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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Node2D",
"class": "Map",
"language": "GDScript",
"path": "res://src/map/Map.gd"
}, {
"base": "Reference",
"class": "NoiseMapGen",
"language": "GDScript",
"path": "res://src/map/NoiseMapGen.gd"
}, {
"base": "Reference",
"class": "WorldMap",
"language": "GDScript",
"path": "res://src/map/WorldMap.gd"
} ]
_global_script_class_icons={
"Map": "",
"NoiseMapGen": "",
"WorldMap": ""
}
[application]
config/name="GoCiv"
run/main_scene="res://src/Main.tscn"
[autoload]
Events="*res://src/global/Events.gd"
[debug]
settings/fps/force_fps=60
[editor_plugins]
enabled=PoolStringArray( )
[global]
fps=false
[input]
ui_click={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
]
}
map_scroll_left={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":123,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
map_scroll_right={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":125,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
unit_action_explore={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":88,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
cheat_see_all_map={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":true,"control":false,"meta":false,"command":false,"pressed":false,"scancode":67,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
unit_action_build={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":66,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
unit_action_disbanden={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":true,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
[physics]
common/enable_pause_aware_picking=true