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It seems that the same save file works allright under windows.
I had this issue earlier in the playthrough, and "fixed" it by loading under windows, playing a bit and then transferring back to my macbook. Same now.
Note temporary file #R3JlZyBHb3Jkb24=.sav.5034.temp in the save.
Additionally, not sure if related, but my debug.log always seems to be truncated if I set log level anything higher than the default.
Crashes during saving are the worst, guys.
The text was updated successfully, but these errors were encountered:
ok, this have happened to me before too, and is hard as hell to get the conditions for it to happen and i noticed that the segmentation faults mostly happens when you have a lot of tiles to save like x/xxxxxx (when i ran the windows version with linux WINE if i tried to save more than 30k tiles it crashed) or more in one go, or when your overmap discovery is too big leading to the same issue but only with certain direction, at least for me in the first case is more of a memory/processing issue, since when i managed to run the linux native version that stopped to happen, and havent encountered the save in certain map direction crash.
so i learned to be in peace with it and just make a new world and character
Describe the bug
Crash to desktop during autosave.
Some items are seems to be duplicating as well.
Steps To Reproduce
Set autosave period to minimum
Open linked save file.
Travel west, to -59, 283 and back, wait for autosave to trigger
Crash to desktop during save
See system report in attached file
I don't think that travel location matters.
crash.log
Basehor.zip
CTD_report_2025-01-02.zip
Screenshots
No response
Versions and configuration
Bright Nights [bn],
Disable NPC Needs [no_npc_food],
Simplified Nutrition [novitamins],
No Rail Stations [No_Rail_Stations],
Prevent Zombie Revivication [no_reviving_zombies],
Limit Fungal Growth [limit_fungal_growth],
UDP Redux [udp_redux]
]
Additional context
It seems that the same save file works allright under windows.
I had this issue earlier in the playthrough, and "fixed" it by loading under windows, playing a bit and then transferring back to my macbook. Same now.
Note temporary file #R3JlZyBHb3Jkb24=.sav.5034.temp in the save.
Additionally, not sure if related, but my debug.log always seems to be truncated if I set log level anything higher than the default.
Crashes during saving are the worst, guys.
The text was updated successfully, but these errors were encountered: