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When a mutation is provided by a enchantment (attached to a bionic), any attempt to mutate a conflicting mutation type (I.E. SKIN, CLAWS) will crash the game.
Steps To Reproduce
Create a bionic that has an "always" enchantment effect that provides a mutation
Via mutagens or debugging, attempt to mutate a mutation that conflicts with the first
Screenshots
No response
Versions and configuration
OS: Windows
OS Version: 10.0.19045.5371 (22H2)
Game Version: 0.7.0[64-bit]
Graphics Version: Tiles
LAPI Version: 2
(BaronOhShi)
Additional context
Here is my a quick example of a bionic I was using if needed:
{
"id": "pcbm_robo_fur",
"copy-from": "bionic_general",
"type": "BIONIC_ITEM",
"name": { "str": "Metal Fur Coat PCBM" },
"looks_like": "bio_tools",
"description": "A near full body covering of alloyed hair with subdermal circuitry, while it doesn't actively do much, it's a useful support system for other bionics and other bio-mechanical integrations. Protects against wet and provides a small trickle of power while in sunlight.",
"price": "12000 USD",
"difficulty": 12
},
{
"id": "pcbm_robo_fur",
"type": "bionic",
"name": { "str": "Metal Fur Coat" },
"description": "A fine layer of fuzz coats your joints, limbs and head. This artificial fur generates energy from the sun and protects a bit from bash attacks and the rain.",
"occupied_bodyparts": [ [ "torso", 5 ], [ "head", 8 ], [ "arm_l", 4 ], [ "arm_r", 4 ], [ "hand_l", 1 ], [ "hand_r", 1 ] ],
"canceled_mutations": [ "DOWN", "LIGHTFUR", "FUR", "URSINE_FUR", "LUPINE_FUR", "FELINE_FUR", "LYNX_FUR", "PATCHSKIN1", "PATCHSKIN2", "CHITIN" , "CHITIN2" , "CHITIN3", "CHITIN_FUR", "CHITIN_FUR2", "CHITIN_FUR3", "PLANTSKIN", "BARK", "LEAVES" , "LEAVES2", "LEAVES3" ],
"fuel_options": [ "sunlight" ],
"fuel_efficiency": 1,
"time": 1,
"enchantments": [ "PCBM_furmut" ],
"flags": [ "BIONIC_SHOCKPROOF", "BIONIC_POWER_SOURCE" ]
},
{
"type": "enchantment",
"id": "PCBM_furmut",
"condition": "ALWAYS",
"mutations": [ "PCBM_metal_fur", "pcbm_robo_ruff" ]
},
{
"type": "mutation",
"id": "PCBM_metal_fur",
"name": { "str": "Energised Fur" },
"points": -2,
"valid": false,
"visibility": 4,
"ugliness": -1,
"description": "Metaphorically thrumming with power, this metal covering efficiently gathers power from the sun and routes power throughout the body. It also covers up your natural scent with the smell of ozone.",
"types": [ "SKIN", "SCENT" ],
"category": [ "ROBOT" ],
"scent_intensity": -2000,
"armor": [ { "parts": "ALL", "bash": 3 } ],
"mixed_effect": false,
"wet_protection": [
{ "part": "head", "ignored": 1 },
{ "part": "leg_l", "ignored": 5 },
{ "part": "leg_r", "ignored": 5 },
{ "part": "foot_l", "ignored": 1 },
{ "part": "foot_r", "ignored": 1 },
{ "part": "arm_l", "ignored": 4 },
{ "part": "arm_r", "ignored": 4 },
{ "part": "hand_l", "ignored": 1 },
{ "part": "hand_r", "ignored": 1 },
{ "part": "torso", "ignored": 10 }
]
}
Reporting this bug on behalf of BaronOhShi in the Discord (they were having issues with their email on github), I have not personally experienced or tested this bug (yet)
The text was updated successfully, but these errors were encountered:
same happens when you equip an item with relic data giving a mutation, and you equip another one that cancels it, well i was testing a way to erase spell classes so maybe it had something to do with the spells being erased too
Describe the bug
When a mutation is provided by a enchantment (attached to a bionic), any attempt to mutate a conflicting mutation type (I.E. SKIN, CLAWS) will crash the game.
Steps To Reproduce
Screenshots
No response
Versions and configuration
OS: Windows
OS Version: 10.0.19045.5371 (22H2)
Game Version: 0.7.0[64-bit]
Graphics Version: Tiles
LAPI Version: 2
(BaronOhShi)
Additional context
Here is my a quick example of a bionic I was using if needed:
Reporting this bug on behalf of BaronOhShi in the Discord (they were having issues with their email on github), I have not personally experienced or tested this bug (yet)
The text was updated successfully, but these errors were encountered: