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CTD during save #6032

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ushkinaz opened this issue Feb 1, 2025 · 2 comments
Open

CTD during save #6032

ushkinaz opened this issue Feb 1, 2025 · 2 comments
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@ushkinaz
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ushkinaz commented Feb 1, 2025

Describe the bug

Crash to desktop during autosave.
Some items are seems to be duplicating as well.

Steps To Reproduce

Set autosave period to minimum
Open linked save file.
Travel west, to -59, 283 and back, wait for autosave to trigger
Crash to desktop during save

See system report in attached file
I don't think that travel location matters.

crash.log
Basehor.zip
CTD_report_2025-01-02.zip

Screenshots

No response

Versions and configuration

  • OS: MacOs
    • OS Version: Name: macOS; Version: 15.3; Build: 24D60;
  • Game Version: v0.7.0 [64-bit]
  • Graphics Version: Tiles
  • LAPI Version: 2
  • Game Language: English [en_US]
  • Mods loaded: [
    Bright Nights [bn],
    Disable NPC Needs [no_npc_food],
    Simplified Nutrition [novitamins],
    No Rail Stations [No_Rail_Stations],
    Prevent Zombie Revivication [no_reviving_zombies],
    Limit Fungal Growth [limit_fungal_growth],
    UDP Redux [udp_redux]
    ]

Additional context

It seems that the same save file works allright under windows.
I had this issue earlier in the playthrough, and "fixed" it by loading under windows, playing a bit and then transferring back to my macbook. Same now.

Note temporary file #R3JlZyBHb3Jkb24=.sav.5034.temp in the save.

Additionally, not sure if related, but my debug.log always seems to be truncated if I set log level anything higher than the default.

Crashes during saving are the worst, guys.

@ushkinaz ushkinaz added the bug label Feb 1, 2025
@ushkinaz ushkinaz changed the title CDT during save CTD during save Feb 2, 2025
@ushkinaz
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ushkinaz commented Feb 2, 2025

I tried to load the save in 143f02b version, converted to v2 and encountered no issue.

@Ignaramico
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ok, this have happened to me before too, and is hard as hell to get the conditions for it to happen and i noticed that the segmentation faults mostly happens when you have a lot of tiles to save like x/xxxxxx (when i ran the windows version with linux WINE if i tried to save more than 30k tiles it crashed) or more in one go, or when your overmap discovery is too big leading to the same issue but only with certain direction, at least for me in the first case is more of a memory/processing issue, since when i managed to run the linux native version that stopped to happen, and havent encountered the save in certain map direction crash.

so i learned to be in peace with it and just make a new world and character

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