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Catapelt in Unity 3D

EPL 426 Computer Graphics

Stefanos Ioannou

Implemented

  1. Different materials, skybox, height maps, textures on gameobjects.
  2. Rotate ,Translate, Reloading, Firing ,Increasing chain weight of Trebuchet.
  3. Playground to hit cube targets.
  4. Functionality scene where all the functions of the Trebuchet are shown.
  5. No-Functionality scene that only when you press play fires the payload.
  6. Reloading is realistic using Quaternion Slerp function.
  7. The bag which is the payload inside is made out of multiple joints.

Details

Delays are added to the functionalities. Please note to wait for the reload to finish and then rotate or fire the Trebuchet.There is one second delay in order for the reloading to be complete,also half second on rotating and firing so if user commits both rigidbodies will not be messed up.

Unity Text Functionality Scene

''spacebar''-> Fire

''r'' -> Reloading

  1. Left Arrow - Right Arrow -> Rotate
  2. Up Arrow - Down Arror -> Increase size of weight (Chain)
  3. MouseButton -> Move
  4. Please commit one action at a time and always wait to reload complete and then move or rotate.
  5. Mass of Chain Gameobject must be between 100 and 1500 to physics to work correctly with the structure.