-
Notifications
You must be signed in to change notification settings - Fork 15
/
Copy pathCMakeLists.txt
194 lines (167 loc) · 7.37 KB
/
CMakeLists.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
set( CMAKE_OSX_DEPLOYMENT_TARGET 10.13 )
set( CMAKE_OSX_SYSROOT /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.13.sdk )
project( botrix )
cmake_minimum_required( VERSION 2.9 )
# Build type.
# CMAKE_BUILD_TYPE gets created as what's called a cache variable on an initial configure. Don't set it here.
# Use cmake with next options:
# -DCMAKE_BUILD_TYPE=None
# -DCMAKE_BUILD_TYPE=Debug
# -DCMAKE_BUILD_TYPE=Release
# -DCMAKE_BUILD_TYPE=RelWithDebInfo
# Compile flags.
# -g: produce debugging information in the operating system's native format.
# -m32: sets int, long, and pointer types to 32 bits, and generates code that runs on any i386 system.
# -march=pentium4: MMX, SSE and SSE2 instruction set support.
# -arch arch: i386, x86_64, ppc and ppc64 (APPLE ONLY)
# -Wl,<option>: option for linker.
# --no-undefined don't allow undefined symbols in generated shared library.
# -rdynamic: instructs the linker to add all symbols, not only used ones, to the dynamic symbol table. Needed to debug.
# -fvisibility=hidden: Default symbols visibility is hidden.
set( SHARED_COMPILE_FLAGS "-Wall -Wextra -Wno-format-security" ) # -std=c++11
if( APPLE )
set( SHARED_COMPILE_FLAGS "${SHARED_COMPILE_FLAGS} -arch i386" )
elseif( UNIX )
set( SHARED_COMPILE_FLAGS "${SHARED_COMPILE_FLAGS} -m32 -march=pentium4" )
endif()
set( SHARED_LINKER_FLAGS "-fvisibility=hidden -fpermissive -fno-rtti -fno-exceptions" )
set( SHARED_FLAGS "${SHARED_COMPILE_FLAGS} ${SHARED_LINKER_FLAGS}")
set( CMAKE_CXX_FLAGS_COVERAGE "${SHARED_FLAGS} -DDEBUG -D_DEBUG -O0 -g --coverage -fprofile-arcs -ftest-coverage -lgcov" )
set( CMAKE_CXX_FLAGS_DEBUG "${SHARED_FLAGS} -DDEBUG -D_DEBUG -O0 -g" )
set( CMAKE_CXX_FLAGS_RELWITHDEBINFO "${SHARED_FLAGS} -DNDEBUG -D_NDEBUG -O2 -g" )
set( CMAKE_CXX_FLAGS_RELEASE "${SHARED_FLAGS} -DNDEBUG -D_NDEBUG -O3" )
#-ffunction-sections -Wl,--gc-sections -O2 -falign-functions=16 -falign-loops=16" )
message( "Build type: ${CMAKE_BUILD_TYPE}" )
if( CMAKE_BUILD_TYPE MATCHES "Debug" )
message( "Flags: ${CMAKE_CXX_FLAGS_DEBUG}" )
elseif( CMAKE_BUILD_TYPE MATCHES "RelWithDebInfo" )
message( "Flags: ${CMAKE_CXX_FLAGS_RELWITHDEBINFO}" )
else()
set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS_RELEASE}" )
message( "Release flags: ${CMAKE_CXX_FLAGS}" )
endif()
# Source code.
add_subdirectory ( good )
# Source SDK 2013 sources/libs.
set( SOURCE_SDK_PATH "${CMAKE_CURRENT_SOURCE_DIR}/../source-sdk-2013" )
# OS dependant parameters.
if( APPLE )
set( OS_COMPILE_FLAGS -DCOMPILER_GCC -DGNUC=1 -DPOSIX=1 -DOSX=1
# -DBOTRIX_OLD_COMMAND_COMPLETION
-DBOTRIX_NO_COMMAND_COMPLETION
)
set( SOURCE_SDK_LINK_PATH "${SOURCE_SDK_PATH}/mp/src/lib/public/osx32" )
set( OS_LINK_LIBS
iconv c++
"${SOURCE_SDK_LINK_PATH}/mathlib.a" # only for AngleVectors / VectorAngles!
"${SOURCE_SDK_LINK_PATH}/tier1.a"
)
set( STEAMAPP_DIR "$ENV{HOME}/Library/Application\ Support/Steam/SteamApps" )
set( STEAMCMD_DIR "$ENV{HOME}/steamcmd" )
elseif( UNIX)
set( OS_COMPILE_FLAGS -DCOMPILER_GCC -DGNUC=1 -DPOSIX=1 -DLINUX=1 -D_LINUX=1 )
set( OS_LINK_FLAGS -Wno-free-nonheap-object -rdynamic -Wl,--no-undefined -Wl,--as-needed -static-libgcc -static-libstdc++ )
# Don't use ${SOURCE_SDK_LINK_PATH}, because those are newer ones. We need to use the earlier versions of the libs to have 20 players!
set( SOURCE_SDK_LINK_PATH "${CMAKE_CURRENT_SOURCE_DIR}/libs/linux32" )
# While linking libpthread.a into a shared library is theoretically possible, it is a really bad idea.
# The reason is that libpthread is part of glibc, and all parts of glibc must match exactly, or you'll
# see strange and un-explainable crashes.
#set( OS_LINK_LIBS /usr/lib32/libpthread.a /usr/lib32/libm.a /usr/lib32/libc.a )
# The order of included libraries is important! mathlib.a depends on libm.a, so libm.a should be after mathlib.a!
set( OS_LINK_LIBS
"${SOURCE_SDK_LINK_PATH}/mathlib.a" # only for AngleVectors / VectorAngles!
