-
Notifications
You must be signed in to change notification settings - Fork 0
/
UIManagerScript.cs
434 lines (367 loc) · 14.7 KB
/
UIManagerScript.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Spaces {
public class UIManagerScript : MonoBehaviour {
public GameObject panel, closePanelButton;
public GameObject editWorld,goBackHome, openPanelButton;
public GameObject OpenTabsToggle;
public GameObject SpeakingPanel;
public GameObject EditOrGoHomePanel;
string currentRoomID;
private bool mapActivated;
private bool inMyRoom;
private bool tabsSpread;
private bool mapIsToggled;
public GameObject confirmItemB, nextItemB, prevItemB, placeItemB, clearItemB, quitSelectorB, rotateB, ItemNameB;
private bool isEditing = false;
public GameObject joystick;
public GameObject PurchasedItemsB, RegularItemsB;
private bool browsingPurchased = false;
public GameObject NextSkinB, PreviousSkinB, CancelSkinB, ConfirmSkinB, WardrobeB;
private bool changingCharacter = false;
public GameObject TopPanel, FriendsPanel, RequestsPanel;
private bool friendsPanelOpen = true;
public GameObject AddFriendB, AddFriendForm, LoadingFriendReqB, SuccessFriendReqB, ErrorFriendReqB;
public GameObject InviteFriendB, InviteFriendForm, SuccessFriendInviteB, ErrorFriendInviteB, LoadingFriendInvite;
public GameObject JoinGroupB, JoinGroupForm, SuccessJoinGroup, ErrorJoinGroup, LoadingJoinGroup;
public GameObject GroupFriendsPanel;
public GameObject InGroupsTopTab, InRequestsTopTab, BackToGroupsTopTab;
public GameObject MovePanel, PlacePanel, ShadowMove, ShadowPlace;
public GameObject MainMenuCharacterSelect, MainMenuCharacterBack, BackToMainMenuCharacterSelect, ArmPanel, TorsoPanel, FacePanel;
public Dictionary<string, GameObject> CharacterPanels;
public GameObject CharacterChange;
public GameObject AccessoryName, AccessoryNameShadow;
public Dictionary<string, GameObject> menuSelectors;
public GameObject ArmS, ShoulderS, HandsS, BackpackS, HolsterS, ExtraS, HariS, CapS;
public GameObject NoAccesoriesButton;
string specificType;
public GameObject RotateCharacterB;
void Start() {
inMyRoom = PlayerPrefs.GetString("currentRoomID") == PlayerPrefs.GetString("myRoomID");
SetInitialState();
CharacterPanels = new Dictionary<string, GameObject>() {
{"Arm", ArmPanel},
{"Torso", TorsoPanel},
{"Face", FacePanel},
};
menuSelectors = new Dictionary<string, GameObject>() {
{"Arm", ArmS},
{"Shoulder", ShoulderS},
{"Hands", HandsS},
{"Backpack", BackpackS},
{"Holster", HolsterS},
{"Extra", ExtraS},
{"Hair", HariS},
{"Cap", CapS},
{"Skin", ArmS}
};
}
public void SetInitialState() {
panel.SetActive(false);
TopPanel.SetActive(false);
FriendsPanel.SetActive(true);
RequestsPanel.SetActive(false);
tabsSpread = false;
mapIsToggled = false;
openPanelButton.SetActive(false);
closePanelButton.SetActive(false);
SpeakingPanel.SetActive(false);
OpenTabsToggle.SetActive(true);
EditOrGoHomePanel.SetActive(false);
if (inMyRoom) {
goBackHome.SetActive(false);
} else {
editWorld.SetActive(false);
goBackHome.SetActive(true);
}
}
public void ActivateEditing() {
editWorld.SetActive(true);
}
public void TogglePanel(bool open) {
if (open) {
panel.SetActive(true);
TopPanel.SetActive(true);
closePanelButton.SetActive(true);
SpeakingPanel.SetActive(false);
OpenTabsToggle.SetActive(false);
SpeakingPanel.SetActive(false);
EditOrGoHomePanel.SetActive(false);
openPanelButton.SetActive(false);
} else {
panel.SetActive(false);
TopPanel.SetActive(false);
closePanelButton.SetActive(false);
OpenTabsToggle.SetActive(true);
}
}
public void GoToFriendsRoom() {
inMyRoom = false;
SetInitialState();
BackToGroups();
}
public void GoHomeCallback() {
