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NEWS
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For a more comprehensive changelog of the latest experimental code, see:
https://github.com/scummvm/scummvm/commits/
2.0.0 (2017-12-17)
New Games:
- Added support for Full Pipe.
- Added support for Hi-Res Adventure #3: Cranston Manor.
- Added support for Hi-Res Adventure #4: Ulysses and the Golden Fleece.
- Added support for Hi-Res Adventure #5: Time Zone.
- Added support for Hi-Res Adventure #6: The Dark Crystal.
- Added support for Riven.
- Added support for Starship Titanic English & German.
New Games (Sierra SCI2 - SCI3):
- Added support for Gabriel Knight.
- Added support for Gabriel Knight 2.
- Added support for King's Quest VII.
- Added support for King's Questions.
- Added support for Leisure Suit Larry 6 (hires).
- Added support for Leisure Suit Larry 7.
- Added support for Lighthouse.
- Added support for Mixed-Up Mother Goose Deluxe.
- Added support for Phantasmagoria.
- Added support for Phantasmagoria 2.
- Added support for Police Quest 4.
- Added support for RAMA.
- Added support for Shivers.
- Added support for Space Quest 6.
- Added support for Torin's Passage.
New ports:
- Added PSP Vita port.
- Added RISC OS port.
General:
- Added bilinear filtering option for SDL2 fullscreen mode.
- Fixed a bug that caused a crash in the options dialog of the GUI.
- Added a command-line option to automatically scan for supported games in
the current or a specified directory.
- Added possibility to apply changes in the options dialog without closing
the dialog.
- Added support for on-the-fly GUI language switching.
- Updated Munt MT-32 emulation code to version 2.0.3.
- Improved handling of joysticks.
- Improved audio latency.
- Improved management of the ScummVM window in games that switch display
modes.
- Fixed list view drawing over text above it (for example in the save dialog).
- Changed location where screenshot are saved. This fixes issues when scummvm
is installed in a read-only directory. Also added setting to allow changing
this location.
- Changed screenshot format to png.
- Fixed multithreading issue that could cause a crash in games using MP3 audio.
ADL:
- Fixed application freeze when reading sign in rocket in Mission Asteroid.
AGI:
- Fixed game script blocking forever after loading a savegame that was saved
while music was playing (this could happen for example in Police Quest 1
poker back room.
- Fixed cursor behaviour in Manhunter.
- Fixed nightclub arcade sequence speed for Manhunter Apple IIgs version.
- Reduced fastest game speed to a maximum of 40 FPS to ensure the games do
not run too fast.
AGOS:
- Fixed subtitle speed setting in the Hebrew version of Simon the Sorcerer 1.
Composer:
- Added save/load from General Main Menu.
- Fixed the detection for the French Gregory.
- Added detection for German Baba Yaga.
Cruise:
- Fixed font rendering.
Drascula:
- Fixed bug that made it impossible to talk to the drunkard more than once in the inn.
- Added handling of the master volume and fix volume synchronization between
the game and ScummVM options.
- Added possibility to load and save games using GMM.
Dreamweb:
- Fixed crash when collecting last stones under church.
- Fixed detection of Italian CD release.
Kyra:
- Fixed a buffer overflow in Lands of Lore.
- Fixed crash due to missing palette data for Legend of Kyrandia floppy version.
MADE:
- Fixed badly distorted sound (bug #9753).
MADS:
- Fixed a bug that caused a crash after starting Rex Nebular and the Cosmic Gender Bender.
- Fix rare crash that can happen when Rex is first locked up
MOHAWK:
- Added patch to the original data files to correct the vault access
instructions in Myst ME.
- Fixed situations where Myst could appear to be unresponsive.
- Reworked sound handling in Myst to be more accurate.
- Fixed crash in Myst piano puzzle.
Neverhood:
- Fixed crash in musical hut in Russian DR version.
- Fixed late game notes crash in Russian DR version.
Pegasus:
- Fixed loading a game from the launcher after returning to the launcher.
- Ignored events occuring while the GUI is visible. This for example fixed an
issue where closing the GMM using Escape would also opens the game's own
menu.
- Fixed several crashes when toggling the shared screen space.
- Improved performances when fading screen.
SAGA:
- Fixed crash when using the give verb on an actor in IHNM.
- Fixed Gorrister invisible and stuck when reloading at mooring ring in IHNM.
- Fixed the conversation panel background color in IHNM.
- Added support French Fan Translation of Inherit the Earth.
SCI:
- Fixed a script bug in Laura Bow 2: Dagger of Amon Ra that made it impossible
to exit the party room with the large golden head inside the museum (room 350).
This bug is also present, when using the original interpreter.
