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build-nacl.sh
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build-nacl.sh
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#!/bin/bash
# Build script to build all components for Native Client.
#
# By default this script will build the 'all' target in
# both debug and release configurations. Pass "clean" to
# clean all configuration.
#
# Before running this script you need to set NACL_SDK_ROOT
# and add the NaCl compiler bin folder to your path.
#
# There are several libraries from naclports that are
# prerequisite for building cocos2dx on NaCl. These ship
# with recent versions of the NaCl SDK or you can build
# them yourself by checking out naclports and running:
# $ make png tiff freetype xml2 freealut jpeg vorbis ogg
if [ -z "$NACL_SDK_ROOT" ]; then
echo "Please set \$NACL_SDK_ROOT"
exit 1
fi
SCRIPT_DIR=$(dirname ${BASH_SOURCE})
OUTPUT_DEBUG=lib/nacl/Debug/
OUTPUT_RELEASE=lib/nacl/Release/
set -e
set -x
cd $SCRIPT_DIR
mkdir -p $OUTPUT_DEBUG
mkdir -p $OUTPUT_RELEASE
export MAKEFLAGS="-j10 PLATFORM=nacl"
make NACL_ARCH=x86_64 DEBUG=1 $*
make NACL_ARCH=x86_64 DEBUG=0 $*
make NACL_ARCH=i686 DEBUG=1 $*
make NACL_ARCH=i686 DEBUG=0 $*
if [ "${NACL_GLIBC:-}" != "1" ]; then
make NACL_ARCH=arm DEBUG=1 $*
make NACL_ARCH=arm DEBUG=0 $*
fi