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Native VR Implementation does not work properly #29

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ikriz opened this issue Aug 3, 2017 · 4 comments
Open

Native VR Implementation does not work properly #29

ikriz opened this issue Aug 3, 2017 · 4 comments

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@ikriz
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ikriz commented Aug 3, 2017

With Single-Pass Stereo Rendering and a Single Native Unity Camera.
Using the native Unity VR implementation the outline effect is broken.

@ikriz
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ikriz commented Aug 7, 2017

Tried rendering in Unity using the Split Stereo non-head mounted (VR mode) right eye still gets a weird offset)

@Julian-Th
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I can confirm that the outline effect is broken with Single-Pass Stereo Rendering. Tried with the HTC Vive and native VR implementation in Unity 5.5.2.

@cakeslice
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Yeah, sorry guys but this effect does not support VR in single pass mode. If someone knows how it can be implemented, please help!

@eobet
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eobet commented Apr 18, 2018

Could there be any help gained by looking at the Silhouette shader supplied with Valve's SteamVR InteractionSystem? If you have the asset, it's located here:

SteamVR\InteractionSystem\Core\Shaders\Silhouette.shader

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