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All this module would do when dropped on a unit/group is have them freeze on the spot until Zeus chooses to unfreeze them again.
This includes the following:
a) Position - Wherever they are, that's where they stay.
b) Orders - This is the main purpose of this module. Pre-plan dozens of waypoints for a unit (during a lull in the mission or even before it starts, when you have lots of time) and unfreeze it with one click, when it's needed.
c) Stats - This mainly concerns airborne units and their fuel.
While frozen no vehicle should be using up fuel at all. This way you can park a helicopter mid-air and won't come back to it having crashed when you need it due to running out of fuel.
d) AI - While frozen we might as well disable all AI for the unit to conserve resources. The modules is meant to be used outside of the players' sight only.
e) Momentum - Again, cherry on the cake, might not be doable.
This is important for jets obviously but also benefits anything else that's supposed to move at some speed.
The point of this module is, that you can set complex maneuvers (e.g. ambushes, chases, attacks with multiple groups) prior to things getting hot and then time them perfectly to whatever is happening. Especially when players are motorized it can be a matter of seconds that enemy armor crests the hill not too early (they'd destroy the players) and not to late (players wouldn't even notice them).
The text was updated successfully, but these errors were encountered:
All this module would do when dropped on a unit/group is have them freeze on the spot until Zeus chooses to unfreeze them again.
This includes the following:
a) Position - Wherever they are, that's where they stay.
b) Orders - This is the main purpose of this module. Pre-plan dozens of waypoints for a unit (during a lull in the mission or even before it starts, when you have lots of time) and unfreeze it with one click, when it's needed.
c) Stats - This mainly concerns airborne units and their fuel.
While frozen no vehicle should be using up fuel at all. This way you can park a helicopter mid-air and won't come back to it having crashed when you need it due to running out of fuel.
d) AI - While frozen we might as well disable all AI for the unit to conserve resources. The modules is meant to be used outside of the players' sight only.
e) Momentum - Again, cherry on the cake, might not be doable.
This is important for jets obviously but also benefits anything else that's supposed to move at some speed.
The point of this module is, that you can set complex maneuvers (e.g. ambushes, chases, attacks with multiple groups) prior to things getting hot and then time them perfectly to whatever is happening. Especially when players are motorized it can be a matter of seconds that enemy armor crests the hill not too early (they'd destroy the players) and not to late (players wouldn't even notice them).
The text was updated successfully, but these errors were encountered: