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CMakeLists.txt
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cmake_minimum_required(VERSION 3.6)
####################################################################
# general setup
####################################################################
# IsXcodeとIsMSVCを有効にする
message("Generator: ${CMAKE_GENERATOR}")
if(${CMAKE_GENERATOR} STREQUAL "Xcode")
set(IsXcode "1")
elseif(${CMAKE_GENERATOR} MATCHES "^Visual Studio .*")
set(IsMSVC "1")
endif()
# GeneratorがVisual Studioの場合、Win64指定されているかどうかでプラットフォーム指定を分岐
# Xcodeでは常にx64を指定する
if(IsMSVC)
if(${CMAKE_GENERATOR} MATCHES "Win64$")
set(PLATFORM "x64")
set(Isx64 "1")
else()
set(PLATFORM "x86")
set(Isx86 "1")
endif()
elseif(IsXcode)
set(Isx64 "1")
set(PLATFORM "x64")
endif()
if(NOT DEFINED CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE "Debug")
endif()
####################################################################
# configure project
####################################################################
project("Vst3HostDemo")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++17 -Werror=return-type")
string(TOLOWER ${CMAKE_BUILD_TYPE} LOWER_CONFIG_NAME)
string(TOUPPER ${CMAKE_BUILD_TYPE} UPPER_CONFIG_NAME)
string(SUBSTRING ${UPPER_CONFIG_NAME} 0 1 TMP1)
string(SUBSTRING ${LOWER_CONFIG_NAME} 1 -1 TMP2)
string(CONCAT CAPITAL_CONFIG_NAME ${TMP1} ${TMP2})
set(BUILD_DIR_NAME "build_${LOWER_CONFIG_NAME}")
if(${LOWER_CONFIG_NAME} STREQUAL "debug")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -D_DEBUG")
else()
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -D_NDEBUG")
endif()
find_program(WX_CONFIG "wx-config" HINTS "./ext/wxWidgets/${BUILD_DIR_NAME}/install/bin" NO_DEFAULT_PATH)
message("WX_CONFIG_PATH: ${WX_CONFIG}")
execute_process(COMMAND ${WX_CONFIG} "--cxxflags" OUTPUT_VARIABLE WX_CXX_FLAGS)
execute_process(COMMAND ${WX_CONFIG} "--libs base,core" OUTPUT_VARIABLE WX_LIB_FLAGS)
message("WX_CXX_FLAGS ${WX_CXX_FLAGS}")
message("WX_LIB_FLAGS ${WX_LIB_FLAGS}")
set(CMAKE_CXX_FLAGS "-DHAVE_TYPE_TRAITS=1 ${WX_CXX_FLAGS} ${CMAKE_CXX_FLAGS} -std=c++17 -Werror=return-type -stdlib=libc++")
set(CMAKE_EXE_LINKER_FLAGS "${WX_LIB_FLAGS} ${CMAKE_EXE_LINKER_FLAGS}")
find_library(PORTAUDIO_LIB "libportaudio.a" PATHS "./ext/portaudio/${BUILD_DIR_NAME}/install/lib" NO_DEFAULT_PATH)
find_library(PROTOBUF_LIB "protobuf" PATHS "./ext/protobuf/${BUILD_DIR_NAME}/install/lib" NO_DEFAULT_PATH)
find_library(FMT_LIB NAMES "fmt" "fmtd" PATHS "./ext/fmt/${BUILD_DIR_NAME}/install/lib" NO_DEFAULT_PATH)
find_library(VST3_SDK_LIB "sdk" PATHS "./ext/vst3sdk/${BUILD_DIR_NAME}/lib/${CAPITAL_CONFIG_NAME}" NO_DEFAULT_PATH)
find_library(VST3_BASE_LIB "base" PATHS "./ext/vst3sdk/${BUILD_DIR_NAME}/lib/${CAPITAL_CONFIG_NAME}" NO_DEFAULT_PATH)
find_library(RTMIDI_LIB "rtmidi_static" PATHS "./ext/rtmidi/${BUILD_DIR_NAME}/install/lib" NO_DEFAULT_PATH)
find_library(JACK_LIB jack)
list(APPEND LINKLIBS
${VST3_SDK_LIB}
${VST3_BASE_LIB}
${PORTAUDIO_LIB}
${PROTOBUF_LIB}
${FMT_LIB}
${RTMIDI_LIB}
)
if(JACK_LIB)
list(APPEND LINKLIBS ${JACK_LIB})
endif()
# set source directories
set(SOURCE_DIR_LIST
"./Vst3HostDemo"
"./schema/cpp"
)
# set target extension list
set(TARGET_EXTENSION_LIST "*.c" "*.cc" "*.cpp" "*.h" "*.hpp")
if(IsXcode)
list(APPEND TARGET_EXTENSION_LIST "*.mm")
endif()
# set the root directory of the source file tree in IDE
set(BASE_DIR "./Vst3HostDemo")
get_filename_component(BASE_DIR "${BASE_DIR}" ABSOLUTE)
foreach(DIR ${SOURCE_DIR_LIST})
set(PATTERNS "")
foreach(EXT ${TARGET_EXTENSION_LIST})
list(APPEND PATTERNS "${DIR}/${EXT}")
endforeach()
file(GLOB_RECURSE FILES ${PATTERNS})
