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CastleEngineManifest.xml
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CastleEngineManifest.xml
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<?xml version="1.0" encoding="utf-8"?>
<project name="castle-model-viewer"
standalone_source="castle_model_viewer.dpr"
author="Michalis Kamburelis"
qualified_name="io.castleengine.castle.model.viewer"
>
<icons>
<icon path="windows/castle-model-viewer.ico" />
<icon path="freedesktop/castle-model-viewer.svg" />
<icon path="freedesktop/castle-model-viewer.icns" />
<icon path="freedesktop/castle-model-viewer.png" />
</icons>
<dependencies>
<dependency name="Zlib" /> <!-- read .gz -->
<dependency name="Png" /> <!-- read .png -->
<dependency name="Sound" /> <!-- make sound -->
<dependency name="OggVorbis" /> <!-- read .ogg -->
<dependency name="Https" /> <!-- read https links -->
</dependencies>
<version value="5.3.0" code="14" />
<package>
<include path="README.md" />
<include path="COPYING.GPL2.txt" />
<include path="castle-model-converter" executable_permission="True" />
<include path="castle-model-converter.exe" />
<include path="freedesktop/*" recursive="True" />
<include path="example_models/*" recursive="True" />
</package>
<data exists="false" />
<compiler_options>
<defines>
<!-- Use this to test OpenGLES rendering. CGE honors it. -->
<!-- <define>OpenGLES</define> -->
<!-- Test "slim" mode (see castleconf.inc for explanation) -->
<!-- <define>CASTLE_SLIM_NODES</define> -->
</defines>
<search_paths>
<path value="code/" />
<path value="embedded_data/fonts/" />
</search_paths>
<custom_options>
<!-- Do not warn about experimental symbols,
we knowingly use experimental UseHierarchicalOcclusionQuery from CGE -->
<option>-vm05063</option>
</custom_options>
</compiler_options>
<!-- Metadata for Debian package, test by
"castle-engine package -package-format=deb -fast"
(make double dashes above! we cannot write them verbatim in XML commment). -->
<debian
control_section="graphics"
menu_section="Applications/Graphics" />
<free_desktop
categories="Graphics;3DGraphics;Viewer"
comment="View 3D and 2D models in formats: glTF, X3D, VRML, Collada, 3DS, MD3, Wavefront OBJ, STL and (2D) Spine JSON and sprite sheets (in CGE, Cocos2d, Starling XML formats)." />
<associate_document_types>
<document_type caption="VRML document" name="vrml">
<mime>model/vrml</mime>
<extension>wrl</extension>
<extension>wrz</extension>
<extension>wrl.gz</extension>
</document_type>
<document_type caption="3DS model" name="3ds">
<mime>image/x-3ds</mime>
<extension>3ds</extension>
</document_type>
<document_type caption="X3D model (classic VRML encoding)" name="x3dv">
<mime>model/x3d+vrml</mime>
<extension>x3dv</extension>
<extension>x3dv.gz</extension>
<extension>x3dvz</extension>
</document_type>
<document_type caption="X3D model (XML encoding)" name="x3d">
<mime>model/x3d+xml</mime>
<extension>x3d</extension>
<extension>x3d.gz</extension>
<extension>x3dz</extension>
</document_type>
<document_type caption="COLLADA model" name="dae">
<mime>model/vnd.collada+xml</mime>
<extension>dae</extension>
</document_type>
<document_type caption="Inventor model" name="iv">
<mime>application/x-inventor</mime>
<extension>iv</extension>
</document_type>
<document_type caption="MD3 (Quake 3 engine) model" name="md3">
<mime>application/x-md3</mime>
<extension>md3</extension>
</document_type>
<document_type caption="Wavefront OBJ model" name="obj">
<mime>application/x-wavefront-obj</mime>
<extension>obj</extension>
</document_type>
<document_type caption="Videoscape GEO model" name="geo">
<mime>application/x-geo</mime>
<extension>geo</extension>
</document_type>
<document_type caption="Castle Animation Frames (Deprecated)" name="castleanimframes">
<mime>application/x-castle-anim-frames</mime>
<extension>kanim</extension>
<extension>castle-anim-frames</extension>
</document_type>
<document_type caption="glTF" name="gltf">
<mime>model/gltf+json</mime>
<extension>gltf</extension>
</document_type>
<document_type caption="glTF Binary" name="glb">
<mime>model/gltf-binary</mime>
<extension>glb</extension>
</document_type>
<document_type caption="Spine JSON" name="spine">
<mime>application/json</mime>
<extension>json</extension>
</document_type>
<document_type caption="Castle Game Engine Sprite Sheet" name="castleSpriteSheet">
<mime>application/x-castle-sprite-sheet</mime>
<extension>castle-sprite-sheet</extension>
</document_type>
<document_type caption="Cocos2d Sprite Sheet" name="cocos2dSheet">
<mime>application/x-cocos2d-sprite-sheet</mime>
<extension>cocos2d-plist</extension>
<extension>plist</extension>
</document_type>
<document_type caption="Starling Sprite Sheet" name="starlingSpriteSheet">
<mime>application/x-starling-sprite-sheet</mime>
<extension>starling-xml</extension>
</document_type>
</associate_document_types>
</project>