From f9e3b685f8d951c7b01af5eb915c746acd16672a Mon Sep 17 00:00:00 2001 From: Michalis Kamburelis Date: Sat, 6 Feb 2021 03:35:03 +0100 Subject: [PATCH] Updated view3dscene README, and package it --- CastleEngineManifest.xml | 3 ++- README.md | 19 ++++++++++++++++++- 2 files changed, 20 insertions(+), 2 deletions(-) diff --git a/CastleEngineManifest.xml b/CastleEngineManifest.xml index 9faaceaa..63d25fc2 100644 --- a/CastleEngineManifest.xml +++ b/CastleEngineManifest.xml @@ -18,8 +18,9 @@ - + + diff --git a/README.md b/README.md index 19fda533..362d12a1 100644 --- a/README.md +++ b/README.md @@ -1,6 +1,23 @@ # view3dscene -`view3dscene` is a viewer for many 3D model formats: X3D, glTF, VRML, Collada, 3DS, MD3, Wavefront OBJ, STL and (2D) Spine JSON. +`view3dscene` is a viewer for all 3D and 2D model formats supported by Castle Game Engine. + +Supported formats: + +- glTF 2.0 +- X3D +- VRML 2.0 (aka VRML 97) and 1.0 +- Spine JSON +- Sprite sheets in Starling and Cocos2d formats +- castle-anim-frames +- OpenInventor (IV) +- 3DS +- MD3 +- Wavefront OBJ +- Collada +- STL + +See also [Castle Game Engine model formats](https://castle-engine.io/creating_data_model_formats.php). Complete documentation on https://castle-engine.io/view3dscene.php .