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SoundBoard05.ino
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/*
SignalDEV SoundBoard
Library for playing VGM music using legacy AY-3-891x and SN76489 with an Arduino
Created by Cecil Meeks (cbmeeks)
http://signaldev.com
http://meeks.co
BSD license, all text above must be included in any redistribution
This is just an example of using the library. The songs below are the VGM files
I have used for testing. IIRC, almost (if not all) of them worked 100% at one time.
Please do not redistribute any of these VGM files without permission from the authors.
Also, this library does not currently support compression of the VGM file.
SD Wiring
SD_PIN_13 = SCK
SD_PIN_12 = MISO
SD_PIN_11 = MOSI
SD_PIN_10 = SS (Slave Select)
SD_PIN_5V = 5V source
SD_PIN_GND = GND source
*/
#include <SPI.h>
#include <SD.h>
#include "SignalDEV_Audio.h"
// Library objects
SignalDEV_Audio audio;
File root;
uint8_t SDSS_PIN = 10;
void setup() {
pinMode(SDSS_PIN, OUTPUT);
SD.begin();
audio.begin();
audio.silence();
audio.setSDSSPin(SDSS_PIN);
// audio.loadVGM("bat01.vgm"); // Batman:Revenge of the Joker (2612)
// audio.loadVGM("ab01.vgm");
// audio.loadVGM("ab02.vgm");
// audio.loadVGM("ab03.vgm");
// audio.loadVGM("ab04.vgm");
// audio.loadVGM("ab05.vgm");
// audio.loadVGM("ab06.vgm");
// audio.loadVGM("ab07.vgm");
// audio.loadVGM("ab08.vgm");
// audio.loadVGM("ab09.vgm");
// audio.loadVGM("ab10.vgm");
// audio.loadVGM("al03.vgm"); // Aladdin
// audio.loadVGM("alarab.vgm"); // Aladdin Arabian Nights
// audio.loadVGM("astro.vgm"); // Astro Warriors
// audio.loadVGM("astro2.vgm");
// audio.loadVGM("astro3.vgm");
// audio.loadVGM("bb01.vgm"); // Bubble Bobble
// audio.loadVGM("bb02.vgm");
// audio.loadVGM("bb03.vgm");
// audio.loadVGM("bb04.vgm");
// audio.loadVGM("bb05.vgm");
// audio.loadVGM("bb06.vgm");
// audio.loadVGM("bb07.vgm");
// audio.loadVGM("bb08.vgm");
// audio.loadVGM("bb09.vgm");
// audio.loadVGM("bb10.vgm");
// audio.loadVGM("bb11.vgm");
// audio.loadVGM("bb12.vgm");
// audio.loadVGM("bubble01.vgm"); // Bubble Bobble (MSX) 8910
// audio.loadVGM("bubble02.vgm");
// audio.loadVGM("bubble03.vgm");
// audio.loadVGM("bubble04.vgm");
// audio.loadVGM("bubble05.vgm");
// audio.loadVGM("bubble06.vgm");
// audio.loadVGM("bubble07.vgm");
// audio.loadVGM("bubble08.vgm");
// audio.loadVGM("bubble09.vgm");
// audio.loadVGM("bubble10.vgm");
// audio.loadVGM("castle.vgm");
// audio.loadVGM("bios.vgm");
// audio.loadVGM("dd02.vgm"); // Double Dragon
// audio.loadVGM("ff01.vgm"); // Final Fantasy 8910
// audio.loadVGM("ff02.vgm");
// audio.loadVGM("gal01.vgm"); // Galaga
// audio.loadVGM("gal02.vgm");
// audio.loadVGM("ghostshp.vgm");
// audio.loadVGM("jny01.vgm"); // JOURNEY!! (8910 x 2!!)
// audio.loadVGM("jny02.vgm"); // Don't stop beliving!
// audio.loadVGM("jny03.vgm");
// audio.loadVGM("jny04.vgm");
// audio.loadVGM("jny05.vgm");
// audio.loadVGM("jny06.vgm");
// audio.loadVGM("jny07.vgm");
// audio.loadVGM("jny08.vgm");
// audio.loadVGM("mj06.vgm"); // Moonwalker (2612)
// audio.loadVGM("nem01.vgm"); // Nemesis / Gradius (MSX) 8910
// audio.loadVGM("nem02.vgm");
// audio.loadVGM("nem03.vgm");
// audio.loadVGM("nem04.vgm");
// audio.loadVGM("nem05.vgm");
// audio.loadVGM("nem06.vgm");
// audio.loadVGM("nem07.vgm");
// audio.loadVGM("nem08.vgm");
// audio.loadVGM("nem09.vgm");
// audio.loadVGM("nem10.vgm");
// audio.loadVGM("nem11.vgm");
// audio.loadVGM("nem12.vgm");
// audio.loadVGM("nem13.vgm");
// audio.loadVGM("nem14.vgm");
// audio.loadVGM("pen01.vgm"); // Penguin Adventure (MSX) 8192
// audio.loadVGM("pen02.vgm");
// audio.loadVGM("pen03.vgm");
// audio.loadVGM("pen04.vgm");
// audio.loadVGM("pen05.vgm");
// audio.loadVGM("pop01.vgm"); // Prince of Persia
// audio.loadVGM("pop02.vgm");
// audio.loadVGM("pop03.vgm");
// audio.loadVGM("pop04.vgm");
// audio.loadVGM("pop05.vgm");
// audio.loadVGM("pop06.vgm");
// audio.loadVGM("pop07.vgm");
// audio.loadVGM("pop08.vgm");
// audio.loadVGM("pop09.vgm");
// audio.loadVGM("pwrplnt.vgm");
// audio.loadVGM("missing.vgm");
// audio.loadVGM("ras01.vgm"); // Rastan 8910
// audio.loadVGM("ras02.vgm");
// audio.loadVGM("ras03.vgm");
// audio.loadVGM("ras04.vgm");
// audio.loadVGM("ras05.vgm");
// audio.loadVGM("rtype.vgm"); // R-Type
// audio.loadVGM("rtype2.vgm");
// audio.loadVGM("sor03.vgm"); // The Sorcerian
audio.loadVGM("shin01.vgm"); // Shinobi 8910
// audio.loadVGM("shin02.vgm");
// audio.loadVGM("shin03.vgm");
// audio.loadVGM("shin04.vgm");
// audio.loadVGM("space01.vgm"); // Space Manbow (8910) Not working?
// audio.loadVGM("start.vgm");
// audio.loadVGM("vamp01.vgm"); // Vampire Killer (MSX) 8910
// audio.loadVGM("vamp02.vgm");
// audio.loadVGM("vamp03.vgm"); // Classic and spooky. :-)
// audio.loadVGM("vamp04.vgm"); // Wicked Child? (Good)
// audio.loadVGM("vamp05.vgm");
// audio.loadVGM("vamp06.vgm"); // GO3OD
// audio.loadVGM("vamp07.vgm");
// audio.loadVGM("vamp08.vgm");
// audio.loadVGM("vamp09.vgm");
// audio.loadVGM("vamp10.vgm");
// audio.loadVGM("vamp11.vgm");
// audio.loadVGM("vamp12.vgm");
// audio.loadVGM("vamp13.vgm");
// audio.loadVGM("vamp14.vgm");
// audio.loadVGM("vamp15.vgm");
// audio.loadVGM("tet01.vgm"); // Tetris
// audio.loadVGM("tet02.vgm");
// audio.loadVGM("tf4.vgm");
// audio.loadVGM("zeldaend.vgm");
// MsTimer2::set(1, play);
// MsTimer2::start();
// Timer1.initialize(1000);
// Timer1.attachInterrupt( play );
}
void loop() {
audio.play();
}