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unity-clicker-game.userprefs
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unity-clicker-game.userprefs
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<Properties StartupItem="Assembly-CSharp.csproj">
<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" PreferredExecutionTarget="Unity.Instance.Unity Editor" />
<MonoDevelop.Ide.Workbench ActiveDocument="Assets/Plugins/UnityPurchasing/script/IAPDemo.cs">
<Files>
<File FileName="Assets/Scripts/GameController.cs" Line="1" Column="1" />
<File FileName="Assets/Scripts/LoginController.cs" Line="39" Column="6" />
<File FileName="Assets/Scripts/DataController.cs" Line="1" Column="1" />
<File FileName="Assets/Scripts/Data/Stat.cs" Line="1" Column="1" />
<File FileName="Assets/Scripts/Data/ShopItem.cs" Line="1" Column="1" />
<File FileName="Assets/Scripts/Data/MetaData.cs" Line="1" Column="1" />
<File FileName="Assets/Scripts/TapItem.cs" Line="1" Column="1" />
<File FileName="Assets/Scripts/TapController.cs" Line="1" Column="1" />
<File FileName="Assets/Plugins/UnityPurchasing/script/IAPButton.cs" Line="1" Column="1" />
<File FileName="Assets/Plugins/Android/AndroidManifest.xml" Line="1" Column="1" />
<File FileName="Assets/Plugins/UnityPurchasing/script/IAPDemo.cs" Line="550" Column="1" />
</Files>
</MonoDevelop.Ide.Workbench>
<MonoDevelop.Ide.DebuggingService.Breakpoints>
<BreakpointStore />
</MonoDevelop.Ide.DebuggingService.Breakpoints>
<MonoDevelop.Ide.DebuggingService.PinnedWatches />
</Properties>