"${SOURCE_SDK_LINK_PATH}/tier1.a"
"${SOURCE_SDK_LINK_PATH}/libm.a"
)
set( STEAMAPP_DIR "$ENV{HOME}/.steam/steam/steamapps" )
set( STEAMCMD_DIR "$ENV{HOME}/steamcmd" )
endif()
# Defines. Don't put comments between them :).
# Not used: -DDONT_USE_VALVE_FUNCTIONS -DBOTRIX_SHOW_PERFORMANCE
# Valve not working: -DNO_MALLOC_OVERRIDE
add_definitions( ${OS_COMPILE_FLAGS}
-DNO_MALLOC_OVERRIDE
-DBOTRIX_SOURCE_2013
-DBOTRIX_TF2
-DBOTRIX_HL2DM
-DBOTRIX_BOT_AIM_ERROR
-DGOOD_INI_ONE_KV_SEPARATOR
-DGOOD_INI_ONE_COMMENT_CHAR
-DGOOD_LOG_FLUSH
-DGOOD_LOG_USE_ENDL
-DVECTOR
-DGAME_DLL
-DHL2_DLL
-DHL2_MP
-DHL2_EPISODIC
-DMP_SDK
-DVPC
)
# Get files list.
file( GLOB PROJECT_SOURCES
"${CMAKE_CURRENT_SOURCE_DIR}/*.h"
"${CMAKE_CURRENT_SOURCE_DIR}/*.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/mods/hl2dm/*.h"
"${CMAKE_CURRENT_SOURCE_DIR}/mods/hl2dm/*.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/mods/tf2/*.h"
"${CMAKE_CURRENT_SOURCE_DIR}/mods/tf2/*.cpp"
# "${CMAKE_CURRENT_SOURCE_DIR}/mods/css/*.h"
# "${CMAKE_CURRENT_SOURCE_DIR}/mods/css/*.cpp"
# "${CMAKE_CURRENT_SOURCE_DIR}/mods/borzh/*.h"
# "${CMAKE_CURRENT_SOURCE_DIR}/mods/borzh/*.cpp"
)
# SYSTEM is used to not show warnings/errors for included files.
include_directories(
"${CMAKE_CURRENT_SOURCE_DIR}"
"${CMAKE_CURRENT_SOURCE_DIR}/good/include"
SYSTEM "${SOURCE_SDK_PATH}/mp/src/public"
SYSTEM "${SOURCE_SDK_PATH}/mp/src/public/engine"
SYSTEM "${SOURCE_SDK_PATH}/mp/src/public/tier0"
SYSTEM "${SOURCE_SDK_PATH}/mp/src/public/tier1"
SYSTEM "${SOURCE_SDK_PATH}/mp/src/public/game/server"
SYSTEM "${SOURCE_SDK_PATH}/mp/src/public/mathlib"
SYSTEM "${SOURCE_SDK_PATH}/mp/src/public/vstdlib"
SYSTEM "${SOURCE_SDK_PATH}/mp/src/game/server"
SYSTEM "${SOURCE_SDK_PATH}/mp/src/game/server/hl2"
SYSTEM "${SOURCE_SDK_PATH}/mp/src/game/server/hl2mp"
SYSTEM "${SOURCE_SDK_PATH}/mp/src/game/shared"
SYSTEM "${SOURCE_SDK_PATH}/mp/src/"
)
# Don't use full path dependencies in generated library.
set( CMAKE_SKIP_BUILD_RPATH true )
# Link directories.
link_directories( "${SOURCE_SDK_LINK_PATH}" )
# Link libraries.
set( PROJECT_LINK_LIBS
#vstdlib # looks like no need for that!
#m
good
${OS_LINK_LIBS}
tier0
dl # tier1.a needs that (dlopen etc.)
)
add_library( ${PROJECT_NAME} SHARED ${PROJECT_SOURCES} )
target_link_libraries( ${PROJECT_NAME} ${OS_LINK_FLAGS} ${PROJECT_LINK_LIBS} )
# Post-build: copy runtime files and botrix plugin to source-sdk-2013.
set( BOTRIX_LIB_PATH $<TARGET_FILE:${PROJECT_NAME}> )
set( RUNTIME_PATH "${CMAKE_CURRENT_SOURCE_DIR}/runtime" )
set( INSTALL_PATHS
"${SOURCE_SDK_PATH}/mp/game/mod_hl2mp"
"${STEAMCMD_DIR}/hl2dm/hl2mp"
"${STEAMCMD_DIR}/tf2/tf"
"${STEAMAPP_DIR}/common/Half-Life 2 Deathmatch/hl2mp"
"${STEAMAPP_DIR}/common/Team Fortress 2/tf"
)
# Post-build: copy runtime files and botrix plugin to INSTALL_PATHS.
foreach( DIR ${INSTALL_PATHS} )
if( EXISTS "${DIR}/" )
add_custom_command(
TARGET ${PROJECT_NAME} POST_BUILD
COMMAND cp -r "${RUNTIME_PATH}/*" "${DIR}/"
COMMAND cp "${BOTRIX_LIB_PATH}" "${DIR}/addons/botrix.so"
COMMAND /bin/echo -e "'\\e[0;32m'Copying Botrix runtime files to ${DIR}'\\e[0m'"
)
else()
message( "${DIR} doesn't exist" )
endif()
endforeach()