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[High Priority] Refactor nodes into scriptable sub assets #16

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blueknightone opened this issue Dec 1, 2020 · 0 comments · May be fixed by #18
Open

[High Priority] Refactor nodes into scriptable sub assets #16

blueknightone opened this issue Dec 1, 2020 · 0 comments · May be fixed by #18
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enhancement New feature or request
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@blueknightone
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Convert nodes into ScriptableObjects that are saved as a sub-asset of the DialogueContainer.

Immediate advantages include:

  • Access to Unity Callbacks.
  • Better inspector editing.
  • Easier and clearer extension.
@blueknightone blueknightone added the enhancement New feature or request label Dec 1, 2020
@blueknightone blueknightone added this to the v1.0.0 milestone Dec 1, 2020
@blueknightone blueknightone self-assigned this Dec 1, 2020
@blueknightone blueknightone linked a pull request Dec 4, 2020 that will close this issue
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