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I can confirm that the outline effect is broken with Single-Pass Stereo Rendering. Tried with the HTC Vive and native VR implementation in Unity 5.5.2.
Could there be any help gained by looking at the Silhouette shader supplied with Valve's SteamVR InteractionSystem? If you have the asset, it's located here:
With Single-Pass Stereo Rendering and a Single Native Unity Camera.
Using the native Unity VR implementation the outline effect is broken.
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