diff --git a/ACS/MAP01.acs b/ACS/MAP01.acs index 91e9eaf..a794bda 100644 --- a/ACS/MAP01.acs +++ b/ACS/MAP01.acs @@ -282,13 +282,7 @@ #define CHANGES "\ Version Beta 1.95F\n\ What's new in the Beta?\n\n\ -+Added new wackymod\n\ -+Added color coding to context sensitive keys\n\ -*Fixed Pokemon HUD sometimes getting stuck\n\ -*Fixed missing gold ore rock\n\ -*Fixed the sky not scrolling during the boss fight\n\ -*Fixed door HUD text colors being wrong\n\ --Removed Cyberdemon retaliation\n\ +*Text Color fixes\n\ " // Menu Text @@ -3313,7 +3307,7 @@ Script "DoomWare_Client_Minigame13" (void) // Enter the door { // Display the correct text based on which minigame we're playing if (minigame_wincondition1 == 0) - minigame_instruction1[PlayerNumber()] = "Enter the No Key Door"; + minigame_instruction1[PlayerNumber()] = "Enter the \cjNo Key\ci Door"; else if (minigame_wincondition1 == 1) minigame_instruction1[PlayerNumber()] = "Enter the \chBlue Key\ci Door"; else if (minigame_wincondition1 == 2) @@ -3368,7 +3362,7 @@ Script "DoomWare_Client_Minigame15" (void) // Reach The End (Swapping Boxes) Script "DoomWare_Client_Minigame16" (void) // Touch the sky { minigame_instruction1[PlayerNumber()] = "Touch the sky"; - minigame_instruction2[PlayerNumber()] = "Spam your \chjump button"; + minigame_instruction2[PlayerNumber()] = "Spam your \chjump\cg button"; // Wait until the game's over while (game_status == STATUS_MINIGAME) @@ -3389,7 +3383,7 @@ Script "DoomWare_Client_Minigame16" (void) // Touch the sky Script "DoomWare_Client_Minigame17" (void) // Finish a lap (Ancient Lake DDKR) { minigame_instruction1[PlayerNumber()] = "Finish a lap"; - minigame_instruction2[PlayerNumber()] = "Hold \cdShoot\ci To Accelerate"; + minigame_instruction2[PlayerNumber()] = "Hold \cdShoot\cg To Accelerate"; // Prevent a bug where some player's won't teleport after morphing delay(1); @@ -3614,7 +3608,7 @@ Script "DoomWare_Client_Minigame27" (void) // Survive (Terry) Script "DoomWare_Client_Minigame28" (void) // Finish a lap (E1M1) { minigame_instruction1[PlayerNumber()] = "Finish a lap"; - minigame_instruction2[PlayerNumber()] = "Hold Shoot To Accelerate"; + minigame_instruction2[PlayerNumber()] = "Hold \cdShoot\cg To Accelerate"; // Prevent a bug where some player's won't teleport after morphing delay(1); @@ -3779,7 +3773,7 @@ Script "DoomWare_Client_Minigame36" (void) // Get On The Colored Circle Script "DoomWare_Client_Minigame37" (void) // Swim Down { minigame_instruction1[PlayerNumber()] = "Swim"; - minigame_instruction2[PlayerNumber()] = "Press your \cguse key\ci to dive deeper"; + minigame_instruction2[PlayerNumber()] = "Spam your use key to dive deeper"; // Prevent a bug where some player's won't teleport after morphing delay(1); @@ -3992,7 +3986,7 @@ Script "DoomWare_Client_Minigame44" (void) // Don't Equip Weapon Script "DoomWare_Client_Minigame45" (void) // Finish a lap (Rainbow Road) { minigame_instruction1[PlayerNumber()] = "\crF\cgi\cin\cki\cfs\cdh \cna \cvl\cha\ctp"; - minigame_instruction2[PlayerNumber()] = "Hold \cdShoot\ci To