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Chessmaster's Wounding System for Arma 3

Core Features

  • fully AI compatible
  • fully MP and JIP compatible
  • very low usage of network traffic (nearly 100% local on clients)
  • compatible for missions designed for usage of headless client
  • compatible for missions without respawn
  • config file to change some parameters if needed
  • configure the damage tolerance of your units
  • unconscious state without being really death
  • drag, carry and drop unconscious units
  • unconscious units have a visual effect while bleeding
  • unconscious units are able to move around and fire their primary weapon
  • unconscious units are ignored by AI until they fire their weapon
  • unconscious units aren't able to walk, throw grenades, reload, etc.
  • unconscious medics are able to use first aid on themselves (can be disabled in config)
  • markers show unconscious units on the map
  • 3D icons show unconscious units in-game within a circle of 30 metres (distance is configurable)
  • 3D icons show bleeding percentage to medics and the icon and text are bigger so that the medic can more easily check on the wounded
  • progress of healing is visualized (progress bar)
  • a player who starts the first aid process can abort by walking away
  • injured or unconscious units will be healed different amounts based on who healed (medic vs non-medic) and whether they used a medikit or first aid kit
  • deadcam dialog implemented
  • a famous quote about war displayed during deadcam dialog

Zeus Features

  • Configure CWS module
  • Failsafe reload module
  • Load CWS module
  • Revive Unit module - Brings unit back out of unconscious/agony state
  • Damage Unit module - Puts unit into unconscious/agony state

Known Issues

  • AI don't always run the healing animation while performing First Aid
  • Players may sometimes die once again immediately after respawn
  • Zeus respawn mechanism sometimes interferes with the one in this system
  • Mines don't always do the appropriate amount of damage to units

Script Setup

  1. Add the following to your description.ext:
class CfgFunctions
{
	#include "cws_injury\cfgFunctions.hpp"
};
class RscTitles
{
	#include "cws_injury\rscTitles.hpp"
};
  1. Configure settings in cws_injury\functions\init\fn_initCWS.sqf

Mod Setup

  1. Extract the @CWS folder to your mods directory
  2. Add @CWS to your launch parameters
  3. Configure settings with the module "CWS Config"

Credits

  • Psychobastard for the A3 Wounding system upon which this is based Source
  • BonInf* for the first multiplayer compatible version (Arma 2)
  • EightSix for his PatrolOps and the included status bar
  • BI for the design idea (Wounding module Arma 2)

Changelog

  • v1.1.4 Released
  • Changed most calls to ccl_fnc_GlobalExec to be NOT persistent (fixed many lag and performance issues)
  • Added start of version broadcast mechanism
  • Added some safety checks to see if player is a curator
  • Removed the use of the 'name' function in some places where the unit is possibly not alive
  • Added some general error handling
  • Restructured cws_fnc_setupUnitVariables to (hopefully) synchronize better
  • Fixed a few minor bugs in the main FSM
  • v1.1.3 Released
  • Added Damage Unit module that is the antithesis of the Revive Unit module
  • Changed config settings to execute globally
  • Updated CCL to 1.0.2 (Fixed missing unit chat function in CCL)
  • Reorganized a few functions
  • Added curator icons (moved in from CPM)
  • Fixed error handling in canHeal
  • Changed syntax of isMedic to match the general syntax of all other function parameters
  • Fixed bug with showMessage in cws_fnc_carry
  • Fixed bug with showMessage in cws_fnc_drag
  • Turned off death dialog by default
  • Added extra error check in loadCWS
  • Fixed bug with showMessage in loadCWS
  • Fixed wording in moduleCWSLoad
  • Removed unnecessary global 'cws_injury_Config_Debugging'
  • Fixed bug with curator icons (maybe)
  • Started work on damage handler revamp
  • Improved performance and error handling for drawing 3D icons (both curator and wounded unit icons)
  • Improved reliability of canHeal function
  • Improved performance and error handling for lookingForWoundedMates
  • Improved performance and error handling for sendAIHealer
  • Cleaned up debugging output
  • Added mutex flag to indicated if a unit is actively healing another unit (used to improve canHeal function)
  • Improved readability and reliability of isHealable function
  • v1.1.2 Released
  • Fixed bug with Revive Unit module
  • v1.1.0 Released
  • Mod version of CWS released!
  • Reworked the AI mechanisms when calling for help and looking for wounded
  • Reworked the bleeding mechanism to pause better when being healed
  • Added Zeus modules (mod version only)
  • Tons of bug fixes
  • v1.0.1 Released
  • Fixed persistent "You are dead." message
  • Fixed death after respawn
  • Fixed possible bleeding bug
  • Fixed side chat message setting check
  • v1.0.0 Initial release