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server.go
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// mgo - MongoDB driver for Go
//
// Copyright (c) 2010-2012 - Gustavo Niemeyer <[email protected]>
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
// ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
// ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
package mgo
import (
"errors"
"net"
"sort"
"sync"
"time"
"github.com/globalsign/mgo/bson"
)
// coarseTime is used to amortise the cost of querying the timecounter (possibly
// incurring a syscall too) when setting a socket.lastTimeUsed value which
// happens frequently in the hot-path.
//
// The lastTimeUsed value may be skewed by at least 25ms (see
// coarseTimeProvider).
var coarseTime *coarseTimeProvider
func init() {
coarseTime = newcoarseTimeProvider(25 * time.Millisecond)
}
// ---------------------------------------------------------------------------
// Mongo server encapsulation.
type mongoServer struct {
sync.RWMutex
Addr string
ResolvedAddr string
tcpaddr *net.TCPAddr
unusedSockets []*mongoSocket
liveSockets []*mongoSocket
sync chan bool
dial dialer
pingValue time.Duration
pingIndex int
pingWindow [6]time.Duration
info *mongoServerInfo
pingCount uint32
closed bool
abended bool
minPoolSize int
maxIdleTimeMS int
poolWaiter *sync.Cond
}
type dialer struct {
old func(addr net.Addr) (net.Conn, error)
new func(addr *ServerAddr) (net.Conn, error)
}
func (dial dialer) isSet() bool {
return dial.old != nil || dial.new != nil
}
type mongoServerInfo struct {
Master bool
Mongos bool
Tags bson.D
MaxWireVersion int
SetName string
}
var defaultServerInfo mongoServerInfo
func newServer(addr string, tcpaddr *net.TCPAddr, syncChan chan bool, dial dialer, minPoolSize, maxIdleTimeMS int) *mongoServer {
server := &mongoServer{
Addr: addr,
ResolvedAddr: tcpaddr.String(),
tcpaddr: tcpaddr,
sync: syncChan,
dial: dial,
info: &defaultServerInfo,
pingValue: time.Hour, // Push it back before an actual ping.
minPoolSize: minPoolSize,
maxIdleTimeMS: maxIdleTimeMS,
}
server.poolWaiter = sync.NewCond(server)
go server.pinger(true)
if maxIdleTimeMS != 0 {
go server.poolShrinker()
}
return server
}
var errPoolLimit = errors.New("per-server connection limit reached")
var errPoolTimeout = errors.New("could not acquire connection within pool timeout")
var errServerClosed = errors.New("server was closed")
// AcquireSocket returns a socket for communicating with the server.
// This will attempt to reuse an old connection, if one is available. Otherwise,
// it will establish a new one. The returned socket is owned by the call site,
// and will return to the cache when the socket has its Release method called
// the same number of times as AcquireSocket + Acquire were called for it.
// If the poolLimit argument is greater than zero and the number of sockets in
// use in this server is greater than the provided limit, errPoolLimit is
// returned.
func (server *mongoServer) AcquireSocket(poolLimit int, timeout time.Duration) (socket *mongoSocket, abended bool, err error) {
return server.acquireSocketInternal(poolLimit, timeout, false, 0*time.Millisecond)
}
// AcquireSocketWithBlocking wraps AcquireSocket, but if a socket is not available, it will _not_
// return errPoolLimit. Instead, it will block waiting for a socket to become available. If poolTimeout
// should elapse before a socket is available, it will return errPoolTimeout.
func (server *mongoServer) AcquireSocketWithBlocking(
poolLimit int, socketTimeout time.Duration, poolTimeout time.Duration,
) (socket *mongoSocket, abended bool, err error) {
return server.acquireSocketInternal(poolLimit, socketTimeout, true, poolTimeout)
}
func (server *mongoServer) acquireSocketInternal(
poolLimit int, timeout time.Duration, shouldBlock bool, poolTimeout time.Duration,
) (socket *mongoSocket, abended bool, err error) {
for {
server.Lock()
abended = server.abended
if server.closed {
server.Unlock()
return nil, abended, errServerClosed
}
if poolLimit > 0 {
if shouldBlock {
// Beautiful. Golang conditions don't have a WaitWithTimeout, so I've implemented the timeout
// with a wait + broadcast. The broadcast will cause the loop here to re-check the timeout,
// and fail if it is blown.
// Yes, this is a spurious wakeup, but we can't do a directed signal without having one condition
// variable per waiter, which would involve loop traversal in the RecycleSocket
// method.
// We also can't use the approach of turning a condition variable into a channel outlined in
// https://github.com/golang/go/issues/16620, since the lock needs to be held in _this_ goroutine.
waitDone := make(chan struct{})
timeoutHit := false
if poolTimeout > 0 {
go func() {
select {
case <-waitDone:
case <-time.After(poolTimeout):
// timeoutHit is part of the wait condition, so needs to be changed under mutex.
server.Lock()
defer server.Unlock()
timeoutHit = true
server.poolWaiter.Broadcast()
}
}()
}
timeSpentWaiting := time.Duration(0)
for len(server.liveSockets)-len(server.unusedSockets) >= poolLimit && !timeoutHit {
// We only count time spent in Wait(), and not time evaluating the entire loop,
// so that in the happy non-blocking path where the condition above evaluates true
// first time, we record a nice round zero wait time.
waitStart := time.Now()
// unlocks server mutex, waits, and locks again. Thus, the condition
// above is evaluated only when the lock is held.
server.poolWaiter.Wait()
timeSpentWaiting += time.Since(waitStart)
}
close(waitDone)
if timeoutHit {
server.Unlock()
stats.noticePoolTimeout(timeSpentWaiting)
return nil, false, errPoolTimeout
}
// Record that we fetched a connection of of a socket list and how long we spent waiting
stats.noticeSocketAcquisition(timeSpentWaiting)
} else {
if len(server.liveSockets)-len(server.unusedSockets) >= poolLimit {
server.Unlock()
return nil, false, errPoolLimit
}
}
}
n := len(server.unusedSockets)
if n > 0 {
socket = server.unusedSockets[n-1]
server.unusedSockets[n-1] = nil // Help GC.
server.unusedSockets = server.unusedSockets[:n-1]
info := server.info
server.Unlock()
err = socket.InitialAcquire(info, timeout)
if err != nil {
continue
}
} else {
server.Unlock()
socket, err = server.Connect(timeout)
if err == nil {
server.Lock()
// We've waited for the Connect, see if we got
// closed in the meantime
if server.closed {
server.Unlock()
socket.Release()
socket.Close()
return nil, abended, errServerClosed
}
server.liveSockets = append(server.liveSockets, socket)
server.Unlock()
}
}
return
}
}
// Connect establishes a new connection to the server. This should
// generally be done through server.AcquireSocket().
func (server *mongoServer) Connect(timeout time.Duration) (*mongoSocket, error) {
server.RLock()
master := server.info.Master
dial := server.dial
server.RUnlock()
logf("Establishing new connection to %s (timeout=%s)...", server.Addr, timeout)
var conn net.Conn
var err error
switch {
case !dial.isSet():
// Cannot do this because it lacks timeout support. :-(
//conn, err = net.DialTCP("tcp", nil, server.tcpaddr)
conn, err = net.DialTimeout("tcp", server.ResolvedAddr, timeout)
if tcpconn, ok := conn.(*net.TCPConn); ok {
tcpconn.SetKeepAlive(true)
} else if err == nil {
panic("internal error: obtained TCP connection is not a *net.TCPConn!?")
}
case dial.old != nil:
conn, err = dial.old(server.tcpaddr)
case dial.new != nil:
conn, err = dial.new(&ServerAddr{server.Addr, server.tcpaddr})
default:
panic("dialer is set, but both dial.old and dial.new are nil")
}
if err != nil {
logf("Connection to %s failed: %v", server.Addr, err.Error())
return nil, err
}
logf("Connection to %s established.", server.Addr)
stats.conn(+1, master)
return newSocket(server, conn, timeout), nil
}
// Close forces closing all sockets that are alive, whether
// they're currently in use or not.
func (server *mongoServer) Close() {
server.close(false)
}
// CloseIdle closing all sockets that are idle,
// sockets currently in use will be closed after idle.
func (server *mongoServer) CloseIdle() {
server.close(true)
}
func (server *mongoServer) close(waitForIdle bool) {
server.Lock()
server.closed = true
liveSockets := server.liveSockets
unusedSockets := server.unusedSockets
server.liveSockets = nil
server.unusedSockets = nil
server.Unlock()
logf("Connections to %s closing (%d live sockets).", server.Addr, len(liveSockets))
for i, s := range liveSockets {
if waitForIdle {
s.CloseAfterIdle()
} else {
s.Close()
}
liveSockets[i] = nil
}
for i := range unusedSockets {
unusedSockets[i] = nil
}
}
// RecycleSocket puts socket back into the unused cache.
func (server *mongoServer) RecycleSocket(socket *mongoSocket) {
server.Lock()
if !server.closed {
socket.lastTimeUsed = coarseTime.Now() // A rough approximation of the current time - see courseTime
server.unusedSockets = append(server.unusedSockets, socket)
}
// If anybody is waiting for a connection, they should try now.
// Note that this _has_ to be broadcast, not signal; the signature of AcquireSocket
// and AcquireSocketWithBlocking allow the caller to specify the max number of connections,
// rather than that being an intrinsic property of the connection pool (I assume to ensure
// that there is always a connection available for replset topology discovery). Thus, once
// a connection is returned to the pool, _every_ waiter needs to check if the connection count
// is underneath their particular value for poolLimit.
server.poolWaiter.Broadcast()
server.Unlock()
}
func removeSocket(sockets []*mongoSocket, socket *mongoSocket) []*mongoSocket {
for i, s := range sockets {
if s == socket {
copy(sockets[i:], sockets[i+1:])
n := len(sockets) - 1
sockets[n] = nil
sockets = sockets[:n]
break
}
}
return sockets
}
// AbendSocket notifies the server that the given socket has terminated
// abnormally, and thus should be discarded rather than cached.
func (server *mongoServer) AbendSocket(socket *mongoSocket) {
server.Lock()
server.abended = true
if server.closed {
server.Unlock()
return
}
server.liveSockets = removeSocket(server.liveSockets, socket)
server.unusedSockets = removeSocket(server.unusedSockets, socket)
server.Unlock()
// Maybe just a timeout, but suggest a cluster sync up just in case.
select {
case server.sync <- true:
default:
}
}
func (server *mongoServer) SetInfo(info *mongoServerInfo) {
server.Lock()
server.info = info
server.Unlock()
}
func (server *mongoServer) Info() *mongoServerInfo {
server.Lock()
info := server.info
server.Unlock()
return info
}
func (server *mongoServer) hasTags(serverTags []bson.D) bool {
NextTagSet:
for _, tags := range serverTags {
NextReqTag:
for _, req := range tags {
for _, has := range server.info.Tags {
if req.Name == has.Name {
if req.Value == has.Value {
continue NextReqTag
}
continue NextTagSet
}
}
continue NextTagSet
}
return true
}
return false
}
var pingDelay = 15 * time.Second
func (server *mongoServer) pinger(loop bool) {
var delay time.Duration
if raceDetector {
// This variable is only ever touched by tests.
globalMutex.Lock()
delay = pingDelay
globalMutex.Unlock()
} else {
delay = pingDelay
}
op := queryOp{
collection: "admin.$cmd",
query: bson.D{{Name: "ping", Value: 1}},
flags: flagSlaveOk,
limit: -1,
}
for {
if loop {
time.Sleep(delay)
}
op := op
socket, _, err := server.AcquireSocket(0, delay)
if err == nil {
start := time.Now()
_, _ = socket.SimpleQuery(&op)
delay := time.Since(start)
server.pingWindow[server.pingIndex] = delay
server.pingIndex = (server.pingIndex + 1) % len(server.pingWindow)
server.pingCount++
var max time.Duration
for i := 0; i < len(server.pingWindow) && uint32(i) < server.pingCount; i++ {
if server.pingWindow[i] > max {
max = server.pingWindow[i]
}
}
socket.Release()
server.Lock()
if server.closed {
loop = false
}
server.pingValue = max
server.Unlock()
logf("Ping for %s is %d ms", server.Addr, max/time.Millisecond)
} else if err == errServerClosed {
return
}
if !loop {
return
}
}
}
func (server *mongoServer) poolShrinker() {
ticker := time.NewTicker(1 * time.Minute)
for _ = range ticker.C {
if server.closed {
ticker.Stop()
return
}
server.Lock()
unused := len(server.unusedSockets)
if unused < server.minPoolSize {
server.Unlock()
continue
}
now := time.Now()
end := 0
reclaimMap := map[*mongoSocket]struct{}{}
// Because the acquisition and recycle are done at the tail of array,
// the head is always the oldest unused socket.