Accelerate"; + minigame_instruction2[PlayerNumber()] = "Hold \cdShoot\cg To Accelerate"; // Prevent a bug where some player's won't teleport after morphing delay(1); @@ -4107,7 +4101,7 @@ Script "DoomWare_Client_Minigame50" (void) // Survive (Bullet Hell) Script "DoomWare_Client_Minigame51" (void) // Clean your Weapon { minigame_instruction1[PlayerNumber()] = "Clean your weapon"; - minigame_instruction2[PlayerNumber()] = "Spam Shoot"; + minigame_instruction2[PlayerNumber()] = "Spam \cdShoot\cg"; player_viewsprite[PlayerNumber()] = "PPISA0"; // Wait until the minigame is over @@ -4180,7 +4174,7 @@ Script "DoomWare_Client_Minigame52" (void) // The Air is Lava Script "DoomWare_Client_Minigame53" (void) // Drink { minigame_instruction1[PlayerNumber()] = "Drink"; - minigame_instruction2[PlayerNumber()] = "Spam shoot"; + minigame_instruction2[PlayerNumber()] = "Spam \cdshoot\cg"; player_viewsprite[PlayerNumber()] = "TNT2A0"; // Wait until the minigame is over @@ -4246,7 +4240,7 @@ Script "DoomWare_Client_Minigame56" (void) // Survive (Spike Circle) Script "DoomWare_Client_Minigame57" (void) // Eat The Chocolate { minigame_instruction1[PlayerNumber()] = "Eat The Chocolate"; - minigame_instruction2[PlayerNumber()] = "Spam Shoot"; + minigame_instruction2[PlayerNumber()] = "Spam \cdShoot\cg"; player_viewsprite[PlayerNumber()] = "TNT2A0"; // Wait until the minigame is over @@ -4296,7 +4290,7 @@ Script "DoomWare_Client_Minigame59" (void) // Get to Hissy delay(1); } -Script "DoomWare_Client_Minigame60" (void) // Math +Script "DoomWare_Client_Minigame60" (void) // Count the Lost Souls { minigame_instruction1[PlayerNumber()] = "Count The Lost Souls"; @@ -4914,7 +4908,7 @@ Script "DoomWare_Client_Minigame82" (void) // Whack a Diglett Script "DoomWare_Client_Minigame83" (void) // Charge your Lazor { minigame_instruction1[PlayerNumber()] = "Charge your Laz0r"; - minigame_instruction2[PlayerNumber()] = "Spam \cdshoot\ci. 1 Point Per Frag"; + minigame_instruction2[PlayerNumber()] = "Spam \cdshoot\cg. 1 Point Per Frag"; player_viewsprite[PlayerNumber()] = "TNT2A0"; // Wait until the minigame is over @@ -4970,7 +4964,7 @@ Script "DoomWare_Client_Minigame83" (void) // Charge your Lazor Script "DoomWare_Client_Minigame84" (void) // Stay on the Road { minigame_instruction1[PlayerNumber()] = "Stay on the Road"; - minigame_instruction2[PlayerNumber()] = "\ccStrafe\ci to steer"; + minigame_instruction2[PlayerNumber()] = "\ccStrafe\cg to steer"; // Prevent a bug where some player's won't teleport after morphing delay(1); @@ -5131,7 +5125,7 @@ Script "DoomWare_Client_TieBreaker2" (void) // Rope Tug int plyx, plyy, plyz; minigame_instruction1[PlayerNumber()] = "Wait for the signal"; - minigame_instruction2[PlayerNumber()] = "Press your \cdShoot key\ci to repeatedly tug the rope"; + minigame_instruction2[PlayerNumber()] = "Press your \cdShoot\cg key to repeatedly tug the rope"; minigame_wincondition1 = 0; // Move the players @@ -5821,13 +5815,13 @@ Script "DoomWare_Server_Minigame15" (void) // Reach the End (Swapping Boxes) time++; if (time == 89) for (i=0; i