Releases: ceramic-engine/ceramic
Releases · ceramic-engine/ceramic
Release v0.12.2
- Add a first draft of
midi
plugin - A few gamepad improvements: fix X/Y position on Nintendo controllers, add
LEFT/RIGHT_TRIGGER
gamepad axis - Now support parsing of bitmap fonts in XML format (original support still fully supported, both can be used seamlessly)
- Add
clay_allow_default_{touches/mouse_wheel/context_menu}
defines to make it easier to export a web app that don't block scroll when inside an iframe - A few other minor fixes
Release v0.12.1
- Add a first draft of
midi
plugin - A few gamepad improvements: fix X/Y position on Nintendo controllers, add
LEFT/RIGHT_TRIGGER
gamepad axis - Now support parsing of bitmap fonts in XML format (original support still fully supported, both can be used seamlessly)
- Add
clay_allow_default_{touches/mouse_wheel/context_menu}
defines to make it easier to export a web app that don't block scroll when inside an iframe - A few other minor fixes
Release v0.12.0
- Fix a problem in
IntFloatMap
that could get much larger than it should in some situations - Add
input.gamepadGyro
event (successfully tested PS4/PS5 controllers on Unity, PS4/PS5/Switch controllers on mac, PS4/PS5 controllers on windows, not supported on web, except via electron runner withceramic_native_bridge
define, see below). - Add
ceramic_native_bridge
define to expose some native features to web export (only available when tested via the electron runner). Mostly useful when using web target to iterate quickly without needing C++ compilation. The only addition provided by native bridge currently isgamepadGyro
events but more features could be handled in the future. - Upgrade to SDL
2.0.22
on all platforms, except linux, which is now relying on the SDL installed on the host machine (see the Linux section on the platform setup page). - Allow to specify
--ndk-dir
and--sdk-dir
as argument toceramic ndk stack
utility.
Release v0.11.0
A large release with a lot of small improvements and bugfixes, but should not contain any breaking changes on any regular project.
- [tools] Quieter post-install
- [runtime] Better handling of ceramic_debug_entity_allocs and ceramic_debug_num_entities defines
- [runtime] Ensure bitmap font pages are not pre-rendering multiple times in parallel
- [runtime] Fix KeyBinding() objects not being destroyed
- [runtime] A few improvements in Collection internals, and add new meta
@skipEmpty
for collection entry fields - [tools] Ensure extra assets paths are absolute (and fix a loading issue related to that)
- [clay] Ensure nintendo gamepad layout is consistent between web & sdl
- [spine] Minor change to help track animate() calls
- [elements] Fix crash when creating an Im window without anything inside
- [web] Ensure display is ready (and with the right size) before firing app's ready event
- [http] Draft http backend using tink_http
- [http] When building from mac, use curl CLI because of issues using hxcpp's SSL (That fallback can be disabled with
ceramic_http_no_tink
define) - [runtime] Add enabled property to InputMap (true by default, set to false to disable this input map)
- [spine] SpineBindVisual: Allow to bind color of any kind of visual, but disable by default on visuals that are not Text, Quad or Mesh
- [spine] Add optional begin and complete callback for each animation in a montage
- [spine] Fix 4.0+ export config files not working
- [elements] Fix EditText/SelectText key bindings not being detected within Im fields
- [ui] Add TextView.minHeight property (convenient on multiline text where we still want a minimum height)
- [elements] Tweak a few values to make elements fields sizes more consistent
- [clay] Always update app.textInput modifier key state to prevent unexpected input issues
- [elements] When using CTRL + SPACE to get autocomplete suggestions, display whole (scored) list if nothing else is relevant
- [tracker] Add missing docs in computed fields
- [spine] Do not assign a null skin in SpineMontage
- [runtime] Check that scene is not destroyed within scene system update
- [runtime] Always reverse premultiplied alpha when exporting texture to PNG, unless explicitly stated otherwise
- [tools] Provide a way to add generate files from plugins
- [ui] Add ImageView.imageQuadInheritsAlpha property
- [clay] Fix scan codes being incorrect when using web target
- [tilemap] Slightly more meaningful warning
- [unity] Various C# target fixes
- [unity] rename offset to offset_ because it's a reserved keyword in shaderlab (note: should be improved to handle all reserved keywords?)
- [unity] Fix error when setting texture filter on render texture
- [unity] Fix pressing multiple keys messing up input states
- [unity] Mute some warning generated by haxe on C# code
- [unity] Properly support reading pixels from a render texture (it was only working on regular textures)
- [elements] PendingChoice -> PendingDialog (because we'll use it for more than just choices)
- [clay] Fix crash when failing to load a sound
- [elements] Add Im.prompt()
- [web] Try to get better handling of shift + any key
- [runtime] InputMap: allow to emulate axis with key codes, scan codes and gamepad buttons
- [web] Fix screen staying black in some situation because the canvas never get sized properly
- [clay] Fix toggling fullscreen multiple times not working on windows
- [tilemap] Fix parsing of CSV tile arrays on C++ target (windows)
- [tools] Fix parsing of windows drives
Release v0.10.0
When installing ceramic via git:
- Change the way bundled node is installed
- Freeze most node dependencies
- Now use
npm ci
instead ofnpm install
to make builds more reproducible
Other updates:
- Add more browser color names in
ceramic.Color
(thanks @foreignsasquatch!)
Check the git history for more details.
Release v0.9.7
- Many fixes and improvements in elements immediate UI
- Various bugfixes in ceramic runtime
- First implementation of InputMap API (to unify gamepad, keyboard input into meaningful actions etc...)
- Add Utils.command()
- Less verbose when installing haxelib dependencies
- Better handling of resizing on web
Check the git history for more details.
Release v0.9.6
- Many fixes and improvements in elements immediate UI
- Various bugfixes in ceramic runtime
- First implementation of InputMap API (to unify gamepad, keyboard input into meaningful actions etc...)
- Add Utils.command()
- Less verbose when installing haxelib dependencies
Check the git history for more details.
Release v0.9.5
- Many fixes and improvements in elements immediate UI
- Various bugfixes in ceramic runtime
- First implementation of InputMap API (to unify gamepad, keyboard input into meaningful actions etc...)
- Add Utils.command()
(see git history between v0.9.4
& v0.9.5
tags for more details)
Release v0.9.4
- [runtime]
Point
now has az
property - [android] Fix wrong screen size being computed after adding dpi detection
- [elements] Various fixes and slight improvements
- [runtime] Add CardinalSpline utility
- [runtime] Fix a crash in the renderer when drawing a mesh with renderTarget into the stencil buffer