@persistent
def checkslots(scene):
img = bpy.data.images['Render Result']
active = img.render_slots.active_index
slots = ''
for i in range(0,len(img.render_slots)):
img.render_slots.active_index = i
try:
img.save_render(nullpath)
slots = slots + '1'
except RuntimeError:
slots = slots + '0'
if scene.ktx_auto_advance_slot:
active += 1
if active == len(img.render_slots):
img.render_slots.new()
slots = slots + '0'
scene.ktx_occupied_render_slots.data = slots
img.render_slots.active_index = active
def ui(self, context):
scn = context.scene
layout = self.layout
row = layout.row(align=True)
row.alignment = 'LEFT'
img = bpy.data.images['Render Result']
active = img.render_slots.active_index
if bpy.context.preferences.addons[__name__].preferences.advanced_mode:
row.prop(scn, 'ktx_auto_advance_slot', text='Auto Advance')
items = 0
row = layout.row(align=True)
row.alignment = 'EXPAND'
for i in range(0,len(img.render_slots)):
is_active = bool(i == active)
test_active = bool(scn.ktx_occupied_render_slots.data[i] == '1')
icons = "LAYER_ACTIVE" if test_active else "BLANK1"
label = "[{}]".format(str(i + 1)) if is_active else str(i + 1)
row.operator('ktxrenderslot.select', text=label, icon=icons).number = i
items+=1
if items == 8:
items=0
row = layout.row(align=True)
row.alignment = 'EXPAND'
classes = (
KTXRENDERSLOT_OT_Select,
KTXRENDERSLOT_Prefs
)
def register():
from bpy.utils import register_class
bpy.types.RENDER_PT_context.prepend(ui)
bpy.types.Scene.ktx_auto_advance_slot = BoolProperty(default=False, description="Auto Advance to Next Slot after a Render")
bpy.types.Scene.ktx_occupied_render_slots = OccupiedSlots
bpy.app.handlers.render_post.append(checkslots)
for cls in classes:
register_class(cls)
def unregister():
from bpy.utils import unregister_class
bpy.types.RENDER_PT_context.remove(ui)
del bpy.types.Scene.ktx_occupied_render_slots
del bpy.types.Scene.ktx_auto_advance_slot
bpy.app.handlers.render_post.remove(checkslots)
for cls in classes:
unregister_class(cls)
if __name__ == "__main__":
register()