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node.go
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node.go
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/*
Package gomavlib is a library that implements Mavlink 2.0 and 1.0 in the Go
programming language. It can power UGVs, UAVs, ground stations, monitoring
systems or routers acting in a Mavlink network.
Mavlink is a lighweight and transport-independent protocol that is mostly used
to communicate with unmanned ground vehicles (UGV) and unmanned aerial vehicles
(UAV, drones, quadcopters, multirotors). It is supported by the most common
open-source flight controllers (Ardupilot and PX4).
Examples are available at https://github.com/bluenviron/gomavlib/tree/main/examples
*/
package gomavlib
import (
"fmt"
"sync"
"time"
"github.com/bluenviron/gomavlib/v3/pkg/dialect"
"github.com/bluenviron/gomavlib/v3/pkg/frame"
"github.com/bluenviron/gomavlib/v3/pkg/message"
)
var errTerminated = fmt.Errorf("terminated")
type writeToReq struct {
ch *Channel
what interface{}
}
type writeExceptReq struct {
except *Channel
what interface{}
}
// NodeConf allows to configure a Node.
type NodeConf struct {
// the endpoints with which this node will
// communicate. Each endpoint contains zero or more channels
Endpoints []EndpointConf
// (optional) the dialect which contains the messages that will be encoded and decoded.
// If not provided, messages are decoded in the MessageRaw struct.
Dialect *dialect.Dialect
// (optional) the secret key used to validate incoming frames.
// Non signed frames are discarded, as well as frames with a version < 2.0.
InKey *frame.V2Key
// Mavlink version used to encode messages. See Version
// for the available options.
OutVersion Version
// the system id, added to every outgoing frame and used to identify this
// node in the network.
OutSystemID byte
// (optional) the component id, added to every outgoing frame, defaults to 1.
OutComponentID byte
// (optional) the secret key used to sign outgoing frames.
// This feature requires a version >= 2.0.
OutKey *frame.V2Key
// (optional) disables the periodic sending of heartbeats to open channels.
HeartbeatDisable bool
// (optional) the period between heartbeats. It defaults to 5 seconds.
HeartbeatPeriod time.Duration
// (optional) the system type advertised by heartbeats.
// It defaults to MAV_TYPE_GCS
HeartbeatSystemType int
// (optional) the autopilot type advertised by heartbeats.
// It defaults to MAV_AUTOPILOT_GENERIC
HeartbeatAutopilotType int
// (optional) automatically request streams to detected Ardupilot devices,
// that need an explicit request in order to emit telemetry stream.
StreamRequestEnable bool
// (optional) the requested stream frequency in Hz. It defaults to 4.
StreamRequestFrequency int
// (optional) read timeout.
// It defaults to 10 seconds.
ReadTimeout time.Duration
// (optional) write timeout.
// It defaults to 10 seconds.
WriteTimeout time.Duration
// (optional) timeout before closing idle connections.
// It defaults to 60 seconds.
IdleTimeout time.Duration
}
// Node is a high-level Mavlink encoder and decoder that works with endpoints.
type Node struct {
conf NodeConf
dialectRW *dialect.ReadWriter
wg sync.WaitGroup
channelProviders map[*channelProvider]struct{}
channels map[*Channel]struct{}
nodeHeartbeat *nodeHeartbeat
nodeStreamRequest *nodeStreamRequest
// in
chNewChannel chan *Channel
chCloseChannel chan *Channel
chWriteTo chan writeToReq
chWriteAll chan interface{}
chWriteExcept chan writeExceptReq
terminate chan struct{}
// out
chEvent chan Event
done chan struct{}
}
// NewNode allocates a Node. See NodeConf for the options.
