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The version of chipmunk that the Ruby wrappers wrap is quite old, but what you describe seems to work just in the same way in the old C version. So I don't know if there is anything I can do for you. :/
The short answer is that there was no failing test-case for this. @samueller or @mirichi should probably close the circle on this and either submit a test case, or confirm that it is working for them.
I tried posting this issue to the chipmunk-physics forum:
http://chipmunk-physics.net/forum/viewtopic.php?f=1&t=2402&p=10566
My collision functions or handlers are always called twice for every collision.
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