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[Visual bug] Misaligned image layers #720
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I think the Theater is also misaligned in Julius, can you confirm please? |
The problem with fixing these is that the offsets are inside the SG2 files. Not sure how Augustus fixed those -- by hardcoding image ID + x/y offset in the code? |
Found the commit that fixed the roof of active Engineer's post: Keriew@2923909
I see nothing wrong with the Theater. All's good. |
Yes the changes were hard coded. Not the best solution but it works! |
Should we fix this? (doing it manually on |
Tough one. It does look better if fixed, even though the fix itself is quite ugly... Let's go ahead and fix. |
Nitpicky visual bugs (happens on vanilla C3 too): image layers of some working buildings are slightly shifted compared to the same buildings when inactive.
Amphitheater
ID 3050 is 1 pixel too far to the left (compared to ID 3039)
Lion Pit :
ID 3101 to ID 3118 are 1 pixel to low (compared to ID 3100)
To reproduce, simply switch between Global Entertainment overlay and City map (these 2 happen on Augustus too).
ID 3282 to 3291 are 1 pixel too high (compared to ID 3281)
This one has been fixed a long time ago in Augustus (April 2022), I forgot to report it first for Julius.
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