- Improved startup speed when using the MT-32 emulator.
- Improved handling of MT-32 reverb in SCI0 games.
- Improved selection of synthesized sound effects in SCI0 games.
- Improved selection of digital audio in SQ4.
- Improved resource bounds checking.
- Improved error handling of corrupt MIDI data.
- Fixed slow leak of small amounts of data into save games over time.
- Fixed broken day/night cycle in QFG3.
- Fixed a script bug in Police Quest 3 to now grant 10 points when giving the
locket to Marie. Now it's possible to beat the game with a perfect score.
This bug is also present when using the original interpreter.
- Fixed various other script bugs.
- Improved audio volume and settings synchronization.
SCUMM:
- Fixed crash in amiga games.
- Fixed two soundtracks playing at once in Monkey Island 2.
- Fixed Caponians dont disguise after using blue crystal in Zak McKracken.
- Fixed Dr. Fred facing wrong way in lab cutscene in Maniac Mansion.
- Fixed actors being drawn one line too high in V0 and V1 games.
- Fixed Purple Tentacle appears in Lab Entry after being chased out in maniac Mansion.
- Fixed power not turning back on in Maniac Mansion when entering the lab
while Dr. Fred has the power off.
- Fixed actors skipping between certain walk-boxes in Maniac Mansion.
Sherlock:
- Fixed detection for Italian fan translation of Serrated Scalpel.
Sky:
- Fixed collision detection.
Sword1:
- Added thumbnail when saving from in-game dialog.
- Fixed audio and subtitles settings being changed when open the load/save
in-game dialog.
Tinsel:
- Fixed some Discworld 2 text/voice not displaying & playing all the way through
- Fix crash in in-game save menu when all slots are used with long names
TsAGE:
- Fixed regression preventing animations in Return to Ringworld from playing.
- Fixed display issues in Return to Ringworld Demo.
- Fixed loading Return to Ringworld savegames with unreferenced dynamic objects.
- Fixed deadlock in audio code.
- Fixed crash on Return to Launcher.
Voyeur:
- Fixed backgrounds not showing for static rooms.
- Fixed playback of audio events on VCR.
- Fixed exiting game from the VCR screen.
- Added workaround for original game bug using invalid hotspot Ids
macOS port:
- Added support for selecting any connected MIDI devices instead of automatically
using the first one.
- Improved behaviour of the file browser.
1.9.0 (2016-10-17)
New Games:
- Added support for Myst.
- Added support for Myst: Masterpiece Edition.
- Added support for U.F.O.s.
- Added support for Hi-Res Adventure #0: Mission Asteroid.
- Added support for Hi-Res Adventure #1: Mystery House.
- Added support for Hi-Res Adventure #2: The Wizard and the Princess.
General:
- Fixed audio corruption in the MS ADPCM decoder.
- Fixed audio pitch in the CMS/GameBlaster emulation.
- Switched SDL backend to SDL2 by default. SDL1 is still a fallback.
AGI:
- Added support for Hercules rendering. Both green and amber modes are
supported.
- Added support for the Hercules high resolution font. The font is also
usable outside of Hercules rendering.
- Added optional "pause, when entering commands" feature, that was only
available in the original interpreter for Hercules rendering.
Beneath a Steel Sky:
- Fixed a bug that could possibly make the game unfinishable due to a
wrong animation for Officer Blunt that makes further interaction with
this character impossible.
Gob:
- Fixed graphical issues in Gobliiins (EGA version).
Kyra:
- Updated Italian EOB1 translation.
- Fixed a bug that caused a crash in Lands of Lore.
SCI:
- Fixed a missing dialog line in QfG3 which awards the player with 3 additional
points. This is a bug in the original game interpreter. Due to this bug,
it was not possible to get all points in the original game.
- Fixed a bug in Space Quest 1 that caused issues with the spider droid.
- Fixed a bug in Laura Bow: The Colonel's Bequest that could cause a lock-up when
interacting with the armor in room 37 (main house, downstairs). This bug is also
present in the original game.
- Fixed auto-saving in the fan-made Cascade Quest.
- Fixed a game bug in the Conquests of Longbow scripts that could cause crashes in Sherwood Forest.
- Added support for the ImagiNation Network (INN) demo.
SCUMM:
- Fixed missing translations in the in-game quit and restart dialogs in Pajama Sam 1.
- Fixed visual glitches in DOTT that occured after loading a savegame with the stereo
in Green Tentacle's room turned on.
- Improved timing and pathfinding in Maniac Mansion (C64 and Apple II versions)
- Added support for the Dutch demo of Let's Explore the Airport with Buzzy.
