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Merge pull request #11 from chickensoft-games/chore/updates
fix: update project and start resolution at node's parent, not node itself
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,10 +1,12 @@ | ||
namespace Chickensoft.AutoInject.Tests; | ||
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using System.Reflection; | ||
using Chickensoft.GoDotTest; | ||
using Godot; | ||
using GoDotTest; | ||
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public partial class Tests : Node2D { | ||
public override void _Ready() | ||
=> _ = GoTest.RunTests(Assembly.GetExecutingAssembly(), this); | ||
public override void _Ready() => CallDeferred(MethodName.RunTests); | ||
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public void RunTests() => | ||
GoTest.RunTests(Assembly.GetExecutingAssembly(), this); | ||
} |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,9 +1,9 @@ | ||
{ | ||
"sdk": { | ||
"version": "6.0.407", | ||
"version": "8.0.100", | ||
"rollForward": "latestMinor" | ||
}, | ||
"msbuild-sdks": { | ||
"Godot.NET.Sdk": "4.0.4" | ||
"Godot.NET.Sdk": "4.2.2" | ||
} | ||
} | ||
} |