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<!DOCTYPE html><html><head><meta charset="UTF-8"><meta name="viewport" content="width=device-width, initial-scale=1"><title>BWAPI: Member List</title><link rel="shortcut icon" href="favicon.ico" type="image/x-icon"><link rel="icon" href="favicon.ico" type="image/x-icon"><script>if(window.location.protocol!="file:"){(function(d,e,j,h,f,c,b){d.GoogleAnalyticsObject=f;d[f]=d[f]||function(){(d[f].q=d[f].q||[]).push(arguments)},d[f].l=1*new Date();c=e.createElement(j),b=e.getElementsByTagName(j)[0];c.async=1;c.src=h;b.parentNode.insertBefore(c,b)})(window,document,"script","//www.google-analytics.com/analytics.js","ga");ga("create","UA-11415685-4","auto");ga("send","pageview")};</script><link href="doxygen.css" rel="stylesheet"><script src="search/search.js"></script></head><body><div id="top"><div id="titlearea"><table><tbody><tr style="height: 56px;"><td id="projectlogo"><img style="width:110px;height:55px;" alt="Logo" src="logo.png"></td><td style="padding-left: 0.5em;"><div id="projectname">BWAPI <span id="projectnumber">4.2.0</span></div><div id="projectbrief">An API for interacting with Starcraft: Broodwar (1.16.1)</div></td></tr></tbody></table><div class="ribbon"><a href="//github.com/bwapi/bwapi">Fork me on GitHub</a></div></div><script>var searchBox=new SearchBox("searchBox","search",false,"Search");</script><div id="navrow1" class="tabs"><ul class="tablist"><li><a href="index.html"><span>Main Page</span></a></li><li><a href="modules.html"><span>Modules</span></a></li><li><a href="namespaces.html"><span>Namespaces</span></a></li><li class="current"><a href="annotated.html"><span>Classes</span></a></li><li><a href="//github.com/bwapi/bwapi/issues"><span>Issues</span></a></li><li><a href="//github.com/bwapi/bwapi/wiki"><span>Wiki</span></a></li><li><div id="MSearchBox" class="MSearchBoxInactive"><span class="left"><img id="MSearchSelect" src="search/mag_sel.png" onmouseover="return searchBox.OnSearchSelectShow()" onmouseout="return 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name="MSearchResults" id="MSearchResults"></iframe></div><div id="nav-path" class="navpath"><ul><li class="navelem"><a class="el" href="namespace_b_w_a_p_i.html">BWAPI</a></li><li class="navelem"><a class="el" href="class_b_w_a_p_i_1_1_player_interface.html">PlayerInterface</a></li></ul></div></div><div class="header"><div class="headertitle"><div class="title">BWAPI::PlayerInterface Member List</div></div></div><div class="contents"><p>This is the complete list of members for <a class="el" href="class_b_w_a_p_i_1_1_player_interface.html">BWAPI::PlayerInterface</a>, including all inherited members.</p><table class="directory"><tbody><tr class=""><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_player_interface.html#a74dc2dc96ea64c6fcef392107d39ee9e">allUnitCount</a>(UnitType unit=UnitTypes::AllUnits) const =0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_player_interface.html">BWAPI::PlayerInterface</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_player_interface.html#a68ee4e16151133896b5292c122221cd9">armor</a>(UnitType unit) const </td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_player_interface.html">BWAPI::PlayerInterface</a></td><td class="entry"></td></tr><tr class=""><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_player_interface.html#acb8623f9a962eb6811faa458eb0aae03">completedUnitCount</a>(UnitType unit=UnitTypes::AllUnits) const =0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_player_interface.html">BWAPI::PlayerInterface</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_player_interface.html#a5c601001f65b2d7db66bf175e81f939a">damage</a>(WeaponType wpn) const </td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_player_interface.html">BWAPI::PlayerInterface</a></td><td class="entry"></td></tr><tr class=""><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_player_interface.html#a3cad0d29d13fd2acfffb53f8c38db8b9">deadUnitCount</a>(UnitType unit=UnitTypes::AllUnits) const =0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_player_interface.html">BWAPI::PlayerInterface</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_player_interface.html#ae5f699ef20e5e12f1e744cc98c56e860">gas</a>() const =0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_player_interface.html">BWAPI::PlayerInterface</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr class=""><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_player_interface.html#a403e086136c7ff3538b8708649157d1a">gatheredGas</a>() const =0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_player_interface.html">BWAPI::PlayerInterface</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_player_interface.html#a709df7d0fe07f4caf6e18d61f3b7b9e9">gatheredMinerals</a>() const =0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_player_interface.html">BWAPI::PlayerInterface</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr class=""><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_player_interface.html#a5d89e6dbc9e4d9e6dc0d17488a6314a6">getBuildingScore</a>() const =0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_player_interface.html">BWAPI::PlayerInterface</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_player_interface.html#aaab8fe611281b5d8f1c1c1193846b02c">getColor</a>() const =0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_player_interface.html">BWAPI::PlayerInterface</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr class=""><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_player_interface.html#a6c78736629b8f07b76e263ae40ae016c">getCustomScore</a>() const =0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_player_interface.html">BWAPI::PlayerInterface</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_player_interface.html#af80b0867a98310cc3b7ab6b39f54f7e2">getForce</a>() const =0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_player_interface.html">BWAPI::PlayerInterface</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr class=""><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_player_interface.html#a79776e604f18cfd6581e28af1b98cc09">getID</a>() const =0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_player_interface.html">BWAPI::PlayerInterface</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_player_interface.html#a2362c952155c160e4dcd02c9cf2c87c5">getKillScore</a>() const =0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_player_interface.html">BWAPI::PlayerInterface</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr class=""><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_player_interface.html#a21655d8959f93d8bdfcf192ca9c9d162">getMaxUpgradeLevel</a>(UpgradeType upgrade) const =0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_player_interface.html">BWAPI::PlayerInterface</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_player_interface.html#a03a56101c977db1336ab2b3fa8d76bef">getName</a>() const =0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_player_interface.html">BWAPI::PlayerInterface</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr class=""><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_player_interface.html#a169afa32d319a4f065a8d7aa56fac052">getRace</a>() const =0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_player_interface.html">BWAPI::PlayerInterface</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_player_interface.html#a7451a3a7882ab96b3b3a83becc734e6e">getRazingScore</a>() const =0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_player_interface.html">BWAPI::PlayerInterface</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr class=""><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_player_interface.html#a10406581d9c94622084313d1abe47976">getStartLocation</a>() const =0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_player_interface.html">BWAPI::PlayerInterface</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_player_interface.html#a931e38f57cddbd9a01e9d05bb1d31c5a">getTextColor</a>() const </td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_player_interface.html">BWAPI::PlayerInterface</a></td><td class="entry"></td></tr><tr class=""><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_player_interface.html#af6e318ba02bede12592229af33314767">getType</a>() const =0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_player_interface.html">BWAPI::PlayerInterface</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_player_interface.html#a1c92c70f4ea48fa58f23351d6bb5d3ae">getUnits</a>() const =0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_player_interface.html">BWAPI::PlayerInterface</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr class=""><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_player_interface.html#a7cbf6db84723ab8f9432fbb80ea6b4fa">getUnitScore</a>() const =0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_player_interface.html">BWAPI::PlayerInterface</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_player_interface.html#a4868817cb4c9bb9365a1a854b489c603">getUpgradeLevel</a>(UpgradeType upgrade) const =0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_player_interface.html">BWAPI::PlayerInterface</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr class=""><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_player_interface.html#a96cd44cd47fac999044d90b0f9fc8bee">hasResearched</a>(TechType tech) const =0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_player_interface.html">BWAPI::PlayerInterface</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_player_interface.html#af1bbbc518426ad4119f52549548a8c91">hasUnitTypeRequirement</a>(UnitType unit, int amount=1) const </td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_player_interface.html">BWAPI::PlayerInterface</a></td><td class="entry"></td></tr><tr class=""><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_player_interface.html#a03c0ccd4319cdcbf4b83a8af2ee94ef5">incompleteUnitCount</a>(UnitType unit=UnitTypes::AllUnits) const </td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_player_interface.html">BWAPI::PlayerInterface</a></td><td class="entry"></td></tr><tr><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_player_interface.html#a3db59dd8a7c4b1fbcad68f1cb9bb79ae">isAlly</a>(const Player player) const =0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_player_interface.html">BWAPI::PlayerInterface</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr class=""><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_player_interface.html#adc156dce21066e82dc83d9ad3612354a">isDefeated</a>() const =0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_player_interface.html">BWAPI::PlayerInterface</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_player_interface.html#a47be0b34e19c607b4dba314a3e3e57db">isEnemy</a>(const Player player) const =0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_player_interface.html">BWAPI::PlayerInterface</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr class=""><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_player_interface.html#ab5801e189fa93a35ab55dd05dbd640ad">isNeutral</a>() const =0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_player_interface.html">BWAPI::PlayerInterface</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_player_interface.html#ae5e9f15c8c870486362117d24e906c55">isObserver</a>() const =0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_player_interface.html">BWAPI::PlayerInterface</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr class=""><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_player_interface.html#ae6acf0903f79ab307c0a1ae8ab550d37">isResearchAvailable</a>(TechType tech) const =0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_player_interface.html">BWAPI::PlayerInterface</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_player_interface.html#a01d08fa13879186156bf941403178ca3">isResearching</a>(TechType tech) const =0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_player_interface.html">BWAPI::PlayerInterface</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr class=""><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_player_interface.html#a5c2eb71bb2aab487474093d1a532e848">isUnitAvailable</a>(UnitType unit) const =0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_player_interface.html">BWAPI::PlayerInterface</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_player_interface.html#ad440e4acf496c81e3862b6c5c9ad100f">isUpgrading</a>(UpgradeType upgrade) const =0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_player_interface.html">BWAPI::PlayerInterface</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr class=""><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_player_interface.html#a10fd0989c7e367e7c9ad3fa7ae7468e3">isVictorious</a>() const =0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_player_interface.html">BWAPI::PlayerInterface</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_player_interface.html#a2db792726d00d64d8415609b50f34158">killedUnitCount</a>(UnitType unit=UnitTypes::AllUnits) const =0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_player_interface.html">BWAPI::PlayerInterface</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr class=""><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_player_interface.html#ad8eff70dd2068f6139461efb87acdacc">leftGame</a>() const =0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_player_interface.html">BWAPI::PlayerInterface</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_player_interface.html#a2bac79e0c02b668b4bb1b62c3487d55a">maxEnergy</a>(UnitType unit) const </td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_player_interface.html">BWAPI::PlayerInterface</a></td><td class="entry"></td></tr><tr class=""><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_player_interface.html#acd1991823cf6aa521bd59c6c06766017">minerals</a>() const =0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_player_interface.html">BWAPI::PlayerInterface</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_player_interface.html#a372835195c5b4912208f7cff98f8a480">refundedGas</a>() const =0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_player_interface.html">BWAPI::PlayerInterface</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr class=""><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_player_interface.html#ad09061d23a6bfcc50851e1ad2de7217c">refundedMinerals</a>() const =0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_player_interface.html">BWAPI::PlayerInterface</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_player_interface.html#acf2f75a71093e35ed22a751ab4928800">repairedGas</a>() const =0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_player_interface.html">BWAPI::PlayerInterface</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr class=""><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_player_interface.html#ab05ae3c3aa1f2efdee9a8fee2e2f0010">repairedMinerals</a>() const =0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_player_interface.html">BWAPI::PlayerInterface</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_player_interface.html#ab7a8f3a71aa9d8263c57624043c6e630">sightRange</a>(UnitType unit) const </td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_player_interface.html">BWAPI::PlayerInterface</a></td><td class="entry"></td></tr><tr class=""><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_player_interface.html#a65475ddb888ae451a92dc2314fb1bf01">spentGas</a>() const =0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_player_interface.html">BWAPI::PlayerInterface</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_player_interface.html#a55dbc168a56c8f2aeb5495d6ba8e4270">spentMinerals</a>() const =0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_player_interface.html">BWAPI::PlayerInterface</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr class=""><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_player_interface.html#a1fe1b56eb1fe1c9079ae410ad3dacc6e">supplyTotal</a>(Race race=Races::None) const =0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_player_interface.html">BWAPI::PlayerInterface</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_player_interface.html#a3cda00eeda2b8edc1d015dac4f038bdb">supplyUsed</a>(Race race=Races::None) const =0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_player_interface.html">BWAPI::PlayerInterface</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr class=""><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_player_interface.html#a328b39f56a6bb6cdef426dcdbde4e533">topSpeed</a>(UnitType unit) const </td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_player_interface.html">BWAPI::PlayerInterface</a></td><td class="entry"></td></tr><tr><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_player_interface.html#a7900c982aa8ccf52c36905f0a523140e">visibleUnitCount</a>(UnitType unit=UnitTypes::AllUnits) const =0</td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_player_interface.html">BWAPI::PlayerInterface</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr><tr class=""><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_player_interface.html#a201505286ef56cbbe540f05f76e50624">weaponDamageCooldown</a>(UnitType unit) const </td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_player_interface.html">BWAPI::PlayerInterface</a></td><td class="entry"></td></tr><tr><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_player_interface.html#a81ed329622222bfd53dc1088dba32642">weaponMaxRange</a>(WeaponType weapon) const </td><td class="entry"><a class="el" href="class_b_w_a_p_i_1_1_player_interface.html">BWAPI::PlayerInterface</a></td><td class="entry"></td></tr></tbody></table></div><hr class="footer"><address class="footer"><div style="float:left;" id="google_translate_element"></div><script>if(window.location.protocol!="file:"){function googleTranslateElementInit(){new google.translate.TranslateElement({pageLanguage:"en",layout:google.translate.TranslateElement.InlineLayout.HORIZONTAL},"google_translate_element")}var js=document.createElement("script");js.type="text/javascript";js.src="//translate.google.com/translate_a/element.js?cb=googleTranslateElementInit";document.body.appendChild(js)};</script><small> Generated on Wed Apr 19 2017 09:26:58 for BWAPI by <a href="//www.doxygen.org/index.html"><img style="width:104px;height:31px;" class="footer" src="doxygen.png" 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