Sherlock:
- Fixed a bug that could cause a crash in The Case of the Serrated Scalpel.
- Fixed an issue with item hotspots in The Case of the Serrated Scalpel.
- Fixed a bug that caused game lockups in the inventory of The Case of the Rose Tattoo.
Amiga port:
- Added support for AmiUpdate autoupdates.
Linux port:
- Added basic support for the snap packaging system.
Windows port:
- Fixed taskbar support on Windows 10 onwards.
- Fixed keymapping for non-QWERTY keyboards.
- Added support for WinSparkle updater.
1.8.1 (2016-05-25)
New ports:
- Added Nintendo 3DS port.
- Added Android SDL port.
General:
- Removed TESTING flag from several supported games.
- Added Chinese Pinyin translation.
- Fixed cursor stuttering in the launcher that occured on some systems.
BBVS:
- Fixed game restart.
CinE:
- Fixed sound effect loading.
Drascula:
- Fixed text alignment to be faithful to the original.
- Fixed character walking off screen.
- Fixed loading savegames in the Pendulum scene.
- Fixed wrong background for inventory items during chapter 6 in the
Spanish version.
- Fixed animations speed (they were running two times slower than in the
original engine).
- Fixed noise at start and/or end of speech. This was most noticeable
with the Spanish speech.
- Fixed delay when interacting with the verb menu and the inventory.
- Fixed possibility to pick up the axe in the castle multiple times.
Gob:
- Fixed lock up for some games during sound initialization.
KYRA:
- Fixed potential crash when using swamp snake potion on the rat in Hand
of Fate. (NOTE: This fix was included in version 1.8.0, but it was not
added to the NEWS file).
- Fixed missing voice reactions when hitting enemies in CD version of
Lands of Lore.
Lab:
- Fixed lock-up during ending sequence.
- Improved internal game controls.
- Fixed lock-up during some in-game animations.
SAGA:
- Fixed user interface colors in the French and German versions of I Have No
Mouth and I Must Scream.
SCI:
- Make cursor workarounds work properly on OpenPandora (and other devices, that
support touch screen and analog sticks/mouse at the same time)
- Script patch to fix broken ending battle in multilingual King's Quest 5
(French, German + Spanish versions are all broken)
- Fixed invalid memory access, when loading broken King's Quest 5 credit music track
- Fixed lowres/hires issues in King's Quest 6 when saving, changing the lowres/hires
setting and restoring the saved game afterwards.
SCUMM:
- Fixed detection of Maniac Mansion from Day of the Tentacle in the Windows
version of ScummVM.
- Fixed a sound effect not stopping in Loom EGA with AdLib.
Broken Sword 2.5:
- Added option to use English speech instead of German one when no speech is
available for the selected language.
- Fixed resource releasing on game exit.
- Fixed game restart after language change in-game.
- Fixed flickering in main Menu.
- Fixed long save time on Windows.
Windows port:
- Fixed bug in MIDI device listing affecting cases where MIDI devices were
not usable.
Mac OS X port:
- Dock menu for ScummVM now lists recently played games when ScummVM is
not running and allows starting those games.
- Enabled Sparkle application updater.
GCW0 port:
- Improved support for built-in ScummVM documentation.
1.8.0 (2016-03-04)
New Games:
- Added support for Rex Nebular and the Cosmic Gender Bender.
- Added support for Sfinx.
- Added support for Zork Nemesis: The Forbidden Lands.
- Added support for Zork: Grand Inquisitor.
- Added support for The Lost Files of Sherlock Holmes: The Case of the
Serrated Scalpel.
- Added support for The Lost Files of Sherlock Holmes: The Case of the Rose
Tattoo.
- Added support for Beavis and Butthead in Virtual Stupidity.
- Added support for Amazon: Guardians of Eden.
- Added support for Broken Sword 2.5: The Return of the Templars.
- Added support for The Labyrinth of Time.
New Ports:
- Added Raspberry Pi port.
- Added GCW0 port.
General:
- Updated Munt MT-32 emulation code to version 1.5.0.
SDL:
- Alt-x no longer quits ScummVM. Use Cmd-q/Ctrl-q/Ctrl-z instead; see README.
- On POSIX systems we now follow the XDG Base Directory Specification for
placement of files for users. This effectively results in new locations
for our configuration file, our log file, and our default savegame path.
We still support our previous locations. As long as they are present, we
continue to use them. Please refer to the README for the new locations.
File locations on Mac OS X are not affected by this change.
3 Skulls of the Toltecs:
- Improved AdLib music support.
AGI:
- It is now possible to disable mouse support (except for Amiga versions
and fanmade games, that require a mouse).
- Fixed PCjr sound volumes.
