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CHANGELOG.md

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CHANGELOG

Included is a summary of changes to the project, by version. Details can be found in the commit history.

v4.5.0

Features

  • Many components for the Buildable Stick System - Arcade Edition --- pieces to create a control enclosure for the Qanba 2009 base! These pieces live in extras/bss-ae/ but do use some parts from the base project; check that subdir's README.
  • Created a Sega 2P 11 button layout, basically following the curve of the fourth column and adding a fifth, plus one extra button
  • More decorative plates, this time square ones for an NES-styled project.

Improvements

  • Button layout positions for Sega 2P and directional arc layouts have been parameterized.
  • The decorative plates for the directional arc + W and Sega 2P 9 layout have been split into two files, since there was no reason to keep them as one with multiple pieces anymore.
  • Tweaks to the horizontal stripes in order to get them to print better.
  • Renamed "Sega 2P plus one" to Sega 2P 9, following the pattern of the 11 layout.

Miscellaneous

  • Renaming of extended side pieces to fit the front/back idiom.
  • Cleanups to the demos.

v4.4.3

Features

  • Windowed frame wall pieces were made for the "clean" front/back walls that line up with the extended sides.

Improvements

  • The inner wall piece has been thickened, bringing its surface closer to the end of the outer wall windowed frame pieces, making the window less deep and the inner wall easier to see.
  • The inner wall piece has been shrunken on the Z in order to leave some material on the outer wall and thus improve the friction fit and clamp of the outer wall piece, which was too weakened by the unsupported top and bottom otherwise.

Miscellaneous

  • Documentation updates, especially around the printing of parts.
  • Corrected the names of some pieces that were accidentally duplicated from the file they were copied from rather than what they were, or otherwise didn't match the standard pattern (such as it is).

v4.4.2

Bugfixes

  • Fix a regression with the small button screw-in space cutting into the frame wall supports. The screw-in space is potentially more important for some nuts than the thickness of the frame wall supports, so the latter have been thinned slightly.

v4.4.1

Features

  • A new lever + Sega 2P 6 button panel has been added. The overhang version hadn't been updated in forever, but the inset panel moved stuff around in a way that allowed a couple aux buttons to fit in, so those have been added to the overhang panel as well.
  • A horizontal stripe frame windowed piece has been added. YMMV may vary a bit on this vs. an empty window --- you can see less of the inner object with the stripes, but it's a bit more stable.

Improvements

  • The frame wall slashes have been made a bit more reusable.
  • The area around button holes for screw-ins has been tweaked to be a bit smaller for 30mm buttons and a bit larger for 24mm buttons.

Miscellaneous

  • A bottom overhang panel was positioned incorrectly in the demo file; this has been fixed.
  • Added a demo of the one-panel overhang lever + 6 button stick.

v4.4.0

Features

  • New "windowed" frame box walls have been added, which allow for seeing through the outer wall to something else, such as an inner wall of a different color, or for people who like showing off their wiring, nothing.
  • An attempt at a two-panel "shiokenstar" layout has been added.
  • The "plates" decorative plate for my favorite layout was altered since I wasn't using it anyway.

Improvements

  • The frame routing hole, in either the whole frames or the interconnect, is a semicircle on one side, making it easier to wire (and rewire) a completed arcade stick, and it also makes button layouts that span the connection point more possible.
  • Less of the inner wall is cut out for e.g. Neutrik and aux buttons now, removing the possibility for inset panels to allow for a tiny bit of light to seep the cracks and giving panels a bit more support.
  • The piece-based frame walls now meet at 45 degree angles at the corners, which makes for fewer print anomalies to catch your hand or clothing on. These 45 degree angles are not used for the TE1-style extended panels, which still meet at 90 degree angles.
  • All of the core arcade stick parts, and extras, have been reorganized and renamed into subdirectories that make their purpose more obvious. This also makes it clearer what you're looking at when looking at the project file structure. Documentation was updated throughout for this change.

Miscellaneous

  • A stand for showing off inset-based sticks has been added to extras. This may get more love in a future release.
  • The blown up demo now uses frame pieces, as these are quickly becoming the standard build.
  • Cleanups to CONTRIBUTING.md
  • Demos have been given their own place in the repository.
  • The Makefile has been altered to use a Python script to build the files, due to the complexity of reorganizing the project into subdirectories.
  • An abandoned floating stand has been moved into the attic --- it barely works right.

v4.3.x

This finally removed the posts added to the panels introduced in v4.0.

v4.2.x

This added TE1-like bevels to the repository, which look pretty neat.

v4.1.0

Having improved the internals in v4.0.0, this broke out the frame into modular pieces, making them easier and more reliable to print, with only a trivial effect on the overall stability of the stick. This also made the bottom panels identical to the top, easing reuse.

v4.0.x

This was an experiment that didn't survive scrutiny to add more posts to the frames and panels, in order to improve the friction fit, but it really just make the whole thing more obnoxious to work with. However, this redesign also came with some key improvements to the construction of the stick, which has made the subsequent releases easier to work with.

v3.3.x

Largely a cleanup, this improved the component reuse and added more complete licensing information to the project.

v3.2.x

This improved the frame height to accommodate more levers in inset panels, along with some cleanup.

v3.1.x

This added panels for more layouts with more buttons, establishing my go-to of a lever, a directional arc with an extra button in a W-as-in-WASD position, and a Sega 2P-inspired 9-button action button layout.

v3.0.x

I think the project really took shape at this point, as it resized the panels and frames to accommodate a two-panel layout for nice, long sticks.

v2.0.x

This added the overhang plates to the mix, while still sticking to the three-panel design. It also started adding dustwashers and decorative plates, which improved the aesthetics of the project.

v1.0.x

This was a simple three-panel stick that was somewhat ridiculously long, but worked, and built a lot of the foundation for the project. Its start as being inspired by the Open Stick really showed at this point, but things were coming together.