inMyRoom = true;
SetInitialState();
editWorld.SetActive(true);
}
public void SpreadTabs() {
if (tabsSpread) {
SpeakingPanel.SetActive(false);
EditOrGoHomePanel.SetActive(false);
openPanelButton.SetActive(false);
tabsSpread = false;
} else {
SpeakingPanel.SetActive(true);
EditOrGoHomePanel.SetActive(true);
openPanelButton.SetActive(true);
tabsSpread = true;
}
}
public void ToggleBrowsing(bool isbrowsingPurchased) {
PurchasedItemsB.SetActive(isbrowsingPurchased);
RegularItemsB.SetActive(!isbrowsingPurchased);
browsingPurchased = isbrowsingPurchased;
}
public void ToggleEditing() {
if (isEditing) {
OpenTabsToggle.SetActive(true);
confirmItemB.SetActive(false);
ItemNameB.SetActive(false);
rotateB.SetActive(false);
nextItemB.SetActive(false);
prevItemB.SetActive(false);
PurchasedItemsB.SetActive(false);
RegularItemsB.SetActive(false);
quitSelectorB.SetActive(false);
joystick.SetActive(true);
} else {
OpenTabsToggle.SetActive(false);
if (tabsSpread) {
SpreadTabs();
}
confirmItemB.SetActive(true);
ItemNameB.SetActive(true);
nextItemB.SetActive(true);
prevItemB.SetActive(true);
ToggleBrowsing(browsingPurchased);
quitSelectorB.SetActive(true);
joystick.SetActive(false);
}
isEditing = !isEditing;
}
public void IsPlacingItem() {
//
// placeItemB.SetActive(true);
// clearItemB.SetActive(true);
// joystick.SetActive(true);
// rotateB.SetActive(true);
joystick.SetActive(false);
MovePanel.SetActive(true);
ShadowMove.SetActive(true);
PlacePanel.SetActive(true);
ShadowPlace.SetActive(true);
PlacePanel.SetActive(true);
confirmItemB.SetActive(false);
ItemNameB.SetActive(false);
nextItemB.SetActive(false);
prevItemB.SetActive(false);
quitSelectorB.SetActive(false);
PurchasedItemsB.SetActive(false);
RegularItemsB.SetActive(false);
}
public void PlacedItem() {
MovePanel.SetActive(false);
PlacePanel.SetActive(false);
ShadowMove.SetActive(false);
ShadowPlace.SetActive(false);
placeItemB.SetActive(false);
clearItemB.SetActive(false);
rotateB.SetActive(false);
ToggleEditing();
}
public void FinishedEditing() {
//
}
public void ToggleWardrobe(bool open) {
WardrobeB.SetActive(open);
}
public void ToggleCharacterChange() {
joystick.SetActive(changingCharacter);
OpenTabsToggle.SetActive(changingCharacter);
WardrobeB.SetActive(changingCharacter);
if (tabsSpread && !changingCharacter) {
SpreadTabs();
}
ConfirmSkinB.SetActive(!changingCharacter);
CancelSkinB.SetActive(!changingCharacter);
MainMenuCharacterSelect.SetActive(!changingCharacter);
RotateCharacterB.SetActive(!changingCharacter);
MainMenuCharacterBack.SetActive(!changingCharacter);
PreviousSkinB.SetActive(false);
NextSkinB.SetActive(false);
if (changingCharacter) {
SetInitialState();
}
changingCharacter = !changingCharacter;
}
public void ToggleRequestAndFriendsPanel() {
RequestsPanel.SetActive(friendsPanelOpen);
FriendsPanel.SetActive(!friendsPanelOpen);
friendsPanelOpen = !friendsPanelOpen;
}
public void AddGroupUsername() {
AddFriendB.SetActive(false);
AddFriendForm.SetActive(true);
}
public void JoinGroup() {
JoinGroupB.SetActive(false);
JoinGroupForm.SetActive(true);
}
public void HideJoinGroupForm() {
JoinGroupB.SetActive(true);
JoinGroupForm.SetActive(false);
}
public void HideInviteFriendForm() {
InviteFriendB.SetActive(true);
InviteFriendForm.SetActive(false);
}
public void LoadingInviteFriend() {
InviteFriendB.SetActive(false);
LoadingFriendInvite.SetActive(true);
}
public void ResultFriendInvite(bool success, string message) {
InviteFriendB.SetActive(false);
LoadingFriendInvite.SetActive(false);
if (success) {
SuccessFriendInviteB.SetActive(true);
} else {
ErrorFriendInviteB.transform.GetChild(1).GetChild(1).GetComponent<TMPro.TextMeshProUGUI>().text = message;