- Major rewrite of graphics subsystem.
- Support for Apple IIgs, Amiga + Atari ST transitions, fonts and mouse
cursors. The Atari ST 8x8 system font is not included with ScummVM.
- Added ability to make for example a PC version look like an Apple IIgs
version. This includes palette, cursor, transition and even font. Just
set corresponding render mode.
- Fixed Apple IIgs game versions running too fast.
- Added support for automatic saving/restoring used by Mixed Up Mother Goose.
- Removed forced two second delay on room changes; replaced with heuristic.
- Fixed certain key bindings breaking after saving/reloading.
AGOS:
- Fixed arpeggio effect used in music of Amiga version of Elvira 1.
- Fixed loading and saving progress in the PC version of Waxworks.
- Fixed verb area been removed in Amiga versions of Simon the Sorcerer 1.
- Added Accolade AdLib & MT-32 music drivers for the games:
Elvira 1, Elvira 2, Waxworks and Simon the Sorcerer 1 demo.
- Added Simon the Sorcerer 1 AdLib output. This vastly improves the AdLib
output and makes it closer to the original.
Broken Sword 1:
- Fixed Macintosh version speech when running on big endian systems.
- Fixed loading from Main Menu in bull's head scene, and maybe other scenes.
CinE:
- Added support for music in CD version of Future Wars.
MADE:
- Improved AdLib music support in Return to Zork.
SAGA:
- Improved AdLib music support.
SCI:
- Handling of music priority has been greatly improved.
- A lot of fixes for original game script bugs that also occurred when
using the original interpreter. This affects the following games:
KQ6 (Dual Mode), LSL5, PQ1, QfG1 (EGA), QfG1 (VGA), QfG2, QfG3, SQ1,
SQ4 (CD).
- Restoring from the ScummVM in-game menu should now work all the time.
- Improved support for Japanese PC-9801 games.
- Default to hi res version of KQ6, changeable using engine option.
SCUMM:
- Major improvements to Korean versions text rendering.
- Implemented original Maniac Mansion v0-v1 walking code.
- It is now possible to play Maniac Mansion from within Day of the
Tentacle, with a few caveats. See README for details.
- Alt-x can now be used to quit SCUMM games on all platforms.
- Improved lip sync animation in later HE games.
Tinsel:
- Improved AdLib music support in Discworld 1.
1.7.0 (2014-07-21)
New Games:
- Added support for Chivalry is Not Dead.
- Added support for Return to Ringworld.
- Added support for The Neverhood.
- Added support for Mortville Manor.
- Added support for Voyeur.
General:
- Updated Munt MT-32 emulation code to version 1.3.0.
- Switched from our custom JPEG and PNG decoders to libjpeg(-turbo) and
libpng, which are faster and can handle more images.
(NOTE: The change to libpng was done in version 1.6.0, but it was not
added to the NEWS file).
- Added generic OpenGL (ES) output (based on GSoC Task).
- The GUI can now be rendered in 32-bits.
- The build system has been changed to be more modular and easier to add new
engines.
SDL:
- Added OpenGL graphics mode based on our generic OpenGL output. This
allows for arbitrary output sizes. However, it does not support special
filters like AdvMAME, HQ, etc.
AGOS:
- Added mouse wheel support for inventory and save game lists.
- Enabled verb name display in Simon the Sorcerer 2.
- Fixed the Feeble Files loyalty rating in the English 4CD version. (This
was apparently a bug in the original game. It is currently unknown if
other versions still have the same problem.)
Broken Sword 1:
- Added back support for MPEG-2 videos.
Broken Sword 2:
- Added back support for MPEG-2 videos.
CGE:
- Added an option to enable "Color Blind Mode" to the ScummVM GUI.
Gob:
- Improved video quality in Urban Runner.
Hopkins:
- Added an option to toggle "Gore Mode" from the ScummVM GUI.
- Fixed bug that could cause the music to stop prematurely.
Pegasus:
- Fixed several rare crashes and glitches.
- Fixed multiple bugs carried over from the original binary.
SCI:
- Added support for the more detailed RAVE lip syncing data in the Windows
version of King's Quest 6. Portraits should now be much more expressive
when talking.
- Added support for simultaneous speech and subtitles in the CD versions
of Laura Bow 2 and King's Quest 6 (toggled either in-game with the new
"Dual" audio state, or via the ScummVM audio options).
- Fixed music fading.
- Fixed several script bugs in Camelot, Crazy Nick's, Hoyle 3, QFG1VGA, KQ5,
KQ6, LB2, LSL2, LSL5, Pharkas, PQ1VGA, SQ4, SQ5.
- Improved the MIDI parser so that music event processing is done more
properly.
