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release.yml
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name: Release
on:
push:
# Also run on pushes to the main branch so that we can keep the llvm and sccache
# caches filled in a scope available to everyone
branches:
- master
paths-ignore:
- "docs/**"
- "LICENCE"
- "CONTRIBUTION.md"
- "README.md"
tags:
- "v*"
jobs:
release:
strategy:
matrix:
os: [linux, macos, windows]
config: [releaseWithDebugInfo]
platform: [x86_64, aarch64]
test-category: [smoke]
include:
- { os: linux, runs-on: ubuntu-20.04, compiler: gcc }
- { os: windows, runs-on: windows-latest, compiler: cl }
- { os: macos, runs-on: macos-latest, compiler: clang }
- { build-slang-llvm: false }
- { os: linux, platform: x86_64, build-slang-llvm: true }
- { os: windows, platform: x86_64, build-slang-llvm: true }
- { os: macos, platform: aarch64, build-slang-llvm: true }
fail-fast: false
runs-on: ${{ matrix.runs-on }}
container: ${{ matrix.image || '' }}
defaults:
run:
shell: bash
steps:
- uses: actions/checkout@v4
with:
submodules: "recursive"
fetch-depth: "0"
- name: Setup
uses: ./.github/actions/common-setup
with:
os: ${{matrix.os}}
compiler: ${{matrix.compiler}}
platform: ${{matrix.platform}}
config: ${{matrix.config}}
build-llvm: ${{matrix.build-slang-llvm}}
- name: Build slang generators
run: |
cmake --workflow --preset generators --fresh
mkdir build-platform-generators
cmake --install build --config Release --component generators --prefix build-platform-generators
- name: Change dev tools to host arch (windows)
uses: ilammy/msvc-dev-cmd@v1
with:
arch: ${{matrix.platform == 'aarch64' && 'amd64_arm64' || 'amd64'}}
sdk: "10.0.19041.0"
- name: Change dev tools to host arch (linux and macos)
run: |
if [[ "${{matrix.os}}" == linux* && "${{matrix.platform}}" == "aarch64" && "$(uname -m)" != "aarch64" ]]; then
export CC=aarch64-linux-gnu-gcc
export CXX=aarch64-linux-gnu-g++
fi
CMAKE_OSX_ARCHITECTURES="${{matrix.platform}}"
CMAKE_OSX_ARCHITECTURES=${CMAKE_OSX_ARCHITECTURES//aarch64/arm64}
echo "CC=$CC" >> "$GITHUB_ENV"
echo "CXX=$CXX" >> "$GITHUB_ENV"
echo "CMAKE_OSX_ARCHITECTURES=$CMAKE_OSX_ARCHITECTURES" >> "$GITHUB_ENV"
- name: Build Slang
run: |
if [[ "${{ matrix.os }}" == "windows" && "${{ matrix.config }}" != "release" && "${{ matrix.config }}" != "releaseWithDebugInfo" ]]; then
echo "Please see ci.yml for the steps to make non-release builds work on Windows" >&2
exit 1
fi
cmake --preset default --fresh \
-DSLANG_GENERATORS_PATH=build-platform-generators/bin \
-DSLANG_ENABLE_EXAMPLES=OFF \
"-DSLANG_SLANG_LLVM_FLAVOR=$(
[[ "${{matrix.build-slang-llvm}}" = "true" ]] && echo "USE_SYSTEM_LLVM" || echo "DISABLE")"
cmake --build --preset "${{matrix.config}}"
- name: Sign and notarize binaries
if: matrix.os == 'macos' && startsWith(github.ref, 'refs/tags/v')
id: notarize
env:
BUILD_CERTIFICATE_BASE64: ${{ secrets.BUILD_CERTIFICATE_BASE64 }}
P12_PASSWORD: ${{ secrets.P12_PASSWORD }}
KEYCHAIN_PASSWORD: ${{ secrets.KEYCHAIN_PASSWORD }}
IDENTITY_ID: d6ada82a113e4204aaad914e1013e9548ffd30d0
AC_PASSWORD: ${{secrets.APPLE_ID_PASSWORD}}
AC_PROVIDER: ${{secrets.APPLE_ID_PPOVIDER}}
AC_USERNAME: ${{secrets.APPLE_ID_USERNAME}}
run: |
brew install Bearer/tap/gon
security find-identity -v
brew install coreutils
# create variables
CERTIFICATE_PATH=$RUNNER_TEMP/build_certificate.p12
KEYCHAIN_PATH=$RUNNER_TEMP/app-signing.keychain-db
# import certificate and provisioning profile from secrets
echo -n "$BUILD_CERTIFICATE_BASE64" | base64 --decode --output "$CERTIFICATE_PATH"
# create temporary keychain
security create-keychain -p "$KEYCHAIN_PASSWORD" "$KEYCHAIN_PATH"
security set-keychain-settings -lut 21600 "$KEYCHAIN_PATH"
security unlock-keychain -p "$KEYCHAIN_PASSWORD" "$KEYCHAIN_PATH"
# import certificate to keychain
security import "$CERTIFICATE_PATH" -P "$P12_PASSWORD" -A -t cert -f pkcs12 -k "$KEYCHAIN_PATH"
security list-keychain -d user -s "$KEYCHAIN_PATH"
security set-key-partition-list -S apple-tool:,apple:,codesign: -s -k "${KEYCHAIN_PASSWORD}" "$KEYCHAIN_PATH"
binaries=(
"${lib_dir}/libslang.dylib"
"${lib_dir}/libslang-rt.dylib"
"${lib_dir}/libslang-glslang.dylib"
"${lib_dir}/libslang-llvm.dylib"
"${lib_dir}/libgfx.dylib"
"${bin_dir}/slangd"
"${bin_dir}/slangc"
)
for b in "${binaries[@]}"; do
if [[ -f "$b" ]]; then
echo "Signing binary '$b'..."
/usr/bin/codesign --force --options runtime -s "${IDENTITY_ID}" "$b" -v
7z a "slang-macos-dist.zip" "$b"
fi
done
timeout 1000 gon ./extras/macos-notarize.json
cp slang-macos-dist.zip "slang-macos-dist-${{matrix.platform}}.zip"
echo "SLANG_NOTARIZED_DIST=slang-macos-dist-${{matrix.platform}}.zip" >> "$GITHUB_OUTPUT"
- name: Package Slang
id: package
run: |
# For the release, also generate a tar.gz file
cpack --preset "$config" -G ZIP
cpack --preset "$config" -G TGZ
triggering_ref=${{ github.ref_name }}
base=slang-${triggering_ref#v}-${{matrix.os}}-${{matrix.platform}}
mv "$(pwd)/build/dist-${config}/slang.zip" "${base}.zip"
echo "SLANG_BINARY_ARCHIVE_ZIP=${base}.zip" >> "$GITHUB_OUTPUT"
mv "$(pwd)/build/dist-${config}/slang.tar.gz" "${base}.tar.gz"
echo "SLANG_BINARY_ARCHIVE_TAR=${base}.tar.gz" >> "$GITHUB_OUTPUT"
# For some reason, the binaries packed by cpack for macos is modified
# by cpack and considered damanged by macos. For now we workaround this
# by repacking all the binaries into the release package.
if [[ "${{ matrix.os }}" == "macos" ]]; then
mkdir ./ttmp
unzip "${base}.zip" -d ./ttmp
/bin/cp -rf build/$cmake_config/bin/* ./ttmp/bin/
/bin/cp -rf build/$cmake_config/lib/* ./ttmp/lib/
rm ${base}.zip
rm ${base}.tar.gz
cd ./ttmp
7z a ../${base}.zip .
tar -czvf ../${base}.tar.gz .
cd ../
fi
- name: File check
run: |
find "build/dist-$config" -print0 ! -iname '*.md' ! -iname '*.h' -type f | xargs -0 file
- name: UploadBinary
uses: softprops/action-gh-release@v1
if: startsWith(github.ref, 'refs/tags/v')
with:
draft: contains(github.ref, 'draft')
prerelease: contains(github.ref, 'draft')
files: |
${{ steps.package.outputs.SLANG_BINARY_ARCHIVE_ZIP }}
${{ steps.package.outputs.SLANG_BINARY_ARCHIVE_TAR }}
${{ steps.notarize.outputs.SLANG_NOTARIZED_DIST }}
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
- name: Checkout stdlib reference
if: matrix.os == 'windows' && matrix.platform == 'x86_64'
uses: actions/checkout@v4
with:
repository: shader-slang/stdlib-reference
path: docs/stdlib-reference/
token: ${{ secrets.UPDATE_STDLIB_REFERENCE_PAT }}
- name: Update stdlib reference
if: matrix.os == 'windows' && matrix.platform == 'x86_64'
shell: powershell
run: |
cd docs/
ls
& ".\build_reference.ps1"
env:
GITHUB_TOKEN: ${{ secrets.UPDATE_STDLIB_REFERENCE_PAT }}