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index.html
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<!-- Edited: https://plus.google.com/113862800338869870683/posts/QcFk5HrWran -->
<!DOCTYPE html>
<html
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width,user-scalable=no,minimum-scale=1.0,maximum-scale=1.0">
<title>kim seul gi</title>
<style type="text/css">
html, body { height: 100%; }
body { background: #000 url('mosaic.png') repeat; margin: 0; font-family: NanumGothic, sans-serif; overflow: hidden; }
.card { width: 240px; height: 280px; box-shadow: 0 0 20px rgba(0,255,255,0.5); border: 1px solid rgba(127,255,255,0.25); cursor: default; background-color: rgba(0,127,127,0.3); }
.card:hover { box-shadow: 0 0 20px rgba(0,255,255,0.75); border: 1px solid rgba(127,255,255,0.75); }
.card .number { position: absolute; top: 20px; right: 20px; font-size: 20px; color: rgba(127,255,255,0.75); }
.card .sprite { position: absolute; top: 40px; width: 100%; text-align: center; }
.card .sprite img { width: 180px; height: 180px; opacity: 0.7; filter: alpha(opacity=70); }
.card .name { position: absolute; top: 225px; width: 100%; font-size: 18px; text-align: center; color: rgba(127,255,255,0.75); }
#menu { position: absolute; bottom: 20px; width: 100%; text-align: center; }
button { color: rgba(127,255,255,0.75); background: transparent; outline: 1px solid rgba(127,255,255,0.75); border: 0; padding: 5px 10px; cursor: pointer; }
button:hover { background-color: rgba(0,255,255,0.5); }
button:active { color: #000; background-color: rgba(0,255,255,0.75); }
</style>
<script type="text/javascript" src="three.min.js"></script>
<script type="text/javascript" src="tween.min.js"></script>
<script type="text/javascript" src="trackball.controls.js"></script>
<script type="text/javascript" src="css3d.renderer.js"></script>
<script type="text/javascript" src="buzz.js"></script>
</head>
<body>
<div id="container"></div>
<div id="menu">
<button id="table">평면</button>
<button id="sphere">구</button>
<button id="helix">나선</button>
<button id="grid">그리드</button>
<button>드래그 : 회전 / 휠스크롤 : 확대 및 축소</button>
</div>
<div id="timer"></div>
<script type="text/javascript">
var mySound = new buzz.sound( "happy", {
formats: [ "mp3" ]
});
mySound.play()
.fadeIn()
.loop()
.bind( "timeupdate", function() {
var timer = buzz.toTimer( this.getTime() );
document.getElementById( "timer" ).innerHTML = timer;
});
var photo = [
['01', '청순한 폽'],
['02', '상추를 기다리는 폽'],
['03', '침대 밑에 누운 폽'],
['04', '운동장에서 산책 하다 쉬는 폽'],
['05', '#selfie'],
['06', '바닥에선 자지 않는 '],
];
var camera, scene, renderer;
var controls;
var objects = [];
var targets = { table: [], sphere: [], helix: [], grid: [] };
init();
animate();
function init() {
camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 5000 );
camera.position.z = 1800;
scene = new THREE.Scene();
for ( var i = 0; i < photo.length; i ++ ) {
var element = document.createElement( 'div' );
element.className = 'card';
//var number = document.createElement( 'div' );
//number.className = 'number';
//number.textContent = '#' + ('00' + (i+1)).slice(-3);
//element.appendChild( number );
var sprite = document.createElement( 'div' );
sprite.className = 'sprite';
sprite.innerHTML = '<img src="img/' + photo[ i ][ 0 ] + '.jpg">';
element.appendChild( sprite );
var name = document.createElement( 'div' );
name.className = 'name';
name.textContent = photo[ i ][ 1 ];
element.appendChild( name );
var object = new THREE.CSS3DObject( element );
object.position.x = Math.random() * 4000 - 2000;
object.position.y = Math.random() * 4000 - 2000;
object.position.z = Math.random() * 4000 - 2000;
scene.add( object );
objects.push( object );
}
//table
for ( var i = 0; i < objects.length; i ++ ) {
var object = new THREE.Object3D();
object.position.x = ( (i % 6) * 260 ) - 260 * 3;
object.position.y = - ( Math.floor(i / 6) * 300 ) + 600;
targets.table.push( object );
}
//sphere
var vector = new THREE.Vector3();
for ( var i = 0, l = objects.length; i < l; i ++ ) {
var phi = Math.acos( -1 + ( 2 * i ) / l );
var theta = Math.sqrt( l * Math.PI ) * phi;
var object = new THREE.Object3D();
object.position.x = 1000 * Math.cos( theta ) * Math.sin( phi );
object.position.y = 1000 * Math.sin( theta ) * Math.sin( phi );
object.position.z = 1000 * Math.cos( phi );
vector.copy( object.position ).multiplyScalar( 2 );
object.lookAt( vector );
targets.sphere.push( object );
}
//helix
var vector = new THREE.Vector3();
for ( var i = 0, l = objects.length; i < l; i ++ ) {
var phi = i * 0.175 + Math.PI;
var object = new THREE.Object3D();
object.position.x = 1300 * Math.sin( phi );
object.position.y = - ( i * 8 );
object.position.z = 1300 * Math.cos( phi );
vector.copy( object.position );
vector.x *= 2;
vector.z *= 2;
object.lookAt( vector );
targets.helix.push( object );
}
//grid
for ( var i = 0; i < objects.length; i ++ ) {
var object = objects[ i ];
var object = new THREE.Object3D();
object.position.x = ( ( i % 3 ) * 400 ) - 800;
object.position.y = ( - ( Math.floor( i / 3 ) % 3 ) * 400 ) + 800;
object.position.z = ( Math.floor( i / 9 ) ) * 1000 - 2000;
targets.grid.push( object );
}
renderer = new THREE.CSS3DRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.domElement.style.position = 'absolute';
document.getElementById( 'container' ).appendChild( renderer.domElement );
controls = new THREE.TrackballControls(camera, renderer.domElement);
controls.rotateSpeed = 0.5;
controls.addEventListener('change', render);
document.getElementById('table').addEventListener('click', function (event) { transform( targets.table, 2000 ); }, false);
document.getElementById('sphere').addEventListener('click', function (event) { transform( targets.sphere, 2000 ); }, false);
document.getElementById('helix').addEventListener('click', function (event) { transform( targets.helix, 2000 ); }, false);
transform( targets.sphere, 5000 );
document.getElementById('grid').addEventListener('click', function (event) { transform( targets.grid, 2000 ); }, false);
window.addEventListener('resize', onWindowResize, false);
}
function transform( targets, duration ) {
TWEEN.removeAll();
for ( var i = 0; i < objects.length; i ++ ) {
var object = objects[ i ];
var target = targets[ i ];
new TWEEN.Tween( object.position )
.to( { x: target.position.x, y: target.position.y, z: target.position.z }, Math.random() * duration + duration )
.easing( TWEEN.Easing.Exponential.InOut )
.start();
new TWEEN.Tween( object.rotation )
.to( { x: target.rotation.x, y: target.rotation.y, z: target.rotation.z }, Math.random() * duration + duration )
.easing( TWEEN.Easing.Exponential.InOut )
.start();
}
new TWEEN.Tween(this)
.to( {}, duration * 2 )
.onUpdate(render)
.start();
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
function animate() {
requestAnimationFrame( animate );
TWEEN.update();
controls.update();
}
function render() {
renderer.render( scene, camera );
}
</script>
</body>
</html>