ErrorFriendInviteB.SetActive(true);
}
StartCoroutine(RevertInvite(success));
}
public void LoadingGroupCreation() {
AddFriendForm.SetActive(false);
LoadingFriendReqB.SetActive(true);
}
public void ResultGroupCreation(bool success) {
LoadingFriendReqB.SetActive(false);
if (success) {
SuccessFriendReqB.SetActive(true);
} else {
ErrorFriendReqB.SetActive(true);
}
StartCoroutine(RevertGroupCreation(success));
}
public void LoadingJoin() {
JoinGroupForm.SetActive(false);
LoadingJoinGroup.SetActive(true);
}
// refactor and make more abstract all this code
public void ResultGroupJoin(bool success) {
LoadingJoinGroup.SetActive(false);
if (success) {
SuccessJoinGroup.SetActive(true);
} else {
ErrorJoinGroup.SetActive(true);
}
StartCoroutine(RevertGroupJoin(success));
}
IEnumerator RevertGroupCreation(bool success) {
yield return new WaitForSeconds(3);
SuccessFriendReqB.SetActive(false);
ErrorFriendReqB.SetActive(false);
AddFriendB.SetActive(true);
if (success) {
GoToGroups();
}
}
IEnumerator RevertGroupJoin(bool success) {
yield return new WaitForSeconds(3);
SuccessJoinGroup.SetActive(false);
ErrorJoinGroup.SetActive(false);
JoinGroupB.SetActive(true);
if (success) {
GoToGroups();
}
}
IEnumerator RevertInvite(bool success) {
yield return new WaitForSeconds(3);
SuccessFriendInviteB.SetActive(false);
ErrorFriendInviteB.SetActive(false);
InviteFriendB.SetActive(true);
}
public void OpenGroup() {
GroupFriendsPanel.SetActive(true);
FriendsPanel.SetActive(false);
RequestsPanel.SetActive(false); // only for precaution
BackToGroupsTopTab.SetActive(true);
InGroupsTopTab.SetActive(false);
}
public void GoToRequests() {
InGroupsTopTab.SetActive(false);
InRequestsTopTab.SetActive(true);
RequestsPanel.SetActive(true);
FriendsPanel.SetActive(false);
}
public void GoToGroups() {
FriendsPanel.SetActive(true);
RequestsPanel.SetActive(false);
InRequestsTopTab.SetActive(false);
InGroupsTopTab.SetActive(true);
}
public void BackToGroups() {
// add invite to group button at top of group
BackToGroupsTopTab.SetActive(false);
InGroupsTopTab.SetActive(true);
GroupFriendsPanel.SetActive(false);
FriendsPanel.SetActive(true);
}
public void BackToCharacterselect() {
NextSkinB.SetActive(false);
PreviousSkinB.SetActive(false);
ArmPanel.SetActive(false);
TorsoPanel.SetActive(false);
FacePanel.SetActive(false);
MainMenuCharacterSelect.SetActive(true);
MainMenuCharacterBack.SetActive(true);
RotateCharacterB.SetActive(true);
BackToMainMenuCharacterSelect.SetActive(false);
CancelSkinB.SetActive(true);
ConfirmSkinB.SetActive(true);
AccessoryName.SetActive(false);
AccessoryNameShadow.SetActive(false);
NoAccesoriesButton.SetActive(false);
menuSelectors[specificType].SetActive(false);
}
public void BrowseTypeOfAccessory(string type) {
AccessoryName.SetActive(true);
AccessoryNameShadow.SetActive(true);
string mainType = type.Split('-')[0];
specificType = type.Split('-')[1];
BackToMainMenuCharacterSelect.SetActive(true);
MainMenuCharacterSelect.SetActive(false);
CancelSkinB.SetActive(false);
ConfirmSkinB.SetActive(false);
if (mainType != "Skin") {
CharacterPanels[mainType].SetActive(true);
} else {
AccessoryName.SetActive(false);
AccessoryNameShadow.SetActive(false);
MainMenuCharacterBack.SetActive(false);
}
BrowseSpecificAccessory(specificType);
}
public void BrowseSpecificAccessory(string type) {
menuSelectors[specificType].SetActive(false);
menuSelectors[type].SetActive(true);
NoAccesoriesButton.SetActive(false);
specificType = type;
NextSkinB.SetActive(true);
PreviousSkinB.SetActive(true);
CharacterChange.GetComponent<CharacterChange>().SetBrowsingType(type);
}
}
}