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As it is, some big buildings have few positions in them, while some smaller ones are practically full of them (sheds come to mind).
Result of that is, that some rusty shed has more defenders than a house or important installation.
I wonder, if, bit by bit, you could make some manual adjustments here and there for the more common building types, so they end up with a more logical distribution of units.
I realize this requires lots and lots of special case adjustments, but maybe it is something you want to lay the foundation for and then bit by bit play with the numbers, as we notice oddities during missions.
The text was updated successfully, but these errors were encountered:
As it is, some big buildings have few positions in them, while some smaller ones are practically full of them (sheds come to mind).
Result of that is, that some rusty shed has more defenders than a house or important installation.
I wonder, if, bit by bit, you could make some manual adjustments here and there for the more common building types, so they end up with a more logical distribution of units.
I realize this requires lots and lots of special case adjustments, but maybe it is something you want to lay the foundation for and then bit by bit play with the numbers, as we notice oddities during missions.
The text was updated successfully, but these errors were encountered: