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ShadingModeAndStyleController.py
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# -*- coding: utf8 -*-
# written by charlie robin / charlierobin.com / 2017
import c4d, ControllerWithLevels, os
SDISPLAYMODE = "SDISPLAYMODE"
WDISPLAYMODE = "WDISPLAYMODE"
DISTANCES = ControllerWithLevels.DISTANCES
class ShadingModeAndStyleController( ControllerWithLevels.ControllerWithLevels ):
PLUGIN_NAME = "Shading Mode and Style Controller"
PLUGIN_ID = 1039368
def __init__( self ):
super( ShadingModeAndStyleController, self ).__init__()
self.InitParameter( SDISPLAYMODE, ControllerWithLevels.TYPE_LONG )
self.InitParameter( WDISPLAYMODE, ControllerWithLevels.TYPE_LONG )
self.InitParameter( DISTANCES, ControllerWithLevels.TYPE_FLOAT32 )
def Init( self, node ):
result = super( ShadingModeAndStyleController, self ).Init( node )
node[ c4d.SMALL_FAR_AWAY_SHADING_MODE_CONTROLLER_SDISPLAYMODE_DEFAULT ] = c4d.SMALL_FAR_AWAY_SHADING_MODE_CONTROLLER_SDISPLAYMODE_GOURAUD_SHADING
node[ c4d.SMALL_FAR_AWAY_SHADING_MODE_CONTROLLER_WDISPLAYMODE_DEFAULT ] = c4d.SMALL_FAR_AWAY_SHADING_MODE_CONTROLLER_WDISPLAYMODE_WIRE
# TODO ... some smarter stuff on add to object?
# eg: look for another tag, if tracking object defined take it (saves user a little time)
return True
def AppendNew( self, counter ):
self.parameterArrays[ SDISPLAYMODE ].append( c4d.SMALL_FAR_AWAY_SHADING_MODE_CONTROLLER_SDISPLAYMODE_GOURAUD_SHADING )
self.parameterArrays[ WDISPLAYMODE ].append( c4d.SMALL_FAR_AWAY_SHADING_MODE_CONTROLLER_WDISPLAYMODE_WIRE )
def PopupSDISPLAYMODE( self ):
bc = c4d.GetCustomDatatypeDefault( c4d.DTYPE_LONG )
bc.SetInt32( c4d.DESC_CUSTOMGUI, c4d.CUSTOMGUI_CYCLE )
bc.SetInt32( c4d.DESC_MIN, 0 )
bc.SetInt32( c4d.DESC_MAX, 7 )
cycle = c4d.BaseContainer()
cycle.SetString( c4d.SMALL_FAR_AWAY_SHADING_MODE_CONTROLLER_SDISPLAYMODE_GOURAUD_SHADING, "Gouraud Shading" )
cycle.SetString( c4d.SMALL_FAR_AWAY_SHADING_MODE_CONTROLLER_SDISPLAYMODE_GOURAUD_SHADING_LINES, "Gouraud Shading (Lines)" )
cycle.SetString( c4d.SMALL_FAR_AWAY_SHADING_MODE_CONTROLLER_SDISPLAYMODE_QUICK_SHADING, "Quick Shading" )
cycle.SetString( c4d.SMALL_FAR_AWAY_SHADING_MODE_CONTROLLER_SDISPLAYMODE_QUICK_SHADING_LINES, "Quick Shading (Lines)" )
cycle.SetString( c4d.SMALL_FAR_AWAY_SHADING_MODE_CONTROLLER_SDISPLAYMODE_CONSTANT_SHADING, "Constant Shading" )
cycle.SetString( c4d.SMALL_FAR_AWAY_SHADING_MODE_CONTROLLER_SDISPLAYMODE_CONSTANT_SHADING_LINES, "Constant Shading (Lines)" )
cycle.SetString( c4d.SMALL_FAR_AWAY_SHADING_MODE_CONTROLLER_SDISPLAYMODE_HIDDEN, "Hidden Line" )
cycle.SetString( c4d.SMALL_FAR_AWAY_SHADING_MODE_CONTROLLER_SDISPLAYMODE_LINES, "Lines" )
bc.SetContainer( c4d.DESC_CYCLE, cycle )
return bc
def PopupWDISPLAYMODE( self ):
bc = c4d.GetCustomDatatypeDefault( c4d.DTYPE_LONG )
bc.SetInt32( c4d.DESC_CUSTOMGUI, c4d.CUSTOMGUI_CYCLE )
bc.SetInt32( c4d.DESC_MIN, 0 )
bc.SetInt32( c4d.DESC_MAX, 3 )
cycle = c4d.BaseContainer()