SCUMM:
- Changed the saved game naming scheme of HE games to always contain
the target name.
- Fixed having multiple coaches in Backyard Football.
- Improved AdLib support for Loom and Indiana Jones and the Last Crusade.
This makes sound effects like, for example, the typewriter and waterfall
in Indiana Jones and the Last Crusade sound like in the original.
- Added support for the Steam versions of Indiana Jones and the Last
Crusade, Indiana Jones and the Fate of Atlantis, Loom and The Dig. Both
the Windows and the Macintosh versions are supported.
TONY:
- Savegames in Tony Tough now work on big-endian systems.
Tinsel:
- Discworld 1 and 2 no longer crash on big-endian systems.
Android port:
- Added experimental support for the OUYA console.
PS2 port:
- Added configurable TV modes: NTSC and PAL.
- Added configurable graphics modes: SDTV progressive, SDTV interlaced, EDTV
progressive and VESA.
- Added a configuration option for the HDD partition used.
- Added a configuration option for the IP address used.
- Added a configuration option to toggle USB mass storage.
Tizen port:
- The BADA port has been merged/updated into Tizen.
1.6.0 (2013-05-31)
New Games:
- Added support for 3 Skulls of the Toltecs.
- Added support for Eye of the Beholder.
- Added support for Eye of the Beholder II: The Legend of Darkmoon.
- Added support for Hopkins FBI.
- Added support for Tony Tough and the Night of Roasted Moths.
- Added support for The Journeyman Project: Pegasus Prime.
- Added support for the Macintosh version of Discworld 1.
General:
- Added a new save/load chooser based on a grid of thumbnails. This is only
supported for resolutions bigger than 640x400. The old chooser is still
available and used for games without thumbnail support. It is possible to
select the old one as default too.
- Rewrote VideoDecoder subsystem.
- Added Galician translation.
- Added Finnish translation.
- Added Belarusian translation.
- Using the mouse wheel on a slider widget now changes the value by the
smallest possible amount. This is more predictable than the old behaviour,
which was to change the value by "one pixel" which would sometimes not
change it at all.
- Updated MT-32 emulation code to latest munt project snapshot.
- Added FluidSynth settings dialog, mainly for reverb and chorus settings.
- Fixed crash on certain Smacker movies.
Cine:
- Improved audio support for Amiga and AtariST versions of Future Wars.
Now music fades out slowly instead of stopping immediately. Sound
effects are now properly panned, when requested by the game.
CGE:
- Soltys contains a puzzle requiring the ALT key to be pressed while clicking
on an object. This puzzle has been disabled on devices not using this key.
Drascula:
- Resolved multiple UI issues with the original save/load screen.
- Added advanced savegame functionality, including savegame timestamps and
thumbnails and the ability to load and delete savegames from the launcher.
It's now possible to use the ScummvM save/load dialogs.
- The F7 key (previously unmapped) now always shows the ScummVM load screen.
The F10 key displays either the original save/load screen, or the ScummVM
save screen, if the user has selected to use the ScummVM save/load
dialogs.
Dreamweb:
- Now that the game is freeware, there is a small extra help text showing
the available commands in the in-game terminals when the player uses the
'help' command. Previously, players needed to consult the manual for the
available commands. Since this reference to the manual is a form of copy
protection, this extra line can be toggled by the ScummVM copy protection
command line option.
Groovie:
- Simplified the movie speed options, and added a custom option for The 7th
Guest. Movie options are now "normal" and "fast", with the latter changing
the movie speed in T7G to match the faster movie speed of the iOS version.
The game entry might need to be readded in the launcher for the new setting
to appear.
SAGA:
- Added music support for the Macintosh version of I Have No Mouth and, I
Must Scream.
SCUMM:
- Implemented Monkey Island 2 Macintosh's audio driver. Now we properly
support its sample based audio output. The same output is also used for
the m68k Macintosh version of Indiana Jones and the Fate of Atlantis.
- Improved music support for the Macintosh version of Monkey Island 1. It
now uses the original instruments, rather than approximating them with
General MIDI instruments, and should sound a lot closer to the original.
- Added sound and music support for the Macintosh version of Loom.
- Handle double-clicking in the Macintosh version of Loom.
- Major bugfixes in INSANE (the Full Throttle bike fights).
TOUCHE:
- Added support for Enhanced Music by James Woodcock
(http://www.jameswoodcock.co.uk/category/scummvm-music-enhancement-project/).
1.5.0 (2012-07-27)
New Games:
- Added support for Backyard Baseball 2003.
- Added support for Blue Force.
- Added support for Darby the Dragon.
- Added support for Dreamweb.
- Added support for Geisha.
- Added support for Gregory and the Hot Air Balloon.
- Added support for Magic Tales: Liam Finds a Story.
- Added support for Once Upon A Time: Little Red Riding Hood
- Added support for Sleeping Cub's Test of Courage.
- Added support for Soltys.
- Added support for The Princess and the Crab.
General:
- Updated MT-32 emulation code to latest munt project snapshot. The emulation
improved dramatically.
- Implemented support for TrueType fonts via FreeType2 in our GUI. Along
with it GNU FreeFont was also added to our modern theme. Note that not all
ports take advantage of this.
- Added Basque translation.
- Added custom game and engine options in the AGI, DREAMWEB, KYRA, QUEEN,
SKY and SCI engines. It is now possible to toggle these options via the
Engine tab when adding or editing a configuration for a game. In most
cases, you will have to run each game once or readd them all in ScummVM's
launcher in order to get the custom options tab.
- Improved predictive dialog look.
- Various GUI improvements.
Broken Sword 1:
- Fixed incorrect sound effects in the DOS/Windows demo.
- Added support for PlayStation videos.
- Fixed missing subtitles in the demo.
Broken Sword 2:
- Added support for PlayStation videos.
Cine:
- Implemented Roland MT-32 output driver.
Drascula:
- Added Spanish subtitles in the Von Braun cutscene (#3069981: no subtitles
in scene with "von Braun").
Gob:
- Fixed a crash in Lost in Time
- Rewrote the AdLib player. Enabled the now working MDY player in
Fascination and Geisha.
SCUMM:
- Added support for the Macintosh version of SPY Fox in Hold the Mustard.
- Added a difficulty selection dialog for Loom FM-TOWNS.
- Fixed graphical glitches in HE98 version of Pajama Sam's Lost & Found.
iPhone port:
- Changed "F5 (menu)" gesture to open up the global main menu instead.
- Added support for custom cursor palettes, this makes the moderm theme use
the red pointer cursor for example.
- Added aspect ratio correction feature.
- Implemented 16 bits per pixel support for games.
Maemo port:
- Added support for Nokia 770 running OS2008 HE.
- Added configurable keymap.
Windows port:
- Changed default savegames location for Windows NT4/2000/XP/Vista/7.
(The migration batch file can be used to copy savegames from the old
default location, to the new default location).
1.4.1 (2012-01-27)
AGOS:
- Fixed loading videos directly from InstallShield cabinets in the Windows
version of the The Feeble Files.
BASS:
- Added support for Enhanced Music by James Woodcock
(http://www.jameswoodcock.co.uk/?p=7695).
Broken Sword 2:
- Slight graphics improvement for PSX version.
KYRA:
- Fixed bug in the original Lands of Lore GUI which made ScummVM error out
in the case the user did not have a contiguous save slot usage.
- Add support for original DOS Lands of Lore save files (also applies to save
files made with the GOG release).
SCI:
- Fixed race condition in SCI1.1 palette changes. This fixes an error in
QFG1VGA, when sleeping at Erana's place.
- The option to toggle sound effect types between digitized and synthesized
has been disabled until a more user-friendly GUI option is possible.
Digital sound effects are always preferred for now.
- Fixed a case where starting a new song didn't fully reset its channels,
thus some notes sounded wrong.
1.4.0 (2011-11-11)
New Games:
- Added support for Lands of Lore: The Throne of Chaos.
- Added support for Blue's Birthday Adventure.
- Added support for Ringworld: Revenge Of The Patriarch.
- Added support for the Amiga version of Conquests of the Longbow.
New Ports:
- Added PlayStation 3 port.
General:
- Fixed the ARM assembly routine for reverse stereo audio.
- Added support for building with MacPorts out of the box.
AGI:
- Implemented sound support for the DOS version of Winnie the Pooh in the
Hundred Acre Wood.
AGOS:
- Implemented support for loading data directly from InstallShield
cabinets in The Feeble Files and Simon the Sorcerer's Puzzle Pack.
- Fixed loading and saving in the PC version of Waxworks.
- Fixed music in the PC versions of Elvira 1/2 and Waxworks.
Groovie:
- Added support for the iOS version of The 7th Guest.
Lure:
- Fixed crash when trying to talk and ask something at the same time.
SCI:
- Added better handling of digital vs. synthesized sound effects. If the
"Mixed AdLib / MIDI mode" checkbox is checked, the engine will prefer
digital sound effects, otherwise their synthesized counterparts will be
preferred instead, if both versions of the same effect exist.
SCUMM:
- Implemented PC Speaker support for SCUMM v5 games.
