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I've tried looking into this issue a while back and this seems to be a tradeoff when using generics to implement events via ScriptableObject. That is, if you use:
I've created a new issue #17 which should address this by adding a custom way of searching for these assets. This will be done after the v2.1.0 release which will have a lot of cool features!
Can not search scriptable event in listener and i have to drag the scriptable event from project directory every times.
Unity Version: 2020.3.22f1
By the way. It's a great library and i use it for my project deeply.
hope it gets better and better
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