cycle.SetString( c4d.SMALL_FAR_AWAY_SHADING_MODE_CONTROLLER_WDISPLAYMODE_WIRE, "Wireframe" )
cycle.SetString( c4d.SMALL_FAR_AWAY_SHADING_MODE_CONTROLLER_WDISPLAYMODE_ISOPARM, "Isoparms" )
cycle.SetString( c4d.SMALL_FAR_AWAY_SHADING_MODE_CONTROLLER_WDISPLAYMODE_BOX, "Box" )
cycle.SetString( c4d.SMALL_FAR_AWAY_SHADING_MODE_CONTROLLER_WDISPLAYMODE_SKELETON, "Skeleton" )
bc.SetContainer( c4d.DESC_CYCLE, cycle )
return bc
def DescriptionItemsBeforeDistance( self, node, description, singleID, groupID, newParameterID, index ):
# SDISPLAYMODE POPUP MENU
newID = newParameterID
newParameterID = newParameterID + 1
self.parameterIDArrays[ SDISPLAYMODE ].append( newID )
descid = c4d.DescID( c4d.DescLevel( newID, c4d.DTYPE_LONG, node.GetType() ) )
addParameter = singleID is None
if not addParameter: addParameter = descid.IsPartOf( singleID )[ 0 ]
if addParameter:
bc = self.PopupSDISPLAYMODE()
bc.SetString( c4d.DESC_NAME, "SDISPLAYMODE " + str( index + 1 ) )
bc.SetString( c4d.DESC_SHORT_NAME, "Shading Mode" )
description.SetParameter( descid, bc, groupID )
# WDISPLAYMODE POPUP MENU
newID = newParameterID
newParameterID = newParameterID + 1
self.parameterIDArrays[ WDISPLAYMODE ].append( newID )
descid = c4d.DescID( c4d.DescLevel( newID, c4d.DTYPE_LONG, node.GetType() ) )
addParameter = singleID is None
if not addParameter: addParameter = descid.IsPartOf( singleID )[ 0 ]
if addParameter:
bc = self.PopupWDISPLAYMODE()
bc.SetString( c4d.DESC_NAME, "WDISPLAYMODE " + str( index + 1 ) )
bc.SetString( c4d.DESC_SHORT_NAME, "Style" )
description.SetParameter( descid, bc, groupID )
return newParameterID
def Execute( self, tag, doc, object, bt, priority, flags ):
result = super( ShadingModeAndStyleController, self ).Execute( tag, doc, object, bt, priority, flags )
if result != c4d.EXECUTIONRESULT_OK: return c4d.EXECUTIONRESULT_OK
if self.NumberOfLevels() == 0: self.MessageToUser( tag, "No levels specified" )
SDISPLAYMODE_final = tag[ c4d.SMALL_FAR_AWAY_SHADING_MODE_CONTROLLER_SDISPLAYMODE_DEFAULT ]
WDISPLAYMODE_final = tag[ c4d.SMALL_FAR_AWAY_SHADING_MODE_CONTROLLER_WDISPLAYMODE_DEFAULT ]
level = self.GetLevel()
if level > -1:
SDISPLAYMODE_final = self.parameterArrays[ SDISPLAYMODE ][ level ]
WDISPLAYMODE_final = self.parameterArrays[ WDISPLAYMODE ][ level ]
displayTag = self.GetFirstTagOfType( object, c4d.Tdisplay )
if displayTag is None:
# self.MessageToUser( tag, "This tag only works when applied to an object with a Display tag on it" )
doc.StartUndo()
object.MakeTag(c4d.Tdisplay)
displayTag = self.GetFirstTagOfType( object, c4d.Tdisplay )
displayTag[ c4d.DISPLAYTAG_AFFECT_DISPLAYMODE ] = True
c4d.EventAdd()
doc.EndUndo()
else:
if not displayTag[ c4d.DISPLAYTAG_AFFECT_DISPLAYMODE ]:
self.MessageToUser( tag, "The Display tag does not have “Use Shading Mode/Style” enabled – you won’t see anything unless you turn this on" )
displayTag[c4d.DISPLAYTAG_SDISPLAYMODE] = SDISPLAYMODE_final
displayTag[c4d.DISPLAYTAG_WDISPLAYMODE] = WDISPLAYMODE_final
return c4d.EXECUTIONRESULT_OK