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bmk.bmx
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Strict
Framework brl.filesystem
Import "bmk_make.bmx"
Import "bmk_zap.bmx"
?MacOS
Import BRL.RamStream
Incbin "macos.icns"
?
If AppArgs.length<2 CmdError "Not enough parameters", True
Local cmd$=AppArgs[1],args$[]
args=ParseConfigArgs( AppArgs[2..], processor.BCCVersion() = "BlitzMax" )
' validate the platform configuration
ValidatePlatformArchitecture()
' preload the default options
processor.RunCommand("default_cc_opts", Null)
' load any global custom options (in BlitzMax/bin)
LoadOptions
' pre-init gcc version cache
processor.GCCVersion()
CreateDir BlitzMaxPath()+"/tmp"
Select cmd.ToLower()
Case "makeapp"
If opt_universal And processor.Platform() = "macos" And Float(processor.XCodeVersion()) < 12 Then
Throw "XCode 12+ required for universal macOS build"
End If
SetConfigMung
MakeApplication args,False
Case "makelib"
SetConfigMung
MakeApplication args,True
Case "makemods"
If opt_universal And processor.Platform() = "macos" And Float(processor.XCodeVersion()) < 12 Then
Throw "XCode 12+ required for universal macOS build"
End If
opt_quickscan = False
If opt_debug Or opt_release
SetConfigMung
MakeModules args
If opt_universal
SetConfigMung
processor.ToggleCPU()
LoadOptions(True) ' reload options for PPC
MakeModules args
processor.ToggleCPU()
LoadOptions(True)
End If
Else
opt_debug=True
opt_release=False
SetConfigMung
MakeModules args
If opt_universal
SetConfigMung
processor.ToggleCPU()
LoadOptions(True) ' reload options for PPC
MakeModules args
processor.ToggleCPU()
LoadOptions(True)
End If
opt_debug=False
opt_release=True
SetConfigMung
MakeModules args
If opt_universal
SetConfigMung
processor.ToggleCPU()
LoadOptions(True) ' reload options for PPC
MakeModules args
processor.ToggleCPU()
LoadOptions(True)
End If
EndIf
Case "makebootstrap"
' copy sources
' pub ->
' stdc, lua, win32, zlib, freeprocess
'
' brl ->
' blitz, appstub, stream, filesystem, bank, ramstream, map, linkedlist, system, systemdefault, threads, stringbuilder, standardio
'
' bah ->
' libcurl, mbedtls, libarchive, libxml, xz, libiconv
'
'
' create folder in src -> bootstrap
' create sub folders as per blitzmax layout
' copy required mod sources
' copy bmk/bcc/etc sources
' make standalone's for each app, for all required target platforms.
opt_boot = True
MakeBootstrap
Case "compile"
SetConfigMung
MakeApplication args,False,True
Case "cleanmods"
CleanModules args
Case "zapmod"
ZapModule args
Case "unzapmod"
UnzapModule args
Case "ranlibdir"
RanlibDir args
Case "-v"
VersionInfo(processor.GCCVersion(), GetCoreCount(), processor.XCodeVersion())
Default
CmdError "Unknown operation '" + cmd.ToLower() + "'"
End Select
Function SetConfigMung()
If opt_release
opt_debug=False
opt_configmung="release"
If processor.BCCVersion() = "BlitzMax" Then
If opt_threaded opt_configmung:+".mt"
End If
If opt_coverage Then
opt_configmung :+ ".cov"
End If
opt_configmung="."+opt_configmung+"."+processor.Platform()+"."'+opt_arch
Else
opt_debug=True
opt_release=False
opt_configmung="debug"
If processor.BCCVersion() = "BlitzMax" Then
If opt_threaded opt_configmung:+".mt"
End If
opt_configmung="."+opt_configmung+"."+processor.Platform()+"."'+opt_arch
EndIf
End Function
Function SetModfilter( t$ )
opt_modfilter=t.ToLower()
If opt_modfilter="*"
opt_modfilter=""
Else If opt_modfilter[opt_modfilter.length-1]<>"." And opt_modfilter.Find(".") < 0 Then
opt_modfilter:+"."
EndIf
End Function
Function MakeModules( args$[] )
If opt_standalone CmdError "Standalone build not available for makemods"
If args.length>1 CmdError "Expecting only 1 argument for makemods"
Local mods:TList
If args.length Then
Local m:String = args[0]
If m.find(".") > 0 And m[m.length-1]<>"." Then
' full module name?
mods = New TList
mods.AddLast(m)
SetModfilter m
Else
SetModfilter m
mods = EnumModules()
End If
Else
opt_modfilter=""
mods = EnumModules()
End If
BeginMake
Local buildManager:TBuildManager = New TBuildManager
buildManager.MakeMods(mods, opt_all)
buildManager.DoBuild(False)
End Function
Function CleanModules( args$[] )
If args.length>1 CmdError "Expecting only 1 argument for cleanmods"
If args.length SetModfilter args[0] Else opt_modfilter=""
Local mods:TList=EnumModules()
Local name$
For name=EachIn mods
If (name+".").Find(opt_modfilter)<>0 Continue
Print "Cleaning:"+name
Local path$=ModulePath(name)
CleanBmxDirs(path)
Rem
If Not opt_kill Continue
For Local f$=EachIn LoadDir( path )
Local p$=path+"/"+f
Select FileType(p)
Case FILETYPE_DIR
If f<>"doc"
DeleteDir p,True
EndIf
Case FILETYPE_FILE
Select ExtractExt(f).tolower()
Case "i","a","txt","htm","html"
'nop
Default
DeleteFile p
End Select
End Select
Next
End Rem
Next
End Function
Function CleanBmxDirs(path:String)
Local bmx:String = path + "/.bmx"
If FileType(bmx) = FILETYPE_DIR Then
If opt_verbose Then
Print " Deleting " + bmx
End If
DeleteDir bmx,True
End If
For Local f:String = EachIn LoadDir( path )
Local p:String = path + "/" + f
Select FileType(p)
Case FILETYPE_DIR
CleanBmxDirs(p)
End Select
Next
End Function
Function MakeApplication( args$[],makelib:Int,compileOnly:Int = False )
If opt_execute And Not compileOnly
If Len(args)=0 CmdError "Execute requires at least 1 argument"
Else
If Len(args)<>1 Then
If compileOnly Then
CmdError "Expecting only 1 argument for compile"
Else
CmdError "Expecting only 1 argument for makeapp"
End If
End If
EndIf
Local Main$=RealPath( args[0] )
Select ExtractExt(Main).ToLower()
Case ""
Main:+".bmx"
Case "c","cpp","cxx","mm","bmx"
Default
Throw "Unrecognized app source file type:"+ExtractExt(Main)
End Select
If FileType(Main)<>FILETYPE_FILE Throw "Unable to open source file '"+Main+"'"
opt_infile = Main
If Not opt_outfile Then
opt_outfile = StripExt( Main )
Else
opt_outfile = RealPath(opt_outfile)
End If
If opt_universal And processor.Platform() = "macos" Then
opt_outfile :+ "." + processor.CPU()
End If
' set some useful global variables
globals.SetVar("BUILDPATH", ExtractDir(opt_infile))
globals.SetVar("EXEPATH", ExtractDir(opt_outfile))
globals.SetVar("OUTFILE", StripDir(StripExt(opt_outfile)))
globals.SetVar("INFILE", StripDir(StripExt(opt_infile)))
' some more useful globals
If processor.Platform() = "macos" And opt_apptype="gui" And Not compileOnly Then
Local appId$=StripDir( opt_outfile )
If opt_universal Then
appId = StripExt(appId)
End If
globals.SetVar("APPID", appId)
' modify for bundle
globals.SetVar("EXEPATH", ExtractDir(opt_outfile+".app/Contents/MacOS/"+appId))