- Fixed priority bug in iMuse. As a result the AdLib music should sound
better, since important notes are not interrupted anymore.
- Implemented CMS support for Loom, The Secret of Monkey Island and
Indiana Jones and the Last Crusade.
- Improved palette handling for the Amiga version of Indiana Jones and the
Fate of Atlantis.
Broken Sword 1:
- Fix freeze in Windows demo.
- Fix crash when using cutscene subtitles pack with the Macintosh version.
Tinsel:
- Fixed deleting saved games from the list of saved games (from the launcher
and the in-game ScummVM menu).
- The US version of Discworld II now shows the correct title screen and
language flag.
Android port:
- Fixed plugins on Android 3.x.
- Moved the default saved game location to the SD card.
1.3.1 (2011-07-12)
General:
- Improved audio device detection and fallback.
There should be no more silent errors due to invalid audio devices.
Instead ScummVM should pick up a suitable alternative device.
Mohawk:
- Added detection entries for more variants of some Living Books
games.
Tinsel:
- Fixed a regression that made Discworld uncompletable.
SAGA:
- Fixed a regression in Inherit the Earth's dragon walk code which
was causing crashes there.
- Fixed a regression causing various crashes in I Have No Mouth and
I Must Scream.
SCI:
- Added detection entries for some Macintosh game versions.
- Audio settings are now stored correctly for the CD version of EcoQuest 1.
SCUMM:
- Fixed graphics bug in FM-TOWNS versions of games on ARM devices
(Android, iPhone, etc.).
1.3.0 (2011-05-28)
New Games:
- Added support for Backyard Baseball.
- Added support for Backyard Baseball 2001.
- Added support for Urban Runner.
- Added support for Playtoons: Bambou le Sauveur de la Jungle.
- Added support for Toonstruck.
- Added support for Living Books v1 and v2 games.
- Added support for Hugo's House of Horrors, Hugo 2: Whodunit?
and Hugo 3: Jungle of Doom.
- Added support for Amiga SCI games (except Conquests of the Longbow).
- Added support for Macintosh SCI1 games.
New Ports:
- Added WebOS port.
General:
- Added support for loadable modules on platforms without a dynamic
loader (GSoC Task).
- Added Danish translation.
- Added Norwegian Bokmaal translation.
- Added Norwegian Nynorsk translation.
- Added Swedish translation.
- Added Debug Console to Cine, Draci, Gob, MADE, Sword1, Touche and
Tucker Engines.
- Closed significant memory leaks. RTL should now be more usable.
AGOS:
- Closed memory leaks in Simon 2 and Feeble Files.
Cine:
- Corrected memory leaks and invalid memory accesses.
Future Wars should be more stable.
- Made Operation Stealth completable, though significant graphical
glitches remain so not official supported.
Drascula:
- Added German and French subtitles in the Von Braun cutscene (#3069981:
no subtitles in scene with "von Braun").
- Improved French translation of the game.
- Added support for "Return To Launcher".
Gob:
- Fixed "Goblin Stuck On Reload" bugs affecting Gobliiins.
Kyra:
- Closed memory leaks.
Parallaction:
- Corrected issue which could cause crash at engine exit.
- Closed memory leaks in Nippon Safes Amiga.
SCI:
- Added a CMS music driver for SCI1 - SCI1.1 games.
- Added an option to toggle undithering from the ScummVM GUI.
- Added several previously missing parts of the game state in saved games,
such as game played time, script created windows, the script string heap
and information related to the text parser in old EGA games.
- Added support for SCI1.1 magnifier cursors.
- Added support for the keypad +/- keys.
- Added support for the alternative General MIDI tracks in the Windows CD
versions of Eco Quest, Jones in the Fast Lane, King's Quest 5 and Space
Quest 4.
- Added support for the alternative Windows cursors in the Windows version
of King's Quest 6.
- Added support for simultaneous speech and subtitles in the CD versions of
Space Quest 4 and Freddy Pharkas.
- Corrected resource loading leaks.
- Corrected several problems and issues in the Skate-O-Rama rooms in Space
Quest 4.
- Corrected several issues in Hoyle Classic Card Games.
- Fixed several graphical glitches (like, for example, parts of the screen
that weren't erased correctly under some rare circumstances).
- Fixed several script bugs.
- Fixed several pathfinding related issues and lockups (like, for example,
a lockup in the shower scene of Laura bow 1 and pathfinding in some
screens during the chase sequence in Laura Bow 2).
- Fixed several music related glitches and possible lockups (like, for
example, a rare music lockup that occurred when loading a saved game
outside the palace in Quest for Glory 3).
- Fixed possible problems and lockups in the character import screens of
Quest for Glory 2 and 3.
- Fixed a bug that caused a lockup in the SCI1 CD version of Mixed Up Mother
Goose, after Tommy Tucker's song.
- Fixed a script bug in the CD version of King's Quest 5, which caused a
lockup under certain circumstances when going outside the witch's house
in the dark forest.
- Function keys now work correctly when the num lock key is on.
- Improved support for fanmade game scripts.
- Improved support for non-English versions of games.
- Made several enhancements and fixes related to MT-32 music (e.g. reverb).
- Music is no longer out of tune when loading saved games.
SCUMM:
- Improved support for FM-TOWNS versions of games.
Sky:
- Fixed crashes on sequences for several ports (Android, OpenGL, ...).
Teenagent:
- Closed memory leaks.
Tinsel:
- Closed memory leaks in Coroutines.
- Added enhanced music support for the German CD "Neon Edition" re-release
of Discworld 1.
Touche:
- Corrected memory leaks and minor issues.
Tucker:
- Added workarounds for several issues present in the original game.
SDL ports:
- Closed memory leaks in Mouse Surfaces.
Android port:
- Switched to the official NDK toolchain for building.
- Fixed GFX output for various devices.
- Fixed various crashes.
- Switched to the native screen resolution to improve text readability.
- Added support for pause/resume.
- Added support for games using 16bit graphics.
- Increased the performance significantly.
- Added support for the "Fullscreen mode" option. Unchecking this keeps the
game's aspect ratio.
- Added a new graphics mode for linear filtering.
- Overhauled the input system (see README.Android).
- Added a MIDI driver based on SONiVOX's Embedded Audio Synthesis (EAS).
Nintendo DS port:
- Added support for loadable modules.
PSP port:
- Added support for loadable modules.
- Added image viewer.
PS2 port:
- Added support for loadable modules.
Wii/GameCube port:
- Added support for loadable modules.
- Fixed 16bit mouse cursors on HE games.
1.2.1 (2010-12-19)
General
- Added Hungarian translation.
- Added Brazilian Portuguese translation.
Cruise:
- Fixed a problem with Raoul appearing when examining the Book.
Groovie:
- Fixed a regression that made the Russian version of T7G crash.
Lure:
- Fixed several NPC movement bugs.
1.2.0 (2010-10-15)
New Games:
- Added support for Fascination.
New Games (Sierra SCI0 - SCI1.1):
- Added support for Castle of Dr. Brain (EGA and VGA).
- Added support for Codename: ICEMAN.
- Added support for Conquests of Camelot.
- Added support for Conquests of the Longbow (EGA and VGA).
- Added support for EcoQuest: The Search for Cetus.
- Added support for EcoQuest 2: Lost Secret of the Rainforest.
- Added support for Freddy Pharkas: Frontier Pharmacist.
- Added support for Hoyle's Book of Games 1.
- Added support for Hoyle's Book of Games 2.
- Added support for Hoyle's Book of Games 3 (EGA and VGA).
- Added support for Hoyle Classic Card Games.
- Added support for Jones in the Fast Lane.
- Added support for King's Quest I (SCI remake).
- Added support for King's Quest IV (SCI version).
- Added support for King's Quest V (EGA and VGA).
- Added support for King's Quest VI (low and hi res).
- Added support for Laura Bow: The Colonel's Bequest.
- Added support for Laura Bow 2: The Dagger of Amon Ra.
- Added support for Leisure Suit Larry 1 (SCI remake) (EGA and VGA).
- Added support for Leisure Suit Larry 2.
- Added support for Leisure Suit Larry 3.
- Added support for Leisure Suit Larry 5 (EGA and VGA).
- Added support for Leisure Suit Larry 6 (low res).
- Added support for Mixed-up Fairy Tales.
- Added support for Mixed-up Mother Goose.
- Added support for Pepper's Adventures in Time.
- Added support for Police Quest I (SCI remake).
- Added support for Police Quest II.
- Added support for Police Quest III (EGA and VGA).
- Added support for Quest for Glory I/Hero's Quest.
- Added support for Quest for Glory I VGA remake.
- Added support for Quest for Glory II.
- Added support for Quest for Glory III.
- Added support for Slater & Charlie go camping.
- Added support for Space Quest I (SCI remake) (EGA and VGA).
- Added support for Space Quest III.
- Added support for Space Quest IV (EGA and VGA).
- Added support for Space Quest V.
- Added support for The Island of Dr. Brain.
New Ports:
- Added Android port.
- Added Dingux port.
- Added Caanoo port (based on the GP2XWiz port).
- Added OpenPandora port.
General:
- Removed the outdated PalmOS port.
- Switched to the "fast" DOSBox OPL emulator.