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My project is designed with unity build methodology, meaning that everything gets compiled from a single source file. This seems to break crabviz. Example from "Extension Host" log when I try to parse my project folder:
2024-03-01 18:38:52.317 [error] Error: [UriError]: Scheme contains illegal characters.
at v (d:\Programs\Microsoft VS Code\resources\app\out\vs\workbench\api\node\extensionHostProcess.js:96:31508)
at new k (d:\Programs\Microsoft VS Code\resources\app\out\vs\workbench\api\node\extensionHostProcess.js:96:32708)
at w (d:\Programs\Microsoft VS Code\resources\app\out\vs\workbench\api\node\extensionHostProcess.js:96:34346)
at k.parse (d:\Programs\Microsoft VS Code\resources\app\out\vs\workbench\api\node\extensionHostProcess.js:96:33200)
at e.FileClassifier.classifyFilesInDirectory (c:\Users\conra\.vscode\extensions\chanhx.crabviz-0.3.2\dist\extension.js:1:107033)
at async e.FileClassifier.classifyFilesByLanguage (c:\Users\conra\.vscode\extensions\chanhx.crabviz-0.3.2\dist\extension.js:1:106556) crabviz.generateCallGraph {"value":"chanhx.crabviz","_lower":"chanhx.crabviz"}
It seems the project just supports Windows, but I don't have access to a Windows machine for the time being, will look into this issue later this month.
chanhx
changed the title
Support for non self-contained files
Path error in Windows
Mar 18, 2024
My project is designed with unity build methodology, meaning that everything gets compiled from a single source file. This seems to break crabviz. Example from "Extension Host" log when I try to parse my project folder:
My compile_commands.json:
And here's the project: Project. Simply try to parase the
code/
directory to reproduce.The text was updated successfully, but these errors were encountered: