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GameBase.java
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import java.awt.event.*;
import java.applet.Applet;
public abstract class GameBase extends Applet implements Runnable, KeyListener, MouseListener
{
Thread t;
public static final int DN = KeyEvent.VK_DOWN;
public static final int LT = KeyEvent.VK_LEFT;
public static final int RT = KeyEvent.VK_RIGHT;
public static final int SP = KeyEvent.VK_SPACE;
public static final int _1 = KeyEvent.VK_1;
public static final int _2 = KeyEvent.VK_2;
public static final int _3 = KeyEvent.VK_3;
public static final int _4 = KeyEvent.VK_4;
boolean[] released = new boolean[1024];
public abstract void initialize();
public void init()
{
initialize();
requestFocus();
addKeyListener(this);
addMouseListener(this);
t = new Thread(this);
t.start();
}
public abstract void inTheGameLoop();
public void run()
{
while(true)
{
inTheGameLoop();
repaint();
try
{
t.sleep(16);
}
catch(Exception x) {};
}
}
public void keyPressed(KeyEvent e)
{
}
public void keyReleased(KeyEvent e)
{
released[e.getKeyCode()] = true;
}
public void keyTyped(KeyEvent e) {}
public void mousePressed(MouseEvent e) {}
public void mouseReleased(MouseEvent e) {}
public void mouseClicked(MouseEvent e) {}
public void mouseEntered(MouseEvent e) {}
public void mouseExited(MouseEvent e) {}
}