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planet.h
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planet.h
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/*******************************************************************************************
** Author: Chris Spravka
** Date: 15 OCT 2018
** Description: planet level header file
*******************************************************************************************/
#ifndef PLANET_H
#define PLANET_H
#include <stdlib.h>
#include <ncurses.h>
#include <string.h>
#include <arpa/inet.h>
#include "interfaces.h"
void initPlanetBG(struct gameState * state, struct library * lib, struct levelData * level);
void transitionPlanetBG(struct gameState * state, struct library * lib, struct levelData * level);
void swapSkyMotif(struct gameState * state, struct library * lib);
void genPlanetBG(struct gameState * state, struct library * lib, struct levelData * level);
void planetLevel(struct gameState * state, struct library * lib, struct levelData * level);
void setMaxHeight(struct levelData * level, struct gameState * state) ;
#endif