-
Notifications
You must be signed in to change notification settings - Fork 0
/
rotation.js
96 lines (76 loc) · 3.09 KB
/
rotation.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
/*
Author: Rafael Marques
Date : 04/05/2011
Email : [email protected]
Site : http://rafaelomarques.wordpress.com
*/
/*
* rotation.js is a script to handle with game objects rotation in
* Unity 3D software using keyboard and mouse.
* Copyright (C) 2011 Rafael Marques <[email protected]>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
*/
// Saves the initial rotation of the GameObject to restore it when necessary
private var initialRotation;
var mouseDrag : boolean = true;
// Stores the key that will restore the initial GameObject rotation
var restoreKey : String = "m";
// Stores the key that will perform the rotation
var up : String = "w";
// Stores the key that will perform the rotation
var down : String = "s";
// Stores the key that will perform the rotation
var left : String = "a";
// Stores the key that will perform the rotation
var right : String = "d";
// Stores the key that will perform the z rotation
var performZRotation : String = "q";
// Stores the key that will perform the z rotation
var performNegativeZRotation : String = "e";
// The horizontal speed
var horizontalSpeed : float = 4.0;
// The vertical speed
var verticalSpeed : float = 4.0;
function Start () {
initialRotation = transform.rotation;
}
function Update () {
if (restoreKey != "" && Input.GetKey(restoreKey)) {
// Verify if the pre-defined restore key was pressed
transform.rotation = initialRotation;
} else if ((up != "" && down != "" && left != "" && right != "") &&
(Input.GetKey(up) || Input.GetKey(down) || Input.GetKey(left) || Input.GetKey(right))) {
// Verify if the pre-defined directional keys were pressed
var h : float = horizontalSpeed * Input.GetAxis ("Horizontal");
var v : float = verticalSpeed * Input.GetAxis ("Vertical");
transform.Rotate (v, h, 0);
} else if (performZRotation != "" && Input.GetKey(performZRotation)) {
// Verify if the pre-defined perform z rotation key was pressed
transform.Rotate(0, 0, 1 * verticalSpeed);
} else if (performNegativeZRotation != "" && Input.GetKey(performNegativeZRotation)) {
// Verify if the pre-defined perform negative z rotation key was pressed
transform.Rotate(0, 0, -(1 * verticalSpeed));
}
}
// Do the rotation of the GameObject according to the mouse drag action
function OnMouseDrag() {
if (mouseDrag == true) {
var h : float = horizontalSpeed * Input.GetAxis ("Mouse X");
var v : float = verticalSpeed * Input.GetAxis ("Mouse Y");
transform.Rotate (v, -h, 0);
}
}