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Dual Quaternion Skinning #135

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electrocnic
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@electrocnic electrocnic changed the title Implement dual quaternions skinning. Dual Quaternion Skinning Jan 9, 2022
…l quat shader code with code from a different source (https://github.com/pmbittner/OptimisedCentresOfRotationSkinning). The artifacts are gone. (Went through hours of debugging using RenderDoc and debug printfs, still did not find the reason why the old code would produce artifacts. Just found that it would occur in dualquat_add where the dot product is smaller than 0. However, could not fix it. Exchanging the code fixed it, but that part remained. This means that the miscalculation happened somewhere earlier. Also it must happen in the shader code and not in the cpp code, else this exchange would not have fixed it.
@johannesugb
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Please beware of issue #100 !
I really hope that this is not a problem here (after having read your commit message).

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