# Define SourceGroup reflecting filesystem hierarchy.
foreach(FILE_PATH ${FILES})
get_filename_component(ABS_PATH "${FILE_PATH}" ABSOLUTE)
get_filename_component(DIR "${ABS_PATH}" DIRECTORY)
file(RELATIVE_PATH GROUP_NAME "${BASE_DIR}" "${DIR}")
string(REPLACE "/" "\\" GROUP_NAME "${GROUP_NAME}")
source_group("${GROUP_NAME}" FILES "${ABS_PATH}")
list(APPEND SOURCE_FILES "${ABS_PATH}")
endforeach()
endforeach()
message("Files ${SOURCE_FILES}")
if(IsXcode)
add_executable(${PROJECT_NAME} MACOSX_BUNDLE ${SOURCE_FILES})
endif()
set(OSX_RESOURCE_DIR "./data")
if(IsXcode)
get_filename_component(RESOURCE_DIR ${OSX_RESOURCE_DIR} ABSOLUTE)
file(GLOB_RECURSE RESOURCE_FILES "${RESOURCE_DIR}/*")
# 階層構造を保持したままResourceディレクトリ以下に配置されるように設定する
foreach(RESOURCE_FILE ${RESOURCE_FILES})
get_filename_component(FILENAME ${RESOURCE_FILE} NAME)
if(${FILENAME} STREQUAL ".DS_Store")
continue()
endif()
get_filename_component(DIR ${RESOURCE_FILE} DIRECTORY)
string(REGEX REPLACE "^${RESOURCE_DIR}" "" DIR_IN_RESOURCE ${DIR})
target_sources(${PROJECT_NAME} PRIVATE ${RESOURCE_FILE})
set_source_files_properties(${RESOURCE_FILE} PROPERTIES MACOSX_PACKAGE_LOCATION "Resources${DIR_IN_RESOURCE}")
string(REPLACE "/" "\\" GROUP_NAME "Resources${DIR_IN_RESOURCE}")
source_group(${GROUP_NAME} FILES "${RESOURCE_FILE}")
endforeach()
endif()
set_target_properties(${PROJECT_NAME} PROPERTIES XCODE_ATTRIBUTE_GCC_PREFIX_HEADER "Vst3HostDemo/prefix.hpp")
set_target_properties(${PROJECT_NAME} PROPERTIES XCODE_ATTRIBUTE_GCC_PRECOMPILE_PREFIX_HEADER "YES")
include_directories(
"./Vst3HostDemo"
"./ext/vst3sdk"
"./ext/variant/include"
"./schema/cpp"
"./ext/portaudio/${BUILD_DIR_NAME}/install/include"
"./ext/protobuf/${BUILD_DIR_NAME}/install/include"
"./ext/fmt/${BUILD_DIR_NAME}/install/include"
"./ext/rtmidi/${BUILD_DIR_NAME}/install/include"
)
target_link_libraries(
${PROJECT_NAME}
${LINKLIBS}
"-framework CoreServices"
"-framework CoreFoundation"
"-framework AudioUnit"
"-framework AudioToolbox"
"-framework CoreAudio"
"-framework CoreMidi"
)
####################################################################
# configure ccache
####################################################################
find_program(CCACHE_PROGRAM ccache)
if(CCACHE_PROGRAM)
message("Found ccache: ${CCACHE_PROGRAM}")
# generate wrapper scripts
function(generate_launcher_script launcher_path compiler_path file_path)
string(CONCAT launcher_script_template
"#!/bin/sh\n"
"# Xcode generator doesn't include the compiler as the\n"
"# first argument, Ninja and Makefiles do. Handle both cases.\n"
"if [[ \"$1\" = \"${compiler_path}\" ]] ; then shift; fi\n"
"export CCACHE_CPP2=true\n"
"export CCACHE_SLOPPINESS=pch_defines,time_macros\n"
"exec \"${launcher_path}\" \"${compiler_path}\" \"$@\"\n"
)
file(WRITE "${file_path}" "${launcher_script_template}")
execute_process(COMMAND chmod a+rx "${file_path}")
endfunction()
generate_launcher_script("${CCACHE_PROGRAM}" "${CMAKE_C_COMPILER}" "${CMAKE_BINARY_DIR}/launch-c")
generate_launcher_script("${CCACHE_PROGRAM}" "${CMAKE_CXX_COMPILER}" "${CMAKE_BINARY_DIR}/launch-cxx")
if(CMAKE_GENERATOR STREQUAL "Xcode")
# Set Xcode project attributes to route compilation and linking
# through our scripts
set(CMAKE_XCODE_ATTRIBUTE_C "${CMAKE_BINARY_DIR}/launch-c")
set(CMAKE_XCODE_ATTRIBUTE_CXX "${CMAKE_BINARY_DIR}/launch-cxx")
set(CMAKE_XCODE_ATTRIBUTE_LD "${CMAKE_BINARY_DIR}/launch-c")
set(CMAKE_XCODE_ATTRIBUTE_LDPLUSPLUS "${CMAKE_BINARY_DIR}/launch-cxx")
else()
# Support Unix Makefiles and Ninja
set(CMAKE_C_COMPILER_LAUNCHER "${CMAKE_BINARY_DIR}/launch-c")
set(CMAKE_CXX_COMPILER_LAUNCHER "${CMAKE_BINARY_DIR}/launch-cxx")
endif()
endif()