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When looking at big spaghetti and trying to get a macro look at stuff, the zillion variables fill up the screen
if we zoom in a lot
I'd love to be able to hide these, globally, and just see 2 functions for this part of the program
I get it, rust lets you do some funny stuff, type inside function inside type inside function, and we're going to miss out on some arrows if we just kill all the children - maybe those arrows could be transferred into the top-level item.
and this spaghetti could be a whole lot denser if we could hide all those white boxes with variables
Sorry for the late reply.
RA is updated to show all the variables inside functions now, and I didn’t set a rule to filter them out before, so the call graph is full of variables. Thanks for reporting this problem, I’ll update the rules to filter out all the unnecessary symbols.
When looking at big spaghetti and trying to get a macro look at stuff, the zillion variables fill up the screen
if we zoom in a lot
I'd love to be able to hide these, globally, and just see 2 functions for this part of the program
I get it, rust lets you do some funny stuff, type inside function inside type inside function, and we're going to miss out on some arrows if we just kill all the children - maybe those arrows could be transferred into the top-level item.
and this spaghetti could be a whole lot denser if we could hide all those white boxes with variables
Here are the sources to reproduce the above:
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