func NewNode(conf NodeConf) (*Node, error) {
if len(conf.Endpoints) == 0 {
return nil, fmt.Errorf("at least one endpoint must be provided")
}
if conf.HeartbeatPeriod == 0 {
conf.HeartbeatPeriod = 5 * time.Second
}
if conf.HeartbeatSystemType == 0 {
conf.HeartbeatSystemType = 6 // MAV_TYPE_GCS
}
if conf.HeartbeatAutopilotType == 0 {
conf.HeartbeatAutopilotType = 0 // MAV_AUTOPILOT_GENERIC
}
if conf.StreamRequestFrequency == 0 {
conf.StreamRequestFrequency = 4
}
// check Transceiver configuration here, since Transceiver is created dynamically
if conf.OutVersion == 0 {
return nil, fmt.Errorf("OutVersion not provided")
}
if conf.OutSystemID < 1 {
return nil, fmt.Errorf("OutSystemID must be greater than one")
}
if conf.OutComponentID < 1 {
conf.OutComponentID = 1
}
if conf.OutKey != nil && conf.OutVersion != V2 {
return nil, fmt.Errorf("OutKey requires V2 frames")
}
if conf.ReadTimeout == 0 {
conf.ReadTimeout = 10 * time.Second
}
if conf.WriteTimeout == 0 {
conf.WriteTimeout = 10 * time.Second
}
if conf.IdleTimeout == 0 {
conf.IdleTimeout = 60 * time.Second
}
dialectRW, err := func() (*dialect.ReadWriter, error) {
if conf.Dialect == nil {
return nil, nil
}
return dialect.NewReadWriter(conf.Dialect)
}()
if err != nil {
return nil, err
}
n := &Node{
conf: conf,
dialectRW: dialectRW,
channelProviders: make(map[*channelProvider]struct{}),
channels: make(map[*Channel]struct{}),
chNewChannel: make(chan *Channel),
chCloseChannel: make(chan *Channel),
chWriteTo: make(chan writeToReq),
chWriteAll: make(chan interface{}),
chWriteExcept: make(chan writeExceptReq),
terminate: make(chan struct{}),
chEvent: make(chan Event),
done: make(chan struct{}),
}
closeExisting := func() {
for ch := range n.channels {
ch.close()
}
for ca := range n.channelProviders {
ca.close()
}
}
// endpoints
for _, tconf := range conf.Endpoints {
tp, err := tconf.init(n)
if err != nil {
closeExisting()
return nil, err
}
switch ttp := tp.(type) {
case endpointChannelProvider:
ca, err := newChannelProvider(n, ttp)
if err != nil {
closeExisting()
return nil, err
}
n.channelProviders[ca] = struct{}{}
case endpointChannelSingle:
ch, err := newChannel(n, ttp, ttp.label(), ttp)
if err != nil {
closeExisting()
return nil, err
}
n.channels[ch] = struct{}{}
default:
panic(fmt.Errorf("endpoint %T does not implement any interface", tp))
}
}
n.nodeHeartbeat = newNodeHeartbeat(n)
n.nodeStreamRequest = newNodeStreamRequest(n)
if n.nodeHeartbeat != nil {
go n.nodeHeartbeat.run()
}
if n.nodeStreamRequest != nil {
go n.nodeStreamRequest.run()
}
for ch := range n.channels {
ch.start()
}
for ca := range n.channelProviders {
ca.start()
}
go n.run()
return n, nil
}
// Close halts node operations and waits for all routines to return.
func (n *Node) Close() {
close(n.terminate)
<-n.done
}
func (n *Node) run() {
defer close(n.done)
outer:
for {
select {
case ch := <-n.chNewChannel:
n.channels[ch] = struct{}{}
ch.start()
case ch := <-n.chCloseChannel:
delete(n.channels, ch)
case req := <-n.chWriteTo:
if _, ok := n.channels[req.ch]; !ok {
continue
}
req.ch.write(req.what)
case what := <-n.chWriteAll:
for ch := range n.channels {
ch.write(what)
}
case req := <-n.chWriteExcept:
for ch := range n.channels {
if ch != req.except {
ch.write(req.what)
}
}
case <-n.terminate:
break outer
}
}
if n.nodeHeartbeat != nil {
n.nodeHeartbeat.close()
}
if n.nodeStreamRequest != nil {
n.nodeStreamRequest.close()
}
for ca := range n.channelProviders {
ca.close()
}
for ch := range n.channels {
ch.close()
}
n.wg.Wait()
close(n.chEvent)
}
// FixFrame recomputes the Frame checksum and signature.
// This can be called on Frames whose content has been edited.
func (n *Node) FixFrame(fr frame.Frame) error {
err := n.encodeFrame(fr)
if err != nil {
return err
}
if n.dialectRW == nil {
return fmt.Errorf("dialect is nil")
}
mp := n.dialectRW.GetMessage(fr.GetMessage().GetID())
if mp == nil {
return fmt.Errorf("message is not in the dialect")
}
// fill checksum
switch ff := fr.(type) {
case *frame.V1Frame:
ff.Checksum = ff.GenerateChecksum(mp.CRCExtra())
case *frame.V2Frame:
ff.Checksum = ff.GenerateChecksum(mp.CRCExtra())
}
// fill Signature if v2
if ff, ok := fr.(*frame.V2Frame); ok && n.conf.OutKey != nil {
ff.Signature = ff.GenerateSignature(n.conf.OutKey)
}
return nil
}
func (n *Node) encodeFrame(fr frame.Frame) error {
if _, ok := fr.GetMessage().(*message.MessageRaw); !ok {
if n.dialectRW == nil {
return fmt.Errorf("dialect is nil")
}
mp := n.dialectRW.GetMessage(fr.GetMessage().GetID())
if mp == nil {
return fmt.Errorf("message is not in the dialect")
}
_, isV2 := fr.(*frame.V2Frame)
msgRaw := mp.Write(fr.GetMessage(), isV2)
switch fr := fr.(type) {
case *frame.V1Frame:
fr.Message = msgRaw
case *frame.V2Frame:
fr.Message = msgRaw
}
}
return nil
}
func (n *Node) encodeMessage(msg message.Message) (message.Message, error) {
if _, ok := msg.(*message.MessageRaw); !ok {
if n.dialectRW == nil {
return nil, fmt.Errorf("dialect is nil")
}
mp := n.dialectRW.GetMessage(msg.GetID())
if mp == nil {
return nil, fmt.Errorf("message is not in the dialect")
}
msgRaw := mp.Write(msg, n.conf.OutVersion == V2)
return msgRaw, nil
}
return msg, nil
}
// Events returns a channel from which receiving events. Possible events are:
//
// * EventChannelOpen
// * EventChannelClose
// * EventFrame
// * EventParseError
// * EventStreamRequested
//
// See individual events for details.
func (n *Node) Events() chan Event {
return n.chEvent
}
// WriteMessageTo writes a message to given channel.
func (n *Node) WriteMessageTo(channel *Channel, m message.Message) error {
m, err := n.encodeMessage(m)
if err != nil {
return err
}
select {
case n.chWriteTo <- writeToReq{channel, m}:
case <-n.terminate:
}
return nil
}
// WriteMessageAll writes a message to all channels.
func (n *Node) WriteMessageAll(m message.Message) error {
m, err := n.encodeMessage(m)
if err != nil {
return err
}
select {
case n.chWriteAll <- m:
case <-n.terminate:
}
return nil
}
// WriteMessageExcept writes a message to all channels except specified channel.
func (n *Node) WriteMessageExcept(exceptChannel *Channel, m message.Message) error {
m, err := n.encodeMessage(m)
if err != nil {
return err
}
select {
case n.chWriteExcept <- writeExceptReq{exceptChannel, m}:
case <-n.terminate:
}
return nil
}
// WriteFrameTo writes a frame to given channel.
// This function is intended only for routing pre-existing frames to other nodes,
// since all frame fields must be filled manually.
func (n *Node) WriteFrameTo(channel *Channel, fr frame.Frame) error {
err := n.encodeFrame(fr)
if err != nil {
return err
}
select {
case n.chWriteTo <- writeToReq{channel, fr}:
case <-n.terminate:
}
return nil
}
// WriteFrameAll writes a frame to all channels.
// This function is intended only for routing pre-existing frames to other nodes,
// since all frame fields must be filled manually.
func (n *Node) WriteFrameAll(fr frame.Frame) error {
err := n.encodeFrame(fr)
if err != nil {
return err
}
select {
case n.chWriteAll <- fr:
case <-n.terminate:
}
return nil
}
// WriteFrameExcept writes a frame to all channels except specified channel.
// This function is intended only for routing pre-existing frames to other nodes,
// since all frame fields must be filled manually.
func (n *Node) WriteFrameExcept(exceptChannel *Channel, fr frame.Frame) error {
err := n.encodeFrame(fr)
if err != nil {
return err
}
select {
case n.chWriteExcept <- writeExceptReq{exceptChannel, fr}:
case <-n.terminate:
}
return nil
}
func (n *Node) pushEvent(evt Event) {
select {
case n.chEvent <- evt:
case <-n.terminate:
}
}
func (n *Node) newChannel(ch *Channel) {
select {
case n.chNewChannel <- ch:
case <-n.terminate:
ch.close()
}
}
func (n *Node) closeChannel(ch *Channel) {
select {
case n.chCloseChannel <- ch:
case <-n.terminate:
}
}