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PlayerScript.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Photon.Pun;
namespace Spaces {
public class PlayerScript : MonoBehaviourPun {
// Start is called before the first frame update
void Start() {
}
void Awake() {
if (!photonView.IsMine && GetComponent<CharacterScript>() != null) {
Destroy(GetComponent<CharacterScript>());
}
}
// Update is called once per frame
void Update()
{
}
public static void RefreshInstance(ref PlayerScript player, PlayerScript prefab ) {
Vector3 pos = Vector3.zero;
Quaternion rot = Quaternion.identity;
if (player != null) {
pos = player.transform.position;
rot = player.transform.rotation;
PhotonNetwork.Destroy(player.gameObject);
}
player = PhotonNetwork.Instantiate(prefab.gameObject.name, pos, rot).GetComponent<PlayerScript>();
}
}
}