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Missing IK bones on action export? #6
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Right now Any bones that have It's currently only done that way since I've never needed the IK bones, only the FK bones Is this an issue for you? |
ok adding I might not even need the IK bones. Unsure at the moment will have to experiment.... I now have the game running with the Landon action export JSON and a translation layer I have a script that does this
|
Yeah it's really unlikely that you do since So you can probably safely uncheck deform on them and stop exporting them. Sweet script! Already since you have something working I won't bother tweaking the CLI to be able to just print out JSON - but should be easy to add in the future since we already parse all of this stuff https://github.com/chinedufn/landon/blob/master/blender-mesh/src/export.rs#L9-L16 Awesome - closing this issue! |
@kevzettler
More in the guide: https://chinedufn.github.io/landon/landon-cli/export/index.html |
Hi @chinedufn this is another continuation of chinedufn/blender-actions-to-json#6 the landon action export data seems to be missing some IK bones that
blender-actions-to-json
is exporting correctly.blender-actions-to-json
landon
The missing joints are
These are floating IK bones. They are similar to the
Knee.R
andKnee.L
bones which are exported correctly so I'm not immediately sure what the issue is.What are your thoughts on troubleshooting? I can send you the blendfile to look at.
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