for _, s := range server.unusedSockets[:unused-server.minPoolSize] {
if s.lastTimeUsed.Add(time.Duration(server.maxIdleTimeMS) * time.Millisecond).After(now) {
break
}
end++
reclaimMap[s] = struct{}{}
}
tbr := server.unusedSockets[:end]
if end > 0 {
next := make([]*mongoSocket, unused-end)
copy(next, server.unusedSockets[end:])
server.unusedSockets = next
remainSockets := []*mongoSocket{}
for _, s := range server.liveSockets {
if _, ok := reclaimMap[s]; !ok {
remainSockets = append(remainSockets, s)
}
}
server.liveSockets = remainSockets
stats.conn(-1*end, server.info.Master)
}
server.Unlock()
for _, s := range tbr {
s.Close()
}
}
}
type mongoServerSlice []*mongoServer
func (s mongoServerSlice) Len() int {
return len(s)
}
func (s mongoServerSlice) Less(i, j int) bool {
return s[i].ResolvedAddr < s[j].ResolvedAddr
}
func (s mongoServerSlice) Swap(i, j int) {
s[i], s[j] = s[j], s[i]
}
func (s mongoServerSlice) Sort() {
sort.Sort(s)
}
func (s mongoServerSlice) Search(resolvedAddr string) (i int, ok bool) {
n := len(s)
i = sort.Search(n, func(i int) bool {
return s[i].ResolvedAddr >= resolvedAddr
})
return i, i != n && s[i].ResolvedAddr == resolvedAddr
}
type mongoServers struct {
slice mongoServerSlice
}
func (servers *mongoServers) Search(resolvedAddr string) (server *mongoServer) {
if i, ok := servers.slice.Search(resolvedAddr); ok {
return servers.slice[i]
}
return nil
}
func (servers *mongoServers) Add(server *mongoServer) {
servers.slice = append(servers.slice, server)
servers.slice.Sort()
}
func (servers *mongoServers) Remove(other *mongoServer) (server *mongoServer) {
if i, found := servers.slice.Search(other.ResolvedAddr); found {
server = servers.slice[i]
copy(servers.slice[i:], servers.slice[i+1:])
n := len(servers.slice) - 1
servers.slice[n] = nil // Help GC.
servers.slice = servers.slice[:n]
}
return
}
func (servers *mongoServers) Slice() []*mongoServer {
return ([]*mongoServer)(servers.slice)
}
func (servers *mongoServers) Get(i int) *mongoServer {
return servers.slice[i]
}
func (servers *mongoServers) Len() int {
return len(servers.slice)
}
func (servers *mongoServers) Empty() bool {
return len(servers.slice) == 0
}
func (servers *mongoServers) HasMongos() bool {
for _, s := range servers.slice {
if s.Info().Mongos {
return true
}
}
return false
}
// BestFit returns the best guess of what would be the most interesting
// server to perform operations on at this point in time.
func (servers *mongoServers) BestFit(mode Mode, serverTags []bson.D) *mongoServer {
var best *mongoServer
for _, next := range servers.slice {
if best == nil {
best = next
best.RLock()
if serverTags != nil && !next.info.Mongos && !best.hasTags(serverTags) {
best.RUnlock()
best = nil
}
continue
}
next.RLock()
swap := false
switch {
case serverTags != nil && !next.info.Mongos && !next.hasTags(serverTags):
// Must have requested tags.
case mode == Secondary && next.info.Master && !next.info.Mongos:
// Must be a secondary or mongos.
case next.info.Master != best.info.Master && mode != Nearest:
// Prefer slaves, unless the mode is PrimaryPreferred.
swap = (mode == PrimaryPreferred) != best.info.Master
case absDuration(next.pingValue-best.pingValue) > 15*time.Millisecond:
// Prefer nearest server.
swap = next.pingValue < best.pingValue
case len(next.liveSockets)-len(next.unusedSockets) < len(best.liveSockets)-len(best.unusedSockets):
// Prefer servers with less connections.
swap = true
}
if swap {
best.RUnlock()
best = next
} else {
next.RUnlock()
}
}
if best != nil {
best.RUnlock()
}
return best
}
func absDuration(d time.Duration) time.Duration {
if d < 0 {
return -d
}
return d
}