Local baseDir:String = opt_outfile
If opt_universal Then
baseDir = StripExt(baseDir)
End If
' make bundle dirs
Local exeDir:String = baseDir + ".app"
Local d:String
d=exeDir+"/Contents/MacOS"
Select FileType( d )
Case FILETYPE_NONE
CreateDir d,True
If FileType( d )<>FILETYPE_DIR
Throw "Unable to create application directory"
EndIf
Case FILETYPE_FILE
Throw "Unable to create application directory"
Case FILETYPE_DIR
End Select
d=exeDir+"/Contents/Resources"
Select FileType( d )
Case FILETYPE_NONE
CreateDir d
If FileType( d )<>FILETYPE_DIR
Throw "Unable to create resources directory"
EndIf
Case FILETYPE_FILE
Throw "Unable to create resources directory"
Case FILETYPE_DIR
End Select
Else
Local d:String = ExtractDir(opt_outfile)
Select FileType(d)
Case FILETYPE_NONE
CreateDir d, True
If FileType(d) <> FILETYPE_DIR Then
Throw "Unable to create output directory : " + d
End If
Case FILETYPE_FILE
Throw "Invalid output directory : " + d
End Select
End If
' generic pre process
LoadBMK(ExtractDir(Main) + "/pre.bmk")
' project-specific pre process
LoadBMK(ExtractDir(Main) + "/" + StripDir( opt_outfile ) + ".pre.bmk")
If processor.Platform() = "win32" Then
If makelib
If ExtractExt(opt_outfile).ToLower()<>"dll" opt_outfile:+".dll"
Else
If ExtractExt(opt_outfile).ToLower()<>"exe" opt_outfile:+".exe"
EndIf
EndIf
If processor.Platform() = "macos" Or processor.Platform() = "osx" Then
If opt_apptype="gui" And Not compileOnly
'Local appId$=StripDir( opt_outfile )
Local appId$ = globals.Get("APPID")
Local baseDir:String = opt_outfile
If opt_universal Then
baseDir = StripExt(baseDir)
End If
Local exeDir:String = baseDir+".app"
Local t:TStream
t=WriteStream( exeDir+"/Contents/Info.plist" )
If Not t Throw "Unable to create Info.plist"
t.WriteLine "<?xml version=~q1.0~q encoding=~qUTF-8~q?>"
t.WriteLine "<!DOCTYPE plist PUBLIC ~q-//Apple Computer//DTD PLIST 1.0//EN~q ~qhttp://www.apple.com/DTDs/PropertyList-1.0.dtd~q>"
t.WriteLine "<plist version=~q1.0~q>"
t.WriteLine "<dict>"
t.WriteLine "~t<key>CFBundleExecutable</key>"
t.WriteLine "~t<string>"+appId+"</string>"
t.WriteLine "~t<key>CFBundleIconFile</key>"
t.WriteLine "~t<string>"+appId+"</string>"
t.WriteLine "~t<key>CFBundlePackageType</key>"
t.WriteLine "~t<string>APPL</string>"
If opt_hi Then
t.WriteLine "~t<key>NSHighResolutionCapable</key>"
t.WriteLine "~t<true/>"
End If
If globals.Get("custom_plist") Then
t.WriteLine "~t" + globals.Get("custom_plist")
End If
t.WriteLine "</dict>"
t.WriteLine "</plist>"
t.Close
t=WriteStream( exeDir+"/Contents/Resources/"+appId+".icns" )
If Not t Throw "Unable to create icons"
Local in:TStream=ReadStream( "incbin::macos.icns" )
CopyStream in,t
in.Close
t.Close
opt_outfile=exeDir+"/Contents/MacOS/"+appId
If opt_universal Then
opt_outfile :+ "." + processor.CPU()
End If
EndIf
End If
If processor.Platform() = "emscripten" Then
If ExtractExt(opt_outfile).ToLower()<>"html" opt_outfile:+".html"
End If
If processor.Platform() = "nx" Then
If ExtractExt(opt_outfile).ToLower()<>"elf" opt_outfile:+".elf"
End If
BeginMake
'MakeApp Main,makelib
Local buildManager:TBuildManager = New TBuildManager
' "android-project" check and copy
If processor.Platform() = "android" And Not compileOnly Then
DeployAndroidProject()
End If
buildManager.MakeApp(Main, makelib, compileOnly)
buildManager.DoBuild(makelib, Not compileOnly)
If opt_universal And processor.Platform() = "macos" Then
Local original:String = opt_outfile
processor.ToggleCPU()
LoadOptions(True) ' reload options for other arch
opt_outfile = StripExt(opt_outfile) + "." + processor.CPU()
BeginMake
Local buildManager:TBuildManager = New TBuildManager
buildManager.MakeApp(Main, makelib, compileOnly)
buildManager.DoBuild(False, True)
processor.ToggleCPU()
LoadOptions(True)
MergeApp original, opt_outfile, StripExt(opt_outfile)
End If
If processor.Platform() = "nx" And Not compileOnly Then
BuildNxDependencies()
End If
If opt_standalone And Not compileOnly
Local suffix:String = ".build"
If processor.Platform() = "win32" Then
suffix :+ ".bat"
End If
Local buildScript:String = String(globals.GetRawVar("EXEPATH")) + "/" + StripExt(StripDir( app_main )) + "." + opt_apptype + opt_configmung + processor.CPU() + suffix
Local stream:TStream = WriteStream(buildScript)
If processor.Platform() <> "win32" Then
Local ldScript:String = "$APP_ROOT/ld." + processor.AppDet() + ".txt"
stream.WriteString("echo ~qBuilding " + String(globals.GetRawVar("OUTFILE")) + "...~q~n~n")
stream.WriteString("if [ -z ~q${APP_ROOT}~q ]; then~n")
If opt_boot Then
stream.WriteString("~tAPP_ROOT=`pwd`~n")
Else
stream.WriteString("~tAPP_ROOT=" + String(globals.GetRawVar("EXEPATH")) + "~n")
End If
stream.WriteString("fi~n~n")
stream.WriteString("if [ -z ~q${BMX_ROOT}~q ]; then~n")
If opt_boot Then
stream.WriteString("~tBMX_ROOT=$(dirname $(dirname `pwd`))~n")
Else
stream.WriteString("~tBMX_ROOT=" + BlitzMaxPath() + "~n")
End If
stream.WriteString("fi~n")
stream.WriteString("~n~n")
stream.WriteString("cp " + ldScript + " " + ldScript + ".tmp~n")
stream.WriteString("sed -i -- 's=\$BMX_ROOT='$BMX_ROOT'=g' " + ldScript + ".tmp~n")
stream.WriteString("sed -i -- 's=\$APP_ROOT='$APP_ROOT'=g' " + ldScript + ".tmp~n")
stream.WriteString("~n~n")
Else
Local ldScript:String = "%APP_ROOT%/ld." + processor.AppDet() + ".txt"
stream.WriteString("@ECHO OFF~n")
stream.WriteString("SETLOCAL ENABLEEXTENSIONS~n")
stream.WriteString("SET PARENT=%~~dp0~n~n")
stream.WriteString("echo Building " + String(globals.GetRawVar("OUTFILE")) + "...~n")
stream.WriteString("If Not DEFINED APP_ROOT (~n")
If opt_boot Then
stream.WriteString("~tSET APP_ROOT=%PARENT%~n")
Else
stream.WriteString("~tSET APP_ROOT=" + String(globals.GetRawVar("EXEPATH")) + "~n")
End If
stream.WriteString(")~n~n")
stream.WriteString("If Not DEFINED BMX_ROOT (~n")
If opt_boot Then
stream.WriteString("~tSET BMX_ROOT=%PARENT%..\..~n")
Else
stream.WriteString("~tSET BMX_ROOT=" + BlitzMaxPath() + "~n")
End If
stream.WriteString(")~n~n")
stream.WriteString("set PATH=%PATH%;" + processor.FixPaths(processor.MinGWBinPath()) + "~n~n");
stream.WriteString("%SYSTEMROOT%\System32\WindowsPowerShell\v1.0\powershell.exe -Command ~q((get-content \~q" + ldScript + "\~q) -replace '%%BMX_ROOT%%','%BMX_ROOT%') | set-content \~q" + ldScript + ".tmp\~q~q~n~n")
End If
If processor.buildLog Then
For Local s:String = EachIn processor.buildLog
stream.WriteString(s + "~n")
Next
End If
If processor.Platform() <> "win32" Then
stream.WriteString("unset APP_ROOT~n")
stream.WriteString("~necho ~qFinished.~q~n")
Else
stream.WriteString("echo Finished.~n")
stream.WriteString("ENDLOCAL~n")
stream.WriteString("Goto :Eof~n")
End If
stream.Close()
End If
If opt_upx And Not compileOnly Then
MakeUpx()
End If
If opt_execute And Not compileOnly
?Not android
Print "Executing:"+StripDir( opt_outfile )
Local cmd$=CQuote( opt_outfile )
For Local i=1 Until args.length
cmd:+" "+CQuote( args[i] )
Next
Sys cmd
?android
' on android we'll deploy the apk
?
EndIf
End Function
Function ZapModule( args$[] )
If Len(args)<>2 CmdError "Both module name and outfile required"
Local modname$=args[0].ToLower()
Local outfile$=RealPath( args[1] )
Local stream:TStream=WriteStream( outfile )
If Not stream Throw "Unable to open output file"
ZapMod modname,stream
stream.Close
End Function
Function UnzapModule( args$[] )
If Len(args)<>1 CmdError "Expecting 1 argument for unzapmod"
Local infile$=args[0]
Local stream:TStream=ReadStream( infile )
If Not stream Throw "Unable to open input file"
UnzapMod stream
stream.Close
End Function
Function RanlibDir( args$[] )
If args.length<>1 CmdError "Expecting 1 argument for ranlibdir"
Ranlib args[0]
End Function
Function LoadOptions(reload:Int = False)
If reload Then
' reset the options to default
processor.RunCommand("default_cc_opts", Null)
End If
LoadBMK(AppDir + "/custom.bmk")
End Function
Function MakeBootstrap()
Local config:TBootstrapConfig = LoadBootstrapConfig()
Local bootstrapPath:String = BlitzMaxPath() + "/dist/bootstrap"
If Not CreateDir(bootstrapPath, True) Throw "Error creating bootstrap folder"
If Not CreateDir(bootstrapPath + "/bin") Throw "Error creating boostrap/bin folder"
If Not CreateDir(bootstrapPath + "/mod") Throw "Error creating boostrap/mod folder"
If Not CreateDir(bootstrapPath + "/src") Throw "Error creating boostrap/src folder"
config.CopyAssets(bootstrapPath)
opt_release = True
opt_all = True
For Local target:TBootstrapTarget = EachIn config.targets
For Local app:TBootstrapAsset = EachIn config.assets
If app.assetType <> "a" Then
Continue
End If
Local appPath:String = BlitzMaxPath() + "/src/" + app.name + "/" + app.name + ".bmx"
If Not FileType(appPath) Throw "App not found : " + app.name
opt_outfile = Null
opt_standalone = True
opt_warnover = True
opt_target_platform = target.platform
opt_arch = target.arch
Print "Generating " + app.name + " : " + target.platform + "/" + target.arch
Local args:String[] = [appPath]
processor.Reset()
SetConfigMung
LoadOptions(True)
MakeApplication args,False
config.CopySources(bootstrapPath, processor.sourceList)
config.CopyScripts(bootstrapPath, app)